Parion555 Posted February 2, 2010 Report Share Posted February 2, 2010 When this card is attacked,you can remove this card from play to negate the attack and add one "Exodia Killer" from your deck to your hand.If your opponent has "Exodia the Forbidden One","Right Arm of the Forbidden One","Left Arm of the Forbidden One ","Right Leg of the Forbidden One" and "Left Leg of the Forbidden One " in their hand,you can tribiute this face up card you control to remove from play those 5 cards from your opponent's hand.Your opponent then draws 5 cards from his deck.Those 5 removed from play cards remain removed from play until this card is in the graveyard.When this card is removed from the graveyard,return those cards to the opponent's graveyard. Link to comment Share on other sites More sharing options...
Jazin Kay Posted February 2, 2010 Report Share Posted February 2, 2010 This card can't stop Exodia. Exodia's effect is a wind condition. It cannot be negated, has no spell speed, and does not form a chain, therefore making this card useless. Link to comment Share on other sites More sharing options...
Parion555 Posted February 2, 2010 Author Report Share Posted February 2, 2010 Yes,i know that exodia's effect does not form a chain and absolutely cannot be stopped,but,i do not expect this card to become real or anything like that,i only did it for fun,and it has another effect besides that,i think that negating an attack and taking another copy of this same card from your deck is good too.I mean you can do things with that effect too.What i want to say is that even that effect can create combos,you can remove three copies of this card from play,then activate return of the different dimension,and tribiute the three of them for a powerful monster like the new obelisk the released that can be played. Link to comment Share on other sites More sharing options...
Lexadin Posted February 2, 2010 Report Share Posted February 2, 2010 I agree with Jazin Kay, it is useless.And change its name to something more, just something better.Pic's good. Link to comment Share on other sites More sharing options...
trev125 Posted February 2, 2010 Report Share Posted February 2, 2010 Well jazin kay is pretty right i give it a 7.5 good pic Link to comment Share on other sites More sharing options...
Jazin Kay Posted February 2, 2010 Report Share Posted February 2, 2010 That's a very weak argument. Making the "this is just for fun" point is pretty much saying you know you make bad cards and you won't try doing better. As for the pic? I dunno what PS3/360 game it's from, but it would look much nicer with a background. Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted February 2, 2010 Report Share Posted February 2, 2010 If I can recall correctly... Divine Wrath (or at least used to be able to) can stop Exodia's Effect. Much like it's the only thing that can negate Kuriboh's Effect. Even with that, this card is dreadfully useless. Exodia these days is designed to either FTK or counter itself with Appropriate Exodia in DMU. This card wastes a Normal Summon, which is the LAST thing you want to do with Exodia, let alone make this card a single card negation (it can be seen like that)? Sorry... Bad Card ._."EDIT: @ Jazin: Its from a game called Gheist (sp?). Link to comment Share on other sites More sharing options...
DL Posted February 2, 2010 Report Share Posted February 2, 2010 If it removed from play the 4 other pieces, beisides the head, and from the deck THEN I can see this being useful... otherwise, it's basically weaker than kuriboh...(physically-wise)Pic needs background... Link to comment Share on other sites More sharing options...
SuperSusanoo Posted February 2, 2010 Report Share Posted February 2, 2010 I know even a better card!Deck Devastation Virus (except for the three turns...)Oh well.. some OCG errors, the pic is OK6/10 Link to comment Share on other sites More sharing options...
Jazin Kay Posted February 2, 2010 Report Share Posted February 2, 2010 Divine Wrath can only negate things that form a chain. Win conditions do not. Quite literally, as soon as all 5 pieces are held, the game ends. Even before cards resolve, such as the case with Graceful Charity; you can win the duel before Graceful Charity makes you discard. Kuriboh is different, as it uses a chain. So Divine Wrath can indeed negate and pop that puffball. Link to comment Share on other sites More sharing options...
DL Posted February 2, 2010 Report Share Posted February 2, 2010 it's kinda like trying to negate final countdown at the final turn... :/ impossible. But still, this card can use a little attack... Link to comment Share on other sites More sharing options...
