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Tairakuri, Shiononi, and Funamizui


DeathSDelano

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rate - hate - comment (please state things that can be improved/ fix'd it would be very helpful for both of parties)

 

IMG credit to Ruth-Tay

 

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[spoiler=lore]When this card is Summoned you may add 1 "Zombie World" from your Deck or Graveyard to your hand. If "Zombie World" is on the field this card cannot be destroyed as a result of battle. During your End Phase of the turn this card destroyed a monster as a result of battle Special Summon that monster that monster is now treated as a Zombie-Type monster. A monster Special Summoned by this effect cannot attack until your next End Phase and effect is negated.

 

 

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[spoiler=lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 FIRE monsters on your side of the field. Once per turn during your Main Phase 1, you can destroy 1 monster on the field than inflict damage to both players equal to half the combines ATK and DEF of the destroyed monster. During the turn you activate this effect you cannot conduct your Battle Phase. If this card is destroyed as a result of battle destroy the monster that destroyed this card than inflict damage equal to half the ATK of the destroyed monster. After activation your opponent takes no battle damage until the End Phase of your next turn.

 

 

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[spoiler=lore]While there is another WATER monster on your side of the field this card cannot be selected as a target for a card effect. Once per turn, you can Tribute any number of WATER monsters on your side of the field except this card to activate one of the approperiate effects:

* 1 : Return up to 2 cards on the field to their owners hand. During the turn you activate this effect this card cannot attack.

* 2 : Both you and your opponent select up 2 monsters in your Graveyards and add the selected monsters to both of your

Decks. The Decks are than shuffled.

*3 : Destroy all Spell and Trap cards on the field. During the turn you activate this effect you cannot activate or Set any Spell or Trap cards until your opponent's End Phase.

* 4: Destroy all monsters on the field except this card. After you activate this card return all cards on your side of the field back to your hand than inflict x300 per card returned to your hand.

 

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