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fαяιs☠ Necro Hero's


Lefty

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Monsters

[spoiler=EN001- Necro Hero Blizzard Wolf]

Favorite card in the set. ;D

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During your Battle Phase, you can pay 500 Life Points for this card to attack twice this Battle Phase. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

 

 

 

[spoiler=EN002- Necro Hero Dusk Golem]

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This card is also treated as a DARK monster. As long as this card remains on the field in Face-Up Attack Position, inflict 500 points to your opponent during each of your Standby Phase 1. When this card is destroyed by battle, and is sent to the Graveyard, send 1 card from your hand to the Graveyard to add 1 monster from your Deck to your hand that includes "Necro Hero" in its card name.

 

 

[spoiler=EN003- Necro Hero Shadow Ninja]

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When this card is summoned successfully, you may pay 500 Life Points for this card to attack twice this Battle Phase. When this card is destroyed by battle, and you have another monster on your side of the field that includes "Necro Hero" in their name, increase the ATK of that monster by 500.

 

 

[spoiler=EN004- Necro Hero Knowledge Alien]

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Once per turn, select 1 card from your hand and discard it to the Graveyard and inflict 300 points of damage to your opponent. If the discarded card was a monster that includes "Necro Hero" in its name, this card gains ATK equal to the discarded monster.

 

 

[spoiler=EN005- Necro Hero Mythic Beast of North Pole]

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During your Battle Phase, you may discard 2 cards from your hand to increase the ATK of this card by 900, until the end of the Battle Phase. When this card is destroyed by battle, select 1 Spell or Trap card on the field and destroy it.

 

 

[spoiler=EN006- Necro Hero Trap Zombie]

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 1 monster on your side of the field that includes "Necro Hero" in their name. This card gains ATK and DEF equal to the tributed monster. As long as this card remains on the field, no Trap cards can be activated, and the position of all monsters on the field cannot be switched.

 

 

[spoiler=EN007- Necro Hero Dark Neos]

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This card cannot be selected as an attack target. As long as this card remains on the field, you must discard 1 card from your hand during each of your Standby Phase 1. This card cannot attack if your opponent has no monsters on his/her side of the field. During your Battle Phase, this card gains x200 ATK for every monster on your opponent's side of the field.

 

 

[spoiler=EN008- Necro Hero Underwater Neos]

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During your Battle Phase, after this card attacks, switch the position of this card to Defense-Position. If this card is destroyed by battle while this card is in Defense-Position, inflict 400 points of damage to your opponent.

 

 

[spoiler=EN009- Necro Hero Grand Darkness Neos]

Main fusion for Necro Hero Neos'

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"Necro Hero Dark Neos" + "Necro Hero Underwater Neos"

This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) This card cannot be destroyed by battle. During your Battle Phase, you may discard 1 card from your hand to increase the ATK of this card by 1000, until the end of the Battle Phase. If you do this, this card is returned to the Extra Deck during the End Phase. When this card is returned to the Extra Deck by this effect, return all cards on the field to their owner's hands. When this card is destroyed by battle, Special Summon 1 monster that includes "Necro Hero" in their name from your hand or Deck.

 

 

[spoiler=EN010- Necro Hero Golden Neos]

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As long as this card remains on the field, all face-down monsters on the field are flipped to face-up Attack Position. During your Battle Phase, when this card attacks a monster in Defense Position, switch the position of the monster to face-up Attack Position.

 

 

[spoiler=EN011- Necro Hero Ventus Avian Neos]

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During each of your Standby Phase 1, this card gains 300 ATK. During your Battle Phase, when this card attacks, its ATK is returned to 1000, after damage caculation.

 

 

[spoiler=EN012- Necro Hero Dark Golden Neos]

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"Necro Hero Dark Neos" + "Necro Hero Golden Neos"

This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization"). During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. This card returns to the Extra Deck during the End Phase. When this card is returned to the Extra Deck by this effect, return all cards on the field to their owner's hands.

 

 

[spoiler=EN013- Necro Hero Divine Warrior]

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This card cannot be Special Summoned except by a Fusion Summon of any 4 "Necro Hero" monsters. Once per turn, remove from play 1 monster from play 1 "Necro Hero" to have this card gain 500 ATK. It also gains the removed monster''s effect(s), until the End Phase.

