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Fusion OTK


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19

3 tragoedia

1 dark armed dragon

3 jinzo

1 cyber dragon

 

2 dark grepher

2 cyber phoenix

1 morphing jar

3 jinzo - returner

1 plaguespreader zombie

2 cyber valley

 

18

2 magical mallet

2 book of moon

2 allure of darkness

2 gold sarcophagus

1 future fusion

1 overload fusion

1 limiter removal

1 mind control

1 brain control

1 lightning vortex

1 heavy storm

1 giant trunade

1 mystical space typhoon

1 enemy controller

 

04

1 call of the haunted

1 solemn judgment

2 royal decree

 

extra 15

2 chimeratech overdragon

1 chimeratech fortress dragon

1 mist wurm

1 red dragon archfiend

1 colossal fighter

1 thought ruler archfiend

1 dark end dragon

1 stardust dragon

1 black rose dragon

1 ancient fairy dragon

1 goyo guardian

1 brionac, dragon of the ice barrier

1 magical android

1 ally of justice catastor

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Maybe:

 

- 2 mallets (don't know why there in here)

+ 2 EC

 

- mind control (don't really see it's uses)

- Gorz (doesn't work when you have a decree/call/future fusion' date=' even though this is killed when chimera get on the field)

+ 2 Cyber phoenix

 

- 1 Dark Grepher

+ 1 Plaguespreader

[/quote']

 

I kinda need the mallets in case I draw Cyber Dragon or a couple of jinzo/returner.

 

Yeah I agree on cutting Gorz. But mind control is good with cyber valley plus it lets me steal some tuners since I don't run any.

 

Plague is a really good suggestion since if I have a jinzo in the grave I can dump a returner with plague and do some lv8 synchro monsters.

 

-1 gorz

-1 dark grepher

-1 cyber valley

 

+2 cyber phoenix

+1 plaguespreader zombie

 

-1 royal decree (after some testing 3 was too much)

+1 enemy controller

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