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♥Ritual's Retribution!♥ ♥Łövëły New Booster Pack♥


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[align=center]Ritual Retribution!

Booster Coming Soon!

The brand new TCG Booster Pack. This booster pack returns to the Ritual Spell Cards and monsters, bringing forth a brand new meaning to the Rituals. This booster is packed with 46 new, never before seen cards, including the new Ritual Supporting Archetypes "Ritual Priests" and the "Scroll Guardians"! It is my hope that you enjoy this new booster pack and know that the cards within are free to be used in your Fan Fics and RPs if you wish (with due credit). Now, step forth to witness the Ritual's Retribution!

 

[spoiler=[b]Updates[/b]]

2/5/10 ♥RRHS - EN010♥ Portals of 6 Added

2/5/10 ♥RRHS - EN011♥ 6 Majestic Added

 

 


[spoiler=♥RRHS - EN001♥ Ritual Rider]

Common

320638tz.jpg

****

EARTH / WARRIOR

Once per turn, you can send 1 "Sonic Bird" from your Deck to your Graveyard to add 1 Ritual Spell Card from your Deck to your hand. You cannot Ritual Summon monsters during the turn this effect was activated. When this card is destoryed by battle, you can Set 1 Ritual Spell Card from your Graveyard.

ATK: 1400 DEF: 1200

 

 

 

 

[spoiler=♥RRHS - EN002♥ Rapid Fire Warrior]

Rare

320638p.jpg

*****

LIGHT / WARRIOR

This effect can only be activated when you Ritual Summon a Level 4 or lower monster. Select and Special Summon 1 monster that was used for that Ritual Summon. The selected monster gains 1000 ATK. All Battle Damage involving the selected monster is doubled. During the End Phase of the turn this effect was activated, remove the selected monster and 1 Ritual Monster you control from play.

ATK: 1900 DEF: 0

 

 

 

 

[spoiler=♥RRHS - EN003♥ Dark Lord Vern'Unkar]

Super Rare

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******

DARK / WARRIOR

This card can only be Ritual Summoned with the Ritual Spell Card, "Dark Arising". Once per turn, you can remove any number of DARK monsters from your Graveyard from play, to Special Summon 1 Ritual Monster whose Level equals the total Level of the monsters that were removed from play by this card's effect. If this card is the only Ritual Monster you control during your End Phase, you can Tribute this card to destroy 1 monster your opponent controls.

ATK: 2400 DEF: 2400

 

 

 

 

[spoiler=♥RRHS - EN004♥ Dark Arising]

Rare

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RITUAL / SPELL CARD

This card is used to Ritual Summon "Dark Lord Vern'Unkar". You must also Tribute monsters from the field or your hand whose total Levels equal 6 or more. While "Ancient Room of Symbols of Runes" is face-up on the field, this card is treated as a Continuous Spell Card. While this card is face-up on the field, you can only control 1 "Dark Lord Vern'Unkar". While you control "Dark Lord Vern'Unkar", during each of your opponent's Battle Phases, you can remove 1 DARK monster in your Graveyard from play to have 1 monster your opponent controls lose ATK equal to half the removed monster's ATK.

 

 

 

 

[spoiler=♥RRHS - EN005♥ Zu'Zahz, Herald of Rituals]

Ultra Rare

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********

LIGHT / FAIRY

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 3 Ritual Monsters from your Graveyard from play while "Ancient Room of Symbols of Runes" is face-up on the field. When this card is Summoned, you can add 2 Ritual Spell Cards from your hand to your Deck and shuffle it. Then draw 2 cards. If your opponent would negate the activation of a Ritual Spell Card, you can discard 1 Spell Card from your hand instead. If you lose 3000 Life Points by card effect, you can Special Summmon 1 Ritual Monster from your Graveyard, ignoring Summoning conditions. During each of your End Phases, discard 1 Spell Card from your hand. If you do not, this card is destroyed.

ATK: 2800 DEF: 2800

 

 

 

 

[spoiler=♥RRHS - EN006♥ Ancient Room of Symbols of Runes]

Super Rare

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FIELD / SPELL CARD

Ritual Spell Cards cannot be negated or destroyed during the turn you activate them. If you control 3 or more Ritual Spell Cards, this card cannot be destroyed. Once per turn, you can remove 1 Spell Card from your Graveyard from play to add 1 Ritual Spell Card to your Deck and shuffle it. Then you can discard 1 card from your hand to draw 1 card.

 

 

 

 

[spoiler=♥RRHS - EN007♥ Gifted Sacrifice]

Common

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QUICK PLAY / SPELL CARD

Activate this card when you Tribute 2 or more monsters for a Ritual Summon. Select 1 of the Tributed monsters. Remove the selected monster from play to have the Ritual Monster, Ritual Summoned using the selected monster, gain ATK equal to half the selected monsters original ATK.

