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[Zeaux] Zumei Set [09/??] UPDATED


Zeaux

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[align=center]Okay, I must say this is a weird Set, but yeah, that's the point. Zumei monsters don't have a main effect, Attribute and Type, only they arch-types, of course. Anyway, I think they can work pretty well with each other. And please peoples, help me with this Dark Synchro, I never made one before.

(Image Credit - Jazin Kay)

 

Zumei Nightmare

 

Zumei-Nightmare.jpg

 

Fiend/Dark Synchro/DARK/ATK 2400/DEF 2100

******

 

-Card Effect-

 

1 non-Tuner monster - 1 Dark Tuner

In order to Special Summon this card, subtract the Level of a Dark Tuner monster from the Level of 1 other monster you control; the value must equal the Level of this card.. Once per turn, you can send 1 card you control to the Graveyard to destroy 1 card your opponent controls. This card is unaffected by the effect of Trap Cards your opponent controls.

 

Zumei Puppet

 

Zumei-Puppet.jpg

 

Fiend/Dark Tuner/DARK/ATK 600/DEF 500

**********

 

-Card Effect-

 

You can Special Summon this card from your hand by discarding 2 Trap Cards. As long this card is in your Graveyard, once per turn, you can send the top card of your Deck to have 1 face-up monster you control gain 1000 ATK until the End Phase.

 

Zumei Hunter

 

Beast-Warrior/Effect/EARTH/ATK 1700/DEF 1600

****

 

Zumei-Hunter.jpg

 

-Card Effect-

 

During each of your Standby Phases, select 1 card in your Graveyard and remove it from play. This card can attack twice during the same turn. If this card destroys a face-up Attack Position monster, double the damage inflicted to your opponent. If this card attacks your opponent directly, half the damage.

 

Zumei Daemon

 

Thunder/Effect/LIGHT/ATK 1600/DEF 1500

****

 

Zumei-Daemon.jpg

 

-Card Effect-

 

During each of your Standby Phases, send the top card of your Deck to the Graveyard. Once per turn, you can discard 1 "Zumei" monster to change the Battle Position of 1 monster on the field. If this card destroys a Defense Position monster, inflict damage to your opponent equal to the Level of the destroyed monster x 200.

 

Zumei Warrior

 

Warrior/Effect/WIND/ATK 1900/DEF 1000

****

 

Zumei-Warrior.jpg

 

-Card Effect-

 

During each of your Standby Phases, send 1 "Zumei" monster from your Deck to the Graveyard. If this card destroys a monster by battle, draw 1 card. During the End Phase, if this card destroyed a monster by battle, discard 1 card. "Zumei" monsters you control, excpet "Zumei Warrior, inflicts Piercing Damage.

 

Zumei Samurai

 

Warrior/Effect/FIRE/ATK 1400/DEF 900

***

 

Zumei-Samurai.jpg

 

-Card Effect-

 

If this card is sent from your Deck to the Graveyard, you can pay 600 Life Points to Special Summon it. Each time a card(s) you control is sent to the Graveyard, inflict 200 damage to your opponent. If this card is destroyed by battle, you can pay 500 Life Points to Special Summon 1 Level 4 or lower "Zumei" monster from your hand.

 

Unleashing!

(Picture credit - Jazin Kay)

 

Unleashing.jpg

 

Quick-Play Spell Card

 

-Card Effect-

 

Send any number of monsters you control to the Graveyard and Special Summon 1 monster from your hand whose Level is equal the total Level of all monsters you sent to the Graveyard by this effect. Remove from play the Special Summoned monster during the End Phase and return all monster sent to the Graveyard by this effect to the field in face-up Attack Position.

 

Zumei Horned Dragon

(Picture credit - Jazin Kay)

 

Zumei-Horned-Dragon.jpg

 

Dragon/Dark Synchro/DARK/ATK 1800/DEF 1800

******

 

-Card Effect-

 

1 non-Tuner monster - 1 Dark Tuner

In order to Special Summon this card, subtract the Level of a Dark Tuner monster from the Level of 1 other monster you control; the value must be equal the Level of this card. Once per turn, if this card is selected as an attack target, you can negate the attack and inflict damage equal the Level of the attacking monster x200.

 

White Mage's Protection

(Picture credit - Jazin Kay)

 

White-Mages-Protection.jpg

 

Trap Card

 

-Card Effect-

 

Negate the attack of 1 monster your opponent controls and change it's Battle Position. During your next turn, draw 1 card for each Defense Position monster you destroy.

 

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Thank you Raver. I am using Magic Set Editor, just google it. =]

 

great cards' date=' but shouldn't it be inflict ***points of direct damage to your opponents Life Points?

7.9/10

[/quote']

 

No, this is the old OCG. It is right too, but I like the new OCG. ^-^

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eh' date=' they r okay, but ur effects are a little confusing. For example, the guy who can attack 2x in one turn. Can he attack twice no matter wat, or do u hve to discard the trap first? also, lots of OCG errors. Cards are okay, but pics are not the best.

 

5/10

[/quote']

 

lol. What are you talking about man ? "The guy that can attack twice" don't need to discard a Trap Card to activate its effect.

 

And please, point out the OCG errors, I can't see them.

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Nightmare has 2 .. after "Level of this card" o_O

 

Horned Dragon: "x200" - "x 200"

 

That's the only errors, and they are TINY!

 

But "Zumei Warrior"s last effect is giantly OPed, all cards can attack directly? you will win in like 2 attacks if you have "Nightmare" and "Horned Dragon"

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