Parion555 Posted February 2, 2010 Author Report Share Posted February 2, 2010 Jazin Kay,i'm not saying i am doing(or that i will make more cards as useless as this one)bad cards,i am just saying that this card is not needed just against exodia,it can be used to negate attacks,which is quite usefull with the decks of today(blackwing,lightsworn)and i will be making another cards in a few minutes which might be a little overpowered,so comment on that one as well. Link to comment Share on other sites More sharing options...
Jazin Kay Posted February 2, 2010 Report Share Posted February 2, 2010 Know what I'd do? Salvage the text that isn't related to Exodia into a neat RFP engine card. I see hope for it. Link to comment Share on other sites More sharing options...
Parion555 Posted February 2, 2010 Author Report Share Posted February 2, 2010 I just made a card so just comment on that one and i will try the idea for the RFP card later. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 2, 2010 Report Share Posted February 2, 2010 spelling and captilization errors, along with OCG errors this card doesn't look like it can stop Exodia at all 5/10 Link to comment Share on other sites More sharing options...
archie17 Posted February 3, 2010 Report Share Posted February 3, 2010 I always wanted to create a card that stops exodia's effect, i don't know why we just can't for the heck of it. if its an impossible mechanic to stop then this mechanic should work When this card is summoned to the field, your opponent must reveal his/her hand, if any of the cards with Exodia or Forbidden One yada yada yada, are in your opponent's hand, you can remove from play 1 card. Atleast this mechanic can kill exodia within the realm of real existing game mechanics. Still I have always like the idea, so this gets 7/10 for effect, 5/10 for pic overall 7.5 Link to comment Share on other sites More sharing options...
Where are my COOKIES Posted February 3, 2010 Report Share Posted February 3, 2010 It's useless and theirs OCG errors. 6-10 Link to comment Share on other sites More sharing options...
hanzo99999 Posted February 3, 2010 Report Share Posted February 3, 2010 Exodia Killer is not a good name for it either.... make something else. this card is useless Link to comment Share on other sites More sharing options...
DigiMaster Ragnarok Posted February 3, 2010 Report Share Posted February 3, 2010 Im srry but that card is terrible. All it can do is negate attacks and having an added ability to that would make any other card OPed at level 4, if it weren't for such a useless effect. And if u were just making it for fun and knew it couldnt do that extra effect, then y would u post it in "Realistic Cards?" 0/10 Worst... card... ever... Link to comment Share on other sites More sharing options...
YCM News Posted February 3, 2010 Report Share Posted February 3, 2010 I'm sorry, but Exodia cannot be stopped. But impressive pic though.5/10 Link to comment Share on other sites More sharing options...
Vampire Bund Posted February 3, 2010 Report Share Posted February 3, 2010 I like the pic though but i agree with others thats not right for exodia Link to comment Share on other sites More sharing options...
GoblinKing01 Posted February 3, 2010 Report Share Posted February 3, 2010 To make this card work it would have to be an effect where you look at their hand during the draw phase and discard 1 of their normal monsters or something (with a drawback if you can't discard 1 of course) Link to comment Share on other sites More sharing options...
Vampire Bund Posted February 3, 2010 Report Share Posted February 3, 2010 Yep GoblinKing01 is right Link to comment Share on other sites More sharing options...
~Duo~ Posted February 3, 2010 Report Share Posted February 3, 2010 Im srry but that card is terrible. All it can do is negate attacks and having an added ability to that would make any other card OPed at level 4' date=' if it weren't for such a useless effect. And if u were just making it for fun and knew it couldnt do that extra effect, then y would u post it in "Realistic Cards?" 0/10 Worst... card... ever...[/quote'] "And if u were just making it for fun..." Darn! Got there before I did! Link to comment Share on other sites More sharing options...
archie17 Posted February 3, 2010 Report Share Posted February 3, 2010 To make this card work it would have to be an effect where you look at their hand during the draw phase and discard 1 of their normal monsters or something (with a drawback if you can't discard 1 of course) Yeah I made that point already. Link to comment Share on other sites More sharing options...
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