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[Duel] Equip Spell Card Theme Set


Killey

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Alright, I've been working on this theme over and over again and I'm starting to reach the end. I've been testing these cards in YVD against tier 1+2 decks and for the most part they fair pretty well but if they get swarmed before they establish their field they lose. The theme is based around Equip Spell Cards to activate effects but I've created the concept of cards that will create Equip Spell Card Tokens to help make the requirements a bit more easier.

 

The theme has a lot of tuners and synchros to fit various play styles so you won't be using all of the cards in a single deck but there's a ton of variety for you to develop a play style you'll enjoy. I still feel that there needs to be more balancing tweaks and that my adjustments might have been too much to compensate for today's meta but I'll leave that for you to judge. I'm not posting all of the cards on the thread as I don't have the time however I will post the set file that has all of the cards I intend to release and the image file as well.

 

 

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Name: Direga, Crusader of the Arcana

Attribute: Water

Type: Beast-Warrior/Tuner

Level: 3

ATK/DEF: 1300/1100

Card Effect Type(s): Trigger/Ignition

Effect: Once per turn, if you control more Spell & Trap Cards then your opponent, you can remove from play 1 Equip Spell Card from your Deck to place 1 "Ice Token" in your Spell & Trap Card Zone as a Continuous Spell Card. You can only control 1 "Ice Token". While a "Ice Token" is in your Spell & Trap Card Zone, Equip Spell Cards you control cannot be destroyed by your opponent's card effects.

 

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Name: Zalren, Crusader of the Arcana

Attribute: Fire

Type: Beast-Warrior/Tuner

Level: 2

ATK/DEF: 1000/200

Card Effect Type(s): Trigger

Effect: When this card is Summoned, you can discard 1 Spell Card from your hand to select 1 "Arcana" Card in your Graveyard and add it to your hand.

 

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Name: Oruja, Crusader of the Arcana

Attribute: Wind

Type: Beast-Warrior/Tuner

Level: 1

ATK/DEF: 900/700

Card Effect Type(s): Trigger

Effect: When this card is Normal Summoned, you can Special Summon 1 "Firefly Token" (Insect-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position, up to the number of "Arcana" monster in your Graveyard. You can destroy 2 "Firefly Tokens", to Special Summon 1 "Arcana" monster from your Graveyard with 1600 ATK or less. The monster(s) Special Summoned by this effect is destroyed during the End Phase. For each "Firefly Token" that was destroyed by this effect increase the level of this card by 1.

 

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Name: Katzell, Crusader of the Arcana

Attribute: Earth

Type: Beast-Warrior/Tuner

Level: 2

ATK/DEF: 1200/1000

Card Effect Type(s): Trigger

Effect: Once, when a "Arcana" monster you control is attacked, you can negate that attack. When this card is used for the Synchro Summon of a "Arcana" monster, you can select and add 1 "Arcana" monster from your Deck to your hand.

 

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Name: Ral, Crusader of the Arcana

Attribute: Earth

Type: Beast-Warrior/Tuner

Level: 3

ATK/DEF: 1400/500

Card Effect Type(s): Ignition

Effect: Once per turn, you can return 1 Equip Spell Card in your Graveyard to the Deck to Special Summon 1 Level 4 or lower "Arcana" monster from your Deck.

 

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Name: Ryougen, Crusader of the Arcana

Attribute: Earth

Type: Beast-Warrior/Tuner

Level: 3

ATK/DEF: 1300/400

Card Effect Type(s): Continuous/Quick

Effect: If this card is in your Graveyard, it is also treated as an Equip Spell Card. During either player's turn, you can send this card to the Graveyard while it is equipped to a monster to make 1 face-up "Arcana" monster you control become un-targetable by effects this turn.

 

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Name: Nero, Crusader of the Arcana

Attribute: Water

Type: Beast-Warrior/Tuner

Level: 4

ATK/DEF: 1500/1300

Card Effect Type(s): Ignition

Effect: Once per turn, you can select 1 Equip Spell Card from your Graveyard and equip it to a face-up monster you control or switch 1 Equip Card equipped to a monster to another correct target. This card cannot declare an attack the turn you use this effect.

