DigiMaster Ragnarok Posted February 2, 2010 Report Share Posted February 2, 2010 Here's my first set, featuring a type of cards that I hven't seen anyone here on YCM use. It focuses on union monsters, and i will be constantly updating them. Tell me what you think, and i know there are some ocg errors probably cuz i had to keep checking my guys abilities compared to other union monsters :? I only hve monster cards right now but ima start on the spells and traps will follow. anyways, here they are: [spoiler=Monsters][spoiler=Union Ally - Abyss Hydra][spoiler=Lore] Once per turn, during your main phase, you may equip this face-up card to 1 "Union Ally" monster on your side of the field as an equip spell card OR unequip this card to special summon it in face-up attack position. While this card is equipped to a monster on your side of the field by it's own effect, once per turn, during your main phase, you may discard 1 "Union Ally" monster from your hand to the graveyard to equip 1 "Union Ally" monster from your graveyard with the same level as the discarded card's level to a face-up "Union Ally" monster on your side of the field. [spoiler=Union Ally - Airborne Fortress][spoiler=Lore]Once per turn, during your main phase, you may equip this face-up card to 1 "Union Ally" monster on your side of the field as an equip spell card OR unequip this card to special summon it in face-up attack position. While this card is equipped to a monster on your side of the field by it's own effect, the equipped monster cannot be effected by spells or trap cards your opponent controls. [spoiler=Union Ally - Apollo Soldier][spoiler=Lore]This card cannot be normal summoned or set. This card can only be special summoned by sending 1 face up "Union Ally" monster on your side of the field to the graveyard while it is equipped with at least 3 union monster cards or by it's own effect. When this card is special summoned successfully, choose 3 "Union Ally" monsters from your graveyard and equip them to this card. This card's ATK and DEF are equal to the amount of union monsters equipped to this card x1000. Once per turn, during your main phase, you may equip this face-up card to 1 "Union Ally" monster on your side of the field as an equip spell card OR unequip this card to special summon it in face-up attack position. While equipped to a monster by this card's effect, the equipped monster gains 1000 ATK and DEF. [spoiler=Union Ally - Bountiful Mistress][spoiler=Lore]Once per turn, during your main phase, you may equip this face-up card to 1 "Union Ally" monster on your side of the field as an equip spell card OR unequip this card to special summon it in face-up attack position. During your standby phase, increase your life points by 500 for every "Union ally" card equipped to this card. [spoiler=Union Ally - Combustion Knight][spoiler=Lore]Once per turn, during your main phase, you may equip this face-up card to 1 "Union Ally" monster on your side of the field as an equip spell card OR unequip this card to special summon it in face-up attack position. While equipped to a monster on your side of the field by this card's effect, whenever a union ally(s) monster on your side of the field is destroyed, inflict 500 points of damage to your opponent for each card destroyed. [spoiler=Union Ally - Deep Sea Knight][spoiler=Lore]Once per turn, during your main phase, you may equip this face-up card to 1 "Union Ally" monster on your side of the field as an equip spell card OR unequip this card to special summon it in face-up attack position. While equipped to a monster on your side of the field by this card's effect, once per turn, during you main phase, you may destroy 1 face-down spell or trap card on your opponent's side of the field. [spoiler=Union Ally - Frozen Hunter][spoiler=Lore]Once per turn, during your main phase, you may equip this face-up card to 1 "Union Ally" monster on your side of the field as an equip spell card OR unequip this card to special summon it in face-up attack position. When this card is equipped to a monster on your side of the field, destroy 2 spell or trap cards on your opponents side of the field. [spoiler=Union Ally - Raging Skyfighter][spoiler=Lore]Once per turn, during your main phase, you may equip this face-up card to 1 "Union Ally" monster on your side of the field as an equip spell card OR unequip this card to special summon it in face-up attack position. While this card is equipped to a monster on your side of the field, once per turn, during your main phase, choose one monster on your opponent's side of the field and switch its battle position. It's battle position cannot be changed until the end of this turn. [spoiler=Union Ally - Scrapyard Collector][spoiler=Lore]Once per turn, during your main phase, you may equip this face-up card to 1 "Union Ally" monster on your side of the field as an equip spell card OR unequip this card to special summon it in face-up attack position. When this card is equipped to a monster on your side of the field, select 1 "Union Ally" monster in your graveyard and equip it to a face-up "Union Ally" monster on your side of the field. It's effect is negated until the end of the turn. [spoiler=Union Ally - Sky Guardian][spoiler=Lore]Once per turn, during your main phase, you may equip this face-up card to 1 "Union Ally" monster on your side of the field as an equip spell card OR unequip this card to special summon it in face-up attack position. While equipped to a monster by this card's effect, the equipped monster cannot be destroyed as a result of battle (damage calculation is applied normally). [spoiler=Union Ally - Underworld Sniper][spoiler=Lore]Once per turn, during your main phase, you may equip this face-up card to 1 "Union Ally" monster on your side of the field as an equip spell card OR unequip this card to special summon it in face-up attack position. While equipped to a monster by this card's effect, once per turn, during you main phase, you may destroy 1 face-down spell or trap card on your opponent's side of the field. [spoiler=Union Ally - Wu Fist Monk][spoiler=Lore]Once per turn, during your main phase, you may equip this face-up card to 1 "Union Ally" monster on your side of the field as an equip spell card OR unequip this card to special summon it in face-up attack position. During your opponent's end phase, your opponent must discard cards equal to the amount of "Union Ally" cards equipped to this card. If they cannot, they take 500 points of damage. [spoiler=Spells][spoiler=Bio-Engineering Chamber][spoiler=Lore]When this card is activated, select 1 "Union Ally" monster in your graveyard. This card's name is treated as the selected card's name and it gains the selected card's effect (this card is still treated as a spell card). Destroy this card during your 3rd end phase after you activated it. [spoiler=Demon's Unified Revival][spoiler=Lore] http://forum.yugiohcardmaker.net/editpost.php?pid=3742070Activate only when you take battle damage from a battle involving a face-up "Union Ally" monster on your side of the field. Select 1 "Union Ally" monster from your graveyard and equip it to a face-up "Union Ally" monster on your side of the field. [spoiler=Ultimate War Stance][spoiler=Lore]Select 1 face-up "Union Ally" Monster on the field. It gains 800 ATK and DEF for each "Union Ally" monster equipped to it until the end of the turn. [spoiler=Unified Destruction][spoiler=Lore]Discard any number of "Union Ally" cards from your hand to the graveyard. Destroy monsters on your opponent's side of the field equal to the amount of cards sent from your hand to the graveyard by this card's effect. [spoiler=Unified Hunger][spoiler=Lore]Select 1 face-up "Union Ally" monster on your side of the field. Inflict 500 points of damage to your opponent and increase your life points by 500 points for each "Union Ally" monster equipped to the selected monster. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 3, 2010 Report Share Posted February 3, 2010 except for a few capitalization errors, the OCG looks very well done for Wu Fist Monk's last effect, you should say what will happen if your opponent can't discard that many it's Winged Beast, not Winged-Beast for a type a lot of effects look a little TOO similar 8.9/10 Link to comment Share on other sites More sharing options...
DigiMaster Ragnarok Posted February 3, 2010 Author Report Share Posted February 3, 2010 kk thnx I'll work on it but the reason a lot are the same is because if a person were to use them then they could use one or the other cuz u gotta have back-ups and so u can choose between them since there effects are a little different. anyways thnx for the rating. I'll work on them Link to comment Share on other sites More sharing options...
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