 

 

*New*

[spoiler=EN014- Necro Hero Pyro Mistress]

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Decrease the ATK of this card by 100 during each of your Standby Phase 1. When the ATK of this card reaches 1000, remove this card from play and discard 1 card from your hand to remove from 2 cards your opponent controls.

 

 

[spoiler=EN015- Necro Hero Dark Lord]

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As long as this card remains on the field, all "Necro Hero" monsters on the field gain 400 ATK. If this card is destroyed by battle, select 1 other monster on your side of the field and destroy that card instead.

 

 

[spoiler=EN016- Yolga, Metallic Dragon]

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 5 "Necro Hero" monsters on your side of the field. This card cannot be destroyed by battle. During your Main Phase 1, this card gains 5000 ATK until the End Phase.

 

 

[spoiler=EN017- Arta, Sacred Blizzard Dragon]

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 5 "Necro Hero" monsters on your side of the field. This card cannot be destroyed by battle. Once per turn, select 2 cards on your opponent's side of the field and destroy it. This card gains 700 ATK every turn.

 

 

[spoiler=EN018- Arma, Destruction Dragon]

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 "Necro Hero" monsters on your side of the field. This card cannot be destroyed by battle. During your Standby Phase 1, you can decrease the ATK of this card by 1500 to destroy all monsters on your opponent's side of the field, until the End Phase.

 

 

[spoiler=EN019- Necro Dragon 7-Headed]

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"Necro Hero Dark Lord" + 2 or more Dragon-Type monsters

When this card is Fusion Summoned, send all the cards on your side of the field to the Graveyard except this card. The original ATK and DEF of this card become the number of Fusion Material Monsters you used for the Fusion Summon of this card x 800 points. This card can attack as many of your opponent's monsters each turn as the number of Fusion Material Monsters you used for the Fusion Summon of this card.

 

 

[spoiler=EN020- Dark Fire Dragon Cerberus]

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This card can attack 3 times during your Battle Phase. Decrease the ATK of this card by 100 during each of your Standby Phase 1. When this card is destroyed by battle, Special Summon 3 "Cerberus Tokens" (Beast-Type/DARK/Level 4/ ATK 1500 DEF 1000) in Attack Position.

 

 

 

Spells

[spoiler=EN001- Divine Activate!]

A way easier way to summon Necro Hero Divine Warrior

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Pay 1500 Life Points. Remove from play 3 monsters from your Deck. Special Summon 1 monster that includes "Divine" in their name from your hand, Deck, Graveyard, or Extra Deck, ignoring summoning requirments. During each of your Standby Phase 1, you must discard 1 from your hand. If you don't, destroy the monster. If this card is destroyed, destroy the monster. If the monster is destroyed, destroy this card.

 

 

[spoiler=EN002- Fusions Weakened]

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Activate this card only when there is Fusion monster on your side of the field. Decrease the ATK of 1 Fusion monster on the field by 600. The equipped monster can attack twice during your Battle Phase. When the equipped monster is destroyed by battle, destroy this card instead.

 

 

[spoiler=EN003- Graveyard Healing]

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As long as this card remains on the field, for every card sent to the Graveyard from your hand, increase your Life Points by 200. If this card is destroyed, discard 2 cards from your hand instead.

 

 

[spoiler=EN004- Deal with the Graveyard..]

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Discard 2 cards from your hand. Special Summon 1 monster from your Graveyard. The Special Summoned monster is removed from play during the End Phase, and inflict 1000 points of damage to your opponent.

 

Image Credit - HPDoom

Image Credit - Shadow Plasma

Image Credit - Alcander

Image Credit - Wanderley

Image Credit - Łεσ™

Image Credit - ÐAEMON -DG-

Image Credit - -Catman

Image Credit - Father Wolf

Image Credit - Unforgiven Soul

Card Template Credit - Łεσ™

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a few cards I see the message it's been removed from PB

 

the ones I do see have some capitalization errors, nothing too big on OCG

 

Deal with the Graveyard's 500 burn I feel is a little too small, make it 1000 instead

 

Divine Activate's cost is too small for that kind of summoning when bypassing the summoning conditions

 

7.9/10

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