 

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Name: Siely, Crusader of the Arcana

Attribute: Wind

Type: Beast-Warrior/Tuner

Level: 2

ATK/DEF: 400/1200

Card Effect Type(s): Summon/Trigger

Effect: If you have 3 or more Equip Spell Cards in your Graveyard, you can Special Summon this card. When a "Arcana" monster would be destroyed by a card effect, you can return this card from your Graveyard to the Deck instead.

 

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Name: Cornelia, Knight of the Arcana

Attribute: Water

Type: Warrior

Level: 4

ATK/DEF: 1800/1200

Card Effect Type(s): Trigger

Effect: When this card is Summoned, you can equip 1 Equip Spell Card in your Graveyard to this card. When this monster destroys an opponent's monster by battle and sends it to the Graveyard, you can send 1 Equip Card equipped to this card to the Graveyard to Special Summon 1 "Arcana" monster with 1500 or less ATK from your Deck.

 

Image Credit to Leo's gallery.

 

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Name: Bedivere, Knight of the Arcana

Attribute: Water

Type: Warrior

Level: 2

ATK/DEF: 1200/300

Card Effect Type(s): Ignition

Effect: Once per turn, you can send 1 Equip Spell Card from your Deck to the Graveyard to halve the ATK of 1 face-up monster your opponent controls until the End Phase.

 

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Name: Islode, Knight of the Arcana

Attribute: Water

Type: Warrior

Level: 1

ATK/DEF: 300/300

Card Effect Type(s): Continuous/Trigger

Effect: If this card is in your Graveyard, it is also treated as an Equip Spell Card. When this card is sent to the Graveyard, place 1 "Einlanzer Token" in your Spell & Trap Card Zone as Continuous Spell Card. While this card is in your Graveyard, you can treat 1 "Einlanzer Token" as an Equip Spell Card and Equip it to a face-up "Arcana" monster you control. It gains 600 ATK. If it destroys your opponent's monster by battle, draw 1 card.

 

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Name: Caradoc, Knight of the Arcana

Attribute: Fire

Type: Warrior

Level: 3

ATK/DEF: 1100/200

Card Effect Type(s): Continuous/Trigger/Ignition

Effect: While you control a "Arcana" monster, this card cannot be attacked. When a Spell Card is activated, you can place 1 "Arrow Token" in your Spell &Trap Card Zone as a Equip Spell Card and Equip it to this card. You can Tribute 1 "Arrow Token" to select 1 of your opponent's Set Spell or Trap Cards. While this card is face-up, the selected card(s) cannot be activated.

 

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Name: Carline, Knight of the Arcana

Attribute: Fire

Type: Warrior

Level: 4

ATK/DEF: 1400/200

Card Effect Type(s): Ignition

Effect: Once per turn, you can send 1 Equip Spell Card from your Deck to the Graveyard to have this card gain 400 ATK.

 

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Name: Lancelot, Knight of the Arcana

Attribute: Wind

Type: Warrior

Level: 4

ATK/DEF: 1600/1400

Card Effect Type(s): Continuous/Trigger

Effect: This card gains 200 ATK for every "Arcana" monster you control. When a "Arcana" monster you control (except this card) inflicts Battle Damage to your opponent, you can destroy 1 Spell or Trap you control, to send 1 card your opponent controls to the bottom of their Deck.

 

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Name: Tristan, Knight of the Arcana

Attribute: Wind

Type: Warrior

Level: 3

ATK/DEF: 1400/1200

Card Effect Type(s): Ignition

Effect: Once per turn, you can Tribute 1 Equip Spell Card you control to add 1 Level 4 or lower "Arcana" monster from your Deck to your hand.

 

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Name: Tor, Knight of the Arcana

Attribute: Earth

Type: Warrior

Level: 3

ATK/DEF: 1300/1100

Card Effect Type(s): Trigger

Effect: When a "Arcana" monster is Special Summoned, you can select 1 Equip Spell Card from your Graveyard and equip it to that monster. When this card is destroyed by battle, you can Special Summon 1 Level 4 or lower "Arcana" monster from your Deck.

