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The Evolution X Series: White Orchid Dragon and more


.Rai

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All of my current current Evolution X cards. If you have read the other Evolution X cards(check my other threads), you'll know what they are. If not, they're basically upgraded versions of current cards and they also let you Special Summon a specified Synchro or Fusion monster, ignoring the summoning conditions. They are not that overpowered due to the sheer effort to summon them. Credit for Jazin Kay.

 

If you want to know the connections:

King Piece Golem: Piece Golems

Blue Eyes Undead Dragon: Blue Eyes White Dragon

Evolved Gear Golem: Ancient Gear Golem

Fallen Star Dragon: Stardust Dragon

White Orchid Dragon: Black Rose Dragon

Absolute Ultimate Machine King: Perfect Machine King

Ancient Demon Dragon: Ancient Fairy Dragon

Charged Needle Crawfish: Torpedo Fish and Cannonball Spear Shellfish

Golden Airship SKY FIRE: Flying Fortress SKY FIRE

Thunder Dragon of Force: Twin Thunder Dragon

Thunder Dragon of Mana: Twin Thunder Dragon

 

[spoiler=King Piece Golem]420597k.jpg[spoiler=Lore]This card cannot be summoned except by removing from play a "Big Piece Golem", "Medium Piece Golem", "Small Piece Golem" and a "Massive Piece Golem" from your hand or side of the field. While this card is face-up on the field, all EARTH monsters gain 500 ATK and DEF. This card is not effected by the effects of trap cards. Once per turn, discard a card from your hand to negate the effect of an effect that targets this card. You may send this card to the Graveyard to Special Summon an EARTH monster from your Extra Deck, ignoring the summoning conditions.

 

 

[spoiler=Blue Eyes Undead Dragon]420597o.jpg[spoiler=Lore]This card cannot be summoned except by removing from play a "Blue Eyes White Dragon" with 3100 or more ATK you control. This card gains 3000 ATK for each "Blue Eyes White Dragon" removed from play. This card gains 3000 DEF for each "Blue Eyes White Dragon" in your Graveyard. Once per turn, you may send a removed from play "Blue Eyes White Dragon" to the Graveyard. Once per turn, you may remove from play a "Blue Eyes White Dragon" in your Graveyard. This card's ATK and DEF cannot exceed 3000. Onceper, turn, while this card is face-up on the field, you may Special Summon a Zombie-type monster from your Graveyard. You may send this card to the Graveyard to Special Summon a Dragon-type monster in your Extra Deck, ignoring the summoning conditions.

 

 

[spoiler=Evolved Gear Golem]420597w.jpg[spoiler=Lore]This card cannot be summoned except by removing from play an "Ancient Gear Golem" you control. While this card is face-up on the field, both players must pay 1000 Life Points to activate spell and trap cards and your opponent cannot activate spell or trap cards during the Battle Phase. When this Attack Position monster attacks a Defense Position monster with a DEF lower than this attacking card's ATK, inflict the difference as Battle Damage. You may send this card to the Graveyard to Special Summon a Machine-type monster in your Extra Deck, ignoring the summoning conditions.

 

 

[spoiler=Fallen Star Dragon]420597h.jpg[spoiler=Lore]This card cannot be summoned except by removing from play a "Stardust Dragon" you control. You may remove this card from play to negate the activation of an effect. If this card is removed from play by its own effect, you may special summon this card during your End Phase. Once per turn, you may discard a card from your hand and select a monster on the field. While this card is face-up on the field, that card's effect is negated.

 

 

[spoiler=White Orchid Dragon]420597n.jpg[spoiler=Lore]This card cannot be summoned except by removing from play a "Black Rose Dragon" you control. When this card is summoned, you may increase both player's Life Points by 4000. You may remove from play a Plant-type monster in your Graveyard to select a monster on the field. Increase that monster's ATK and DEF by 800. If the monster was your opponent's, increase your Life Points by 800. You may send this card to the Graveyard to Special Summon a Plant-type monster from your hand, Deck or Graveyard, ignoring the summoning conditions.

