Chaos Flame Posted February 1, 2010 Report Share Posted February 1, 2010 [spoiler=Description]I decided to make a set with the high rick high gain principle. They have very strong effects, but all share 1 huge downside. Their stats are horrible, beyond horrible. They can sort of take advantage of cure-burn cards because of the winning condition they all have. [spoiler=monsters]effect:This card's ATK and DEF are treated as -1800. If your opponent's Life Points are over 18000, you win the duel. Monsters with less than 0 ATK gain the following effect:Once per turn, if this card would be destroyed by battle it is not (Damage Calculation is not applied). You can only control 1 "Negatrus Alpha: Reverser."effect:Thia card's ATK and DEF are treated as -1500. If your opponent's Life Points are over 18000, you win the duel. This card cannot be selected as an attack target. If this card is targeted by an effect, destroy this card and the card that targeted it.effect:Thia card's ATK and DEF are treated as -1000. If your opponent's Life Points are over 18000, you win the duel. When this card battles an opponent's monster, your opponent gains Life Points equal to the Battle Damage you take. When this card increases your opponents Life Points, you can Special Summon 1 Level 4 or lower "Negatrus" monster from your Graveyard besides "Negatrus Gamma: Necron." It is destroyed during the End Phase.effect:Thia card's ATK and DEF are treated as -2000. If your opponent's Life Points are over 18000, you win the duel. You can Special Summon this card from your hand if your opponent controls more monsters than you.effect:1 Tuner + 1 or more non-Tuner monsters.This card's ATK and DEF are treated as -2500. If your opponent's Life Points are over 18000, you win the duel. When this card is Synchro Summoned successfully, destroy 2 card on the field. Image credit to Wanderley, Father Wolf, Hp doom, alcander, well, I used a lot of people's art for the whole set. If I'm am missing your name and used some of your art, just tell me. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 1, 2010 Report Share Posted February 1, 2010 1st card I don't see your opponent reaching above 18000 LP, will take too long even with the 3rd card to boost his/her LP, it's still a long path 8/10 since the concept is still well done Link to comment Share on other sites More sharing options...
Chaos Flame Posted February 1, 2010 Author Report Share Posted February 1, 2010 Well, gift card can facilitate getting that high. Thats why I said 18000 instead of 16000. Link to comment Share on other sites More sharing options...
ChaosIncarn Posted February 1, 2010 Report Share Posted February 1, 2010 Wow. Very interesting concept you're putting into play there. And yeah, 18,000 is not "difficult" to get. I've ended duels with having over 50k life points. (Love Cetus of Dagla and Majestic Mech Goryu) I'll give ya a solid 10/10 ^_^ Link to comment Share on other sites More sharing options...
Chaos Flame Posted February 1, 2010 Author Report Share Posted February 1, 2010 Thanks for the rate, but these cards raise your opponent's LP, not yours. Link to comment Share on other sites More sharing options...
Raphidra Posted February 1, 2010 Report Share Posted February 1, 2010 1st pic is blurry. And blurry=bad. And I lol at bad pics.The other ones seem cool though, and the effects are great! Link to comment Share on other sites More sharing options...
OK_GO_Charizard Posted February 1, 2010 Report Share Posted February 1, 2010 I was thinking of this concept too... :| Any way good job. 8.9/10 Link to comment Share on other sites More sharing options...
Chaos Flame Posted February 1, 2010 Author Report Share Posted February 1, 2010 Thanks for the rate, added the synchro, helps clear up the field for direct attacks. Link to comment Share on other sites More sharing options...
Chaos Flame Posted February 3, 2010 Author Report Share Posted February 3, 2010 Bump, adding new card... Link to comment Share on other sites More sharing options...
snetonobre Posted February 17, 2010 Report Share Posted February 17, 2010 man they're cool my favorite cards in the game! 1000/10 they can work well with spell/trap cards like Wall of Revealing Light, Sakuretsu Armor, Swords of Revealing Light, Etc. Edit: Idea!!!Please create some support cards for them.PLEASE! Link to comment Share on other sites More sharing options...
TwoTime Posted February 17, 2010 Report Share Posted February 17, 2010 This is a really interesting concept, except for one thing. If the ATK of a monster goes below zero doesn't it die? I'm not sure, but the effects are unique and good. An OCG error here and there but nothing to get riled up about. The pics are good except the first one, a bit on the blurry side. 8.8/10 Good work. Keep them coming. Link to comment Share on other sites More sharing options...
darman05 Posted February 17, 2010 Report Share Posted February 17, 2010 pretty decent set 8/10 Link to comment Share on other sites More sharing options...
Master White Posted February 17, 2010 Report Share Posted February 17, 2010 This is a really interesting concept' date=' except for one thing. If the ATK of a monster goes below zero doesn't it die? I'm not sure, but the effects are unique and good. An OCG error here and there but nothing to get riled up about. The pics are good except the first one, a bit on the blurry side. 8.8/10 Good work. Keep them coming.[/quote'] I think he's on to something here about them dieing, but then again, the card effect rules out all other rules, as in the rule book. So, I'm not sure on that, but oh well. Other than that they are good pics and good effects. I kind of like them, and here is card I think that might help. Name: Whatever you want it to be.Attribue: N/ALevel:N/AType: Spell / Field.Effect: Reverse the effects of all effect monsters effects that have an increasing/decreasing effect to the opposite of their effects. My Rating for all your cards = 11/10Be really happy. for one, I hardly ever go above 10/10 and second, When I do, I know you have a great idea going. Keep them coming. I like them. Link to comment Share on other sites More sharing options...
Lexadin Posted February 17, 2010 Report Share Posted February 17, 2010 Very inetersting idea, could be dificould to use without support.Pic's are good.OCG is good.Effects are original.A 9.3/10 Link to comment Share on other sites More sharing options...
snetonobre Posted February 17, 2010 Report Share Posted February 17, 2010 This is a really interesting concept' date=' except for one thing. If the ATK of a monster goes below zero doesn't it die? I'm not sure, but the effects are unique and good. An OCG error here and there but nothing to get riled up about. The pics are good except the first one, a bit on the blurry side. 8.8/10 Good work. Keep them coming.[/quote'] I think he's on to something here about them dieing, but then again, the card effect rules out all other rules, as in the rule book. So, I'm not sure on that, but oh well. Other than that they are good pics and good effects. I kind of like them, and here is card I think that might help. Name: Whatever you want it to be.Attribue: N/ALevel:N/AType: Spell / Field.Effect: Reverse the effects of all effect monsters effects that have an increasing/decreasing effect to the opposite of their effects. My Rating for all your cards = 11/10Be really happy. for one, I hardly ever go above 10/10 and second, When I do, I know you have a great idea going. Keep them coming. I like them. It's an good idea but, they have negative ATK's so that when they attack directly they increase it's opponent LP to it's effects. Link to comment Share on other sites More sharing options...
chrid97 Posted February 17, 2010 Report Share Posted February 17, 2010 1st card I don't see your opponent reaching above 18000 LP' date=' will take too long even with the 3rd card to boost his/her LP, it's still a long path 8/10 since the concept is still well done[/quote']this Link to comment Share on other sites More sharing options...
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