 

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Name: Galahad, Knight of the Arcana

Attribute: Earth

Type: Warrior

Level: 6

ATK/DEF: 2100/1800

Card Effect Type(s): Summon/Continuous/Trigger

Effect: You can only control 1 "Galahad, Knight of the Arcana" monster. While you control a face-up "Arcana" monster, you can Special Summon this card from your hand. When this card destroys a monster by battle and sends it to the Graveyard, you can equip the destroyed monster to a face-up "Arcana" monster you control. The equipped monster gains ATK equal to half of the equipped card's ATK.

 

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Name: Bors, Knight of the Arcana

Attribute: Dark

Type: Warrior

Level: 4

ATK/DEF: 1400/1800

Card Effect Type(s): Trigger

Effect: While this card is face-up, when you Special Summon a "Arcana" monster, you can send 1 Equip Spell Card from your Deck to the Graveyard to destroy 1 card your opponent controls.

 

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Name: Percival, Knight of the Arcana

Attribute: Light

Type: Warrior

Level: 4

ATK/DEF: 1700/1600

Card Effect Type(s): Trigger

Effect: When your opponent Special Summons a monster, you can place 1 "Sword Token" in your Spell & Trap Card Zone as a Equip Spell Card and equip it to 1 face-up monster your opponent controls. A monster equipped with a "Sword Token" loses 800 ATK. Destroy the equipped monster if its ATK becomes 0 by this effect.

 

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Name: Euphemia, Knight of the Arcana

Attribute: Light

Type: Warrior

Level: 2

ATK/DEF: 1300/0

Card Effect Type(s): Continuous/Quick

Effect: If this card is in your Graveyard, it is also treated as a Equip Spell Card. When a "Arcana" monster you control attacks or is attacked, you can Equip this card from your hand to that monster during the Damage Step. Destroy the monster that does battle with the equipped monster without applying damage calculation.

 

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Name: Arcana 0 - The Magnolia Fool

Attribute: Light

Type: Synchro/Thunder

Level: 8

ATK/DEF: 2500/1500

Card Effect Type(s): Continuous/Trigger

Effect: 1 Beast-Warrior-Type Tuner + 1 or more non-Tuner monsters

This card cannot be destroyed by battle. While this card is face-up, you can negate the effects of Spell, Trap, and Monster Cards that affect a card(s) in the Graveyard and destroy that card.

 

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Name: Arcana I - The Crimson Magician

Attribute: Fire

Type: Synchro/Spellcaster

Level: 6

ATK/DEF: 2600/200

Card Effect Type(s): Trigger

Effect:

1 Beast-Warrior-Type Tuner + 1 or more non-Tuner monsters

When a Spell Card is activated during your opponent's Main Phase, you can place 1 "Shield Token" in your Spell & Trap Card Zone as a Equip Spell Card and Equip it to a face-up "Arcana" monster you control. If the equipped monster would be destroyed, destroy the "Shield Token" instead.

 

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Name: Arcana III - The Azure Empress

Attribute: Water

Type: Aqua

Level: 8

ATK/DEF: 2800/2200

Card Effect Type(s): Quick

Effect: 1 Beast-Warrior-Type Tuner + 1 or more non-Tuner monsters

Once per turn, you can negate the activation of your opponent's Trap Card and Set it instead of sending it to the Graveyard. That card cannot be activated until your opponent's next Standby Phase.

 

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Name: Arcana V - The Celadon Hierophant

Attribute: Wind

Type: Synchro/Dragon

Level: 5

ATK/DEF: 2200/1800

Card Effect Type(s): Ignition

Effect: 1 Beast-Warrior-Type Tuner + 1 or more non-Tuner monsters

Once per turn, you can add 1 Level 4 or lower "Arcana" monster or Equip Spell Card from your Deck to your hand then discard 1 "Arcana" monster or Equip Spell Card.

