BlastCap Posted February 2, 2010 Report Share Posted February 2, 2010 This is my first card. Link to comment Share on other sites More sharing options...
.:Shaymin:. Posted February 2, 2010 Report Share Posted February 2, 2010 Wats with everyone with wormholes I dont get this A minor OCG Error 5/10 Link to comment Share on other sites More sharing options...
inFAMOUS cole Posted February 2, 2010 Report Share Posted February 2, 2010 fix the ocg and this doesnt make a hole lot of sense so tryto eplain it to me and ill help u with the ocg Link to comment Share on other sites More sharing options...
Where are my COOKIES Posted February 2, 2010 Report Share Posted February 2, 2010 OCG. Strange but unique effect.6-10 Link to comment Share on other sites More sharing options...
.:Shaymin:. Posted February 2, 2010 Report Share Posted February 2, 2010 Wats with everyone with wormholes I dont get this A minor OCG Error 5/10 Did I say minor OCG error I meant to say major OCG errors Link to comment Share on other sites More sharing options...
BlastCap Posted February 2, 2010 Author Report Share Posted February 2, 2010 What errors...I'm to n00bish to know Link to comment Share on other sites More sharing options...
.:Shaymin:. Posted February 2, 2010 Report Share Posted February 2, 2010 What errors...I'm to n00bish to know I do not understand the effect to confusing My head is hurting Link to comment Share on other sites More sharing options...
BlastCap Posted February 2, 2010 Author Report Share Posted February 2, 2010 At end of Player turn any RFP cards they have go to their Grave. It cannot be negated by Counter Traps.That's why man make smart word box tell monkey brain hurty thingya know it was just a joke Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 2, 2010 Report Share Posted February 2, 2010 more Wormhole cards OCG errors aside, I'm not even sure what the effect is getting at Link to comment Share on other sites More sharing options...
-Griffin Posted February 2, 2010 Report Share Posted February 2, 2010 Hello Mezuki, PSZ, Vayu and Necro Gardna, I heard you liked to be abused? Link to comment Share on other sites More sharing options...
BlastCap Posted February 2, 2010 Author Report Share Posted February 2, 2010 If the turn player has any cards removed from play during their end phase they are sent to the graveyard instead of being rfp. I'm sorry but it's not that hard of a concept. even a n00b like me understood it Cards RFP => Cards that were RFP now in owners gravethis hapens for both players at the end of each of their turns.If it's wrong then help me... Link to comment Share on other sites More sharing options...
BlastCap Posted February 2, 2010 Author Report Share Posted February 2, 2010 I still can't see what's wrong with it, plz help me I'm blind Link to comment Share on other sites More sharing options...
.:Shaymin:. Posted February 2, 2010 Report Share Posted February 2, 2010 I still can't see what's wrong with it' date=' plz help me I'm blind[/quote'] well the effect is confusing for starters Link to comment Share on other sites More sharing options...
BlastCap Posted February 3, 2010 Author Report Share Posted February 3, 2010 really, how so. I thought it was pretty clear. RFP cards return to their owners graveyard during their End phase and it's activation cannot be negated by Counter Trap Cards, whats so confusing about that Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted February 3, 2010 Report Share Posted February 3, 2010 How the hell is this effect confusing? [Cannot be negated by traps]. [During End Phases, add removed from play cards to graveyard]. Is that simple enough for you? And it's BROOOOOKEEEEEN >_<". Numerous cards that wouldn't be broken otherwise become bannable. And -Griffin named a few. Link to comment Share on other sites More sharing options...
-DG- Posted February 3, 2010 Report Share Posted February 3, 2010 a bit OPed for a Spell card. Link to comment Share on other sites More sharing options...
BlastCap Posted February 3, 2010 Author Report Share Posted February 3, 2010 now I get feedback, though I'm not sure it's good or bad. If I add a cost would it be less OP but what does broken mean Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted February 3, 2010 Report Share Posted February 3, 2010 Broken = Overpowered to the point of being ridiculous. And Im not sure how to salvage the idea ._."... Link to comment Share on other sites More sharing options...
BlastCap Posted February 3, 2010 Author Report Share Posted February 3, 2010 maybe add a decent cost and take out the cant be negated part, would that work Link to comment Share on other sites More sharing options...
Cowsmacker Posted February 3, 2010 Report Share Posted February 3, 2010 i get the effect and that it could be usefull, but the being immune to counter traps makes it a bit overpowered. if it was just a average field spell with that effect i would give 7.5/10 but since it has that immune to counter traps i will lower to 6.5/10 Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted February 3, 2010 Report Share Posted February 3, 2010 Will you all stop thinking about Costs being the only way to balance a card? ._. Link to comment Share on other sites More sharing options...
BlastCap Posted February 3, 2010 Author Report Share Posted February 3, 2010 I is sorry but me be n00b, don't know any other way to balance a card, other than limiting it Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted February 3, 2010 Report Share Posted February 3, 2010 Rework the idea, based on the core concepts behind it. Which I already did, by simplifying it for everyone. And that idea looks like why Pot of Greed is banned, it's an easy +1 with no cost. This has the potential to be far more. And since you didn't actually limit the original card, it becomes a mass card draw thing. Thus, the only way to actually balance it without destroying the base idea is to severely limit it. But THAT alone, ruins your card because you're having to add outside factors into it and cluttering it. Sorry =/ Link to comment Share on other sites More sharing options...
BlastCap Posted February 3, 2010 Author Report Share Posted February 3, 2010 Okay how bout thisDuring each players End Phases, if they have any cards Removed From Play, return them to their respective owners Graveyard. Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted February 3, 2010 Report Share Posted February 3, 2010 Considering I didn't mention the trap immunity in my last post, it's still overpowered. Link to comment Share on other sites More sharing options...
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