 

 

[spoiler=Absolute Ultimate Machine King]420597.jpg[spoiler=Lore]This card cannot be summoned except by removing from play a "Perfect Machine King" that you control. While this card is face-up on the field, all Machine and Thunder-type monsters gain 700 ATK and DEF (except this card). You may discard a card from your hand to take control of an opponent's Machine-type monster. Once per turn, you may select a card on the field with counters on it. Place the same amount of the same counters on another card on the field. You may send this card to the Graveyard to Special Summon a Machine-type monster from your Deck, ignoring the summoning conditions.

 

 

[spoiler=Ancient Demon Dragon]420597r.jpg[spoiler=Lore]This card cannot be summoned except by removing from play a "Ancient Fairy Dragon" that you control. You may destroy all spell cards on the field and inflict 500 points of damage to both players for each spell card destroyed. During your Standby Phase, you may Special Summon a Level 2 or lower DARK monster from your Deck or hand. When this card is removed from the field, inflict 1000 points of damage to both players. You may send this card to the Graveyard to Special Summon a Level 6 or lower Synchro monster from your Extra Deck, ignoring the summoning conditions.

 

 

[spoiler=Charged Needle Crawfish]420597.jpg[spoiler=Lore]This card cannot be summoned except by removing from play a "Torpedo Fish" and 2 "Cannonball Spear Shellfish" you control. This card's name is treated as "Torpedo Fish" and "Cannonball Spear Shellfish". If this card is removed from the field by the effect of "Orca Mega-Fortress of Darkness", Special Summon this card during your End Phase. Once per turn, you may discard a card from your hand to add a Level 3 or lower WATER monster to your hand. After the 2nd End Phase after this card is summoned, this card is not effected by the effects of Trap cards. After the 5th End Phase after this card is summoned, this card is not effected by the effects of Spell cards. After the 7th End Phase after this card is summoned, this card is not effected by the effects of Monster cards. You may send this card to the Graveyard to Special Summon a Fish-type monster in your Deck, Hand or Graveyard.

 

 

[spoiler=Golden Airship SKY FIRE]420597g.jpg[spoiler=Lore]This card cannot be summoned except by removing from play a "Flying Fortress SKY FIRE" you control. Once during each of your opponent's turns, you can activate one of these effects:

•When your opponent Summons a monster, decrease that card's ATK and DEF to 0 until the End Phase and inflict 1000 points of damage to your opponent.

•When your opponent Summons a monster, destroy that monster and inflict 1000 points of damage to both players.

•When your opponent sets or activates a Spell or Trap card, roll a die. If the result was 1, 3 or 5, destroy all Spell and Trap cards on the field.

•When your opponent sets or activates a Spell or Trap card, roll a die. If the result was 2, 4 or 6, destroy all Spell and Trap cards on the field.

You may send this card to the Graveyard to Special Summon a "Flying Fortress SKY FIRE" from your hand. As long as this card is in the Graveyard, "Flying Fortress SKY FIRE"'s ATK is 3200.

 

 

[spoiler=Thunder Dragon of Force]420597q.jpg[spoiler=Lore]This card cannot be summoned except by removing from play a "Twin-Headed Thunder Dragon" you control. This card's ATK is equal to the amount of Thunder-Type monsters on the field X 400. When this card is summoned, select 4 monsters on the field. As long as this card is face-up on the field, the selected monsters are treated as Thunder-Type. You may discard a card in your hand and select a monster on the field. As long as this card is face-up on the field, the selected monster is treated as Thunder-Type. You may destroy all Thunder-Type monsters on the field and inflict damage to both players equal to the amount of destroyed monsters X 300. You may send this card to the Graveyard to Special Summon a LIGHT monster from your Extra Deck, ignoring the summoning conditions.

 

 

[spoiler=Thunder Dragon of Mana]420597a.jpg[spoiler=Lore]This card cannot be summoned except by removing from play a "Twin-Headed Thunder Dragon" you control. You may discard a card from your hand to place a Spell Counter on a card on the field. During each of your Standby Phases, increase your Life Points by 100 for each Spell Counter on the field. During each of your End Phases, if there are 15 or more Spell Counters on the field, select a Spell card in your Deck and add the selected card to your hand. You may send this card to the Graveyard to Special Summon a LIGHT monster from your Extra Deck, ignoring the summoning conditions.

 

 

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