 

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Name: Arcana IX - The Vermilion Hermit of Power

Attribute: Fire

Type: Synchro/Beast

Level: 7

ATK/DEF: 2700/2100

Card Effect Type(s): Trigger

Effect: 1 Beast-Warrior-Type Tuner + 1 or more non-Tuner FIRE monsters

When this card is Special Summoned, you can send up to 3 Equip Spell Cards from your Deck to the Graveyard. Destroy a number of cards on the field equal to the number of Equip Spell Cards sent to the Graveyard by this effect. This card cannot attack the turn you use this effect.

 

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Name: Arcana IX - The Cobalt Hermit of Speed

Attribute: Water

Type: Synchro/Winged Beast

Level: 7

ATK/DEF: 2700/2100

Card Effect Type(s): Trigger

Effect: 1 Beast-Warrior-Type Tuner + 1 or more non-Tuner WATER monsters

When this card is Special Summoned, you can send up to 2 Equip Spell Cards from your Deck to the Graveyard. For each Equip Spell Card sent to the Graveyard by this effect, this card gains 1 additional attack. This card cannot attack directly.

 

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Name: Arcana IX - The Emerald Hermit of Tranquility

Attribute: Wind

Type: Synchro/Winged Beast

Level: 7

ATK/DEF: 2700/2100

Card Effect Type(s): Trigger

Effect: 1 Beast-Warrior-Type Tuner + 1 or more non-Tuner WIND monsters

When this card is Special Summoned, you can send up to 3 Equip Spell Cards from your Deck to the Graveyard. Look at your opponent's Extra Deck and send cards equal to number of cards you sent, to the opponent's Graveyard.

 

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Name: Arcana XI - The Silver Justice

Attribute: Earth

Type: Synchro/Warrior

Level: 6

ATK/DEF: 1500/3000

Card Effect Type(s): Ignition/Continuous

Effect: 1 Beast-Warrior Tuner-Type + 1 or more non-Tuner monsters

Once per turn, you can equip this card to a "Arcana" monster OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, that monster gains 1500 ATK and is unaffected by Trap Cards.

 

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Name: Arcana XIV - The Amber Temperance

Attribute: Fire

Type: Synchro/Pyro

Level: 7

ATK/DEF: 1800/2500

Card Effect Type(s): Trigger

Effect: 1 Beast-Warrior-Type FIRE Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, equip as many Equip Spell Cards from your Graveyard as possible to this card. Once per turn, if a face-up "Arcana" monster(s) would be destroyed by a Spell Card, Trap Card, or Effect Monster's effect, you can send 1 Equip Spell Card on this card to the Graveyard to negate the effect and destroy that card.

 

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Name: Arcana XXI - The World

Attribute: Wind

Type: Synchro/Fairy

Level: 10

ATK/DEF: 0/0

Card Effect Type(s): Trigger

Effect: 1 Beast-Warrior-Type Tuner + 1 or more non-Tuner FIRE "Arcana" monsters + 1 or more non-Tuner WATER "Arcana" monsters

When this card is Synchro Summoned, destroy all other monsters you control, then Special Summon 1 "Fire Knight Token" (Warrior-Type/FIRE/Level 10/ATK 3500/DEF 1000) and 1 "Ice Knight Token" (Warrior-Type/WATER/Level 10/ATK 2100/DEF 3000). When a monster you control is selected as an attack target by your opponent's monster, switch the attack target to "Fire Knight Token". When a monster you control is targeted by a card effect, Tribute "Ice Knight Token" to negate the effect(s) and destroy that card. If you negate an effect this way, Special Summon 1 "Ice Knight Token" during the End Phase. When this card is removed from the field, destroy "Fire Knight Token" and "Ice Knight Token". While you control this card, you cannot Summon other monsters except "Ice Knight Token".

 

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Name: Charge of the Crusaders

Type: Spell

Property: Normal

Effect: Tribute 4 Equip Cards you control. Send all cards on the field to the Graveyard. Then Special Summon as many non-Synchro "Arcana" monsters from your Graveyard, up to the number of your opponent's cards that were sent to the Graveyard by this card's effect.

 

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Name: Arcana Chains

Type: Spell

Property: Equip

Effect: Equip only to a "Arcana" monster. Remove from play 1 Equip Spell Card in your Graveyard to select 1 Synchro Monster from your opponent's Extra Deck and send it to the Graveyard. The equipped monster gains half the ATK of the sent monster. During your Standby Phase, you can send this card to the Graveyard to have the effects of the equipped monster become the effect(s) of the sent monster.

 

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Name: Arcana VII - The Ivory Chariot

Type: Spell

Property: Equip

Effect: Equip only to a "Arcana" monster. While equipped: ・During your turn: It gains 1000 ATK. If it attacks, negate the effect(s) of the attack target. ・During your opponent's turn: Once per turn, the equipped monster cannot be destroyed by battle.

 

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Name: Caliburn, Steed of the Arcana

Type: Spell

Property: Equip

Effect: Equip only to a "Knight of the Arcana" monster. It gains 500 ATK and DEF. If it would be destroyed, destroy this card instead. If it would be used for the Synchro Summon of a "Arcana" Synchro Monster, you can have this card be treated as 1 of the Synchro Material non-Tuner Monsters.

 

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Name: Arms Recovery

Type: Spell

Property: Quick-Play

Effect: Select 1 Equip Spell Card from your Graveyard or that is removed from play and equip it to a face-up monster you control. While this card is in your Graveyard, you can return 2 "Arcana" monsters from your Graveyard to the Deck to return this card to your hand.

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Set File & YVD Images:

http://www.megaupload.com/?d=0SV6Z090

 

Sample Deck List:

I've provided a rough deck list but you should experiment more because there's a ton of other cards to work off of as well. I'll be updating as necessary since I'll continue my own testing and tweak the cards for balancing.

 

 

1|Coft|Ryougen, Crusader of the Arcana

1|Coft|Ral, Crusader of the Arcana

1|Coft|Oruja, Crusader of the Arcana

2|Coft|Nero, Crusader of the Arcana

2|Coft|Lancelot, Knight of the Arcana

1|Coft|Islode, Knight of the Arcana

2|Coft|Euphemia, Knight of the Arcana

3|Coft|Cornelia, Knight of the Arcana

1|Coft|Tristan, Knight of the Arcana

1|Coft|Carline, Knight of the Arcana

2|Coft|Bors, Knight of the Arcana

2|Coft|Galahad, Knight of the Arcana

1|Coft|Bedivere, Knight of the Arcana

1|Coft|Percival, Knight of the Arcana

2|Coft|Arcana Chains

1|Coft|Caliburn, Steed of the Arcana

3|Coft|Arcana VII - The Ivory Chariot

3|Coft|Bartering with Arms

1|Coft|Barrier of a Thousand Swords

1|Lod|Reinforcement of the Army

1|Mrd|Heavy Storm

2|Lod|Bottomless Trap Hole

1|Mrd|Mirror Force

2|Coft|Arcana Rejection

1|Coft|Fallen Retrieval

2|Coft|Arcana Reversal

1|Coft|Arcana I - The Crimson Magician

1|Coft|Arcana III - The Azure Empress

1|Coft|Arcana IX - The Cobalt Hermit of Speed

1|Coft|Arcana IX - The Emerald Hermit of Tranquility

1|Coft|Arcana IX - The Vermilion Hermit of Power

2|Coft|Arcana V - The Celadon Hierophant

1|Coft|Arcana XIV - The Amber Temperance

1|Coft|Arcana XXI - The World

1|Coft|Arcana 0 - The Magnolia Fool

1|Dtp1|Ally of Justice Catastor

1|Csoc|Black Rose Dragon

1|Ha01|Brionac, Dragon of the Ice Barrier

1|Tdgs|Goyo Guardian

1|Tdgs|Stardust Dragon

 

 

 

If you spot abuses, OTK scenarios, loops, etc... please let me know as well any suggestions for better balancing. There are some rather borderline cards in this set so we'll see how things work.

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Well the set file I posted just has the information on the created cards only and I have more in there then what I've posted in this thread. I didn't combine the set file with the existing tcg/ocg set file as anyone can just open the text file attached and copy and paste the text at the end of their own set file. In terms of how updated are they for my own cards, it is the most up-to-date version at the moment. I'll make a note if anything changes.

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Ral, Crusader of the Arcana and Ryougen, Crusader of the Arcana can cause an abusable OTK with Mass Driver. Ral should be Once per turn which would fix this.

 

Ryougen, Crusader of the Arcana should say other "Arcana" to stop it being a full 1-card stall engine.

 

Euphemia, Knight of the Arcana seems OP'd since it seems like it destroys any monster that battles with the equipped monster for as long as it's equipped? I feel turning anything into an unlimited Catasor is OP'd, but it might not be.

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Ral' date=' Crusader of the Arcana and Ryougen, Crusader of the Arcana can cause an abusable OTK with Mass Driver. Ral should be Once per turn which would fix this.[/quote']

 

Definitely possible to do but requires a huge dump of Equip Spell Cards in your Graveyard and I don't think it's quite feasible to do. Though I've been pondering do a once per turn deal as well since it's swarming abilities seems abusable enough that it warrants it.

 

Ryougen, Crusader of the Arcana should say other "Arcana" to stop it being a full 1-card stall engine.

 

Will be changed in the next update.

 

Euphemia, Knight of the Arcana seems OP'd since it seems like it destroys any monster that battles with the equipped monster for as long as it's equipped? I feel turning anything into an unlimited Catasor is OP'd, but it might not be.

 

Haha...Yeah, I figured the wording on Euphemia was too awkward and people would misunderstand the effect. It's only suppose to last for that 1 battle only. Meaning if a 2nd monster attacks afterwards the effect wouldn't kick in. I tried to figure out the best way to word it but couldn't figure it out without making the OCG look bad.

 

I'm actually going to have to redo that deck list. A lot of that deck was comprised when certain cards had different effects.

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I only see one error and that's for the type

 

it's Winged Beast' date=' not Winged-Beast

 

other than that the OCG looks just fine

 

Arcana 0's effect is a little dull though

 

it's nice to see you're making the synchros off tarot cards though

 

9/10

[/quote']

 

Ah thanks for the catch in Winged Beast. Got to use to putting dashes because of Beast-Warrior.

 

Arcana 0's effect is dull but quite effective. :p

 

Anyways, I got a bad feeling that Vermilion Hermit of Power and Silver Justice are horrendously broken

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Ral' date=' Crusader of the Arcana and Ryougen, Crusader of the Arcana can cause an abusable OTK with Mass Driver. Ral should be Once per turn which would fix this.[/quote']

 

Definitely possible to do but requires a huge dump of Equip Spell Cards in your Graveyard and I don't think it's quite feasible to do. Though I've been pondering do a once per turn deal as well since it's swarming abilities seems abusable enough that it warrants it.

 

ITT: 3 cards is "too much setup"

 

I play Foolish and send Ryo, then Normal Summon Ral and return Ryo to Summon another Ryo. I then activate Mass Driver and tribute Ryo. I then use Ral to return Ryo to Summon Ryo. Repeat till OTK.

 

It REALLY needs to be once per turn.

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Ral' date=' Crusader of the Arcana and Ryougen, Crusader of the Arcana can cause an abusable OTK with Mass Driver. Ral should be Once per turn which would fix this.[/quote']

 

Definitely possible to do but requires a huge dump of Equip Spell Cards in your Graveyard and I don't think it's quite feasible to do. Though I've been pondering do a once per turn deal as well since it's swarming abilities seems abusable enough that it warrants it.

 

ITT: 3 cards is "too much setup"

 

I play Foolish and send Ryo, then Normal Summon Ral and return Ryo to Summon another Ryo. I then activate Mass Driver and tribute Ryo. I then use Ral to return Ryo to Summon Ryo. Repeat till OTK.

 

It REALLY needs to be once per turn.

 

Ahhhhhh...I completely misread your initial post and missed the fact the two were used in conjunction with each alongside Mass Driver for the OTK. I thought you said just Ral and Mass Driver was enough to create the OTK...my bad. Will be fixed in the next update. Thanks.

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