 

 

 

 

[spoiler=♥RRHS - EN008♥ Gentalman Gladiator]

Rare

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*****

EARTH / WARRIOR

This card can only be Ritual Summoned with the Ritual Spell Card, "Chivalrous Areana". Each time this card destroys a monster, the controller of that monster gains 500 Life Points. If your opponent controls 3 or more monsters while this is the only monster you control, this card can attack your opponent directly. Once per turn, you can Tribute this card to negate the effect of a Monster, Spell, or Trap Card your opponent controls and destroy it. During the End Phase of the turn this effect was activated, you can Special Summon this card from your Graveyard, in face-up Defense Position.

ATK: 2300 DEF: 2050

 

 

 

 

[spoiler=♥RRHS - EN009♥ Chivalrous Arena]

Rare

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RITUAL / SPELL CARD

This card is used to Ritual Summon "Gentleman Gladiator". You must also Tribute monsters from your field or hand whose total Levels equal 5 or more. While "Ancient Room of Symbols of Runes" is face-up on the field, this card is treated as a Continuous Spell Card. While this card is face-up on the field, you can only control 1 "Gentleman Gladiator". While you control "Gentleman Gladiator", each time a monster you control is destroyed, you gain 500 Life Points.

 

 

 

 

[spoiler=♥RRHS - EN010♥ Portals of 6]

Common

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RITUAL / SPELL CARD

This card is used to Ritual Summon "6 Majestic". You must also Tribute monsters from your field or hand whose total Levels equal 6 or more. While "Ancient Room of Symbols of Runes" is face-up on the field, this card is treated as a Continuous Spell Card. While this card is face-up on the field, you can only control 1 "6 Majestic". Once per turn, during your opponent's Battle Phase, if your opponent selects "6 Majestic" as an attack target, you can remove "6 Majestic" from play to negate the attack and switch the attacking monster to Defense Position. Special Summon "6 Majestic" after the attacking monster is switched to Defense Position.

 

 

 

 

[spoiler=♥RRHS - EN011♥ 6 Majestic]

Rare

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******

LIGHT / DRAGON

This card can only be Ritual Summoned by the effect of a Spell Card. When this card is Summoned, place 6 Majestic Counters on this card. Each time this card would be destroyed by battle, you can remove 1 Majestic Counter instead. When this card has no Majestic Counters, this card's ATK is reduced to 0. This card cannot attack Level 6 or lower monsters.

ATK: 2500 DEF: 2000

 

 

 

 

♥RRHS - EN012♥ Fiend Master of Sword Souls

 

♥RRHS - EN013♥ Armory Spirit

 

♥RRHS - EN014♥ Stilleto of Rituals

 

♥RRHS - EN015♥ Sonic Bird Cyber

 

♥RRHS - EN016♥ Flaming Volume

 

♥RRHS - EN017♥ Judgement of the Wrongful

 

♥RRHS - EN018♥ Retribution of Failed Ritual

 

♥RRHS - EN019♥ Mystic Transending

 

♥RRHS - EN020♥ Sprite Forest of Rituals

 

♥RRHS - EN021♥ Reward Services

 

♥RRHS - EN022♥ Tree of Runes

 

♥RRHS - EN023♥ Ritual Priest - The Beast

 

♥RRHS - EN024♥ Ritual Priest - The Valiant

 

♥RRHS - EN025♥ Ritual Priest - The Righteous

 

♥RRHS - EN026♥ Together We Rise

 

♥RRHS - EN027♥ Fiend in the Box

 

♥RRHS - EN028♥ Ritual Barrier Gate

 

♥RRHS - EN029♥ Overseen Ritual

 

♥RRHS - EN030♥ Scroll Guardian - The Beast

 

♥RRHS - EN031♥ Scroll Guardian - The Valiant

 

♥RRHS - EN032♥ Scripture Spiral

 

♥RRHS - EN033♥ Haxorz Break

 

♥RRHS - EN034♥ Encased Commandments

 

♥RRHS - EN035♥ Rites Thief

 

♥RRHS - EN036♥ Released Djinn

 

♥RRHS - EN037♥ Room of Trial

 

♥RRHS - EN038♥ Mock Ritual

 

♥RRHS - EN039♥ Simple Sacrifice

 

♥RRHS - EN040♥ Sword of Divinations

 

♥RRHS - EN041♥ Wicked Vain

 

♥RRHS - EN042♥ Rite Caster

 

♥RRHS - EN043♥ Luster Sprite

 

♥RRHS - EN044♥ Throne of the Heavens

 

♥RRHS - EN045♥ Priest Advancement

 

♥RRHS - EN046♥ Chained Sacrifice

 

♥RRHS - EN047♥ Special Edition - Suprise Card


 

[spoiler=New TCG Rulings]

Since this booster is releasing brand new types of cards (I.E. Continuous Rituals), it is only fair for me to explain the rulings of these cards. New rules maybe added as new cards are added so keep in touch!

 

1) Continuous Rituals: These are normal ritual cards that become continuous while Ancient Room of Symbols of Runes is face up on the field. Continuous Rituals only allows you to control 1 version of the card that it is used to ritual summon. These cards can be affected by card effects that target Continuous Spell Card only if Ancient Room of Symbols of Runes is on the field.

 

1) Rapid Fire Warrior: With Rapid Fire Warrior, his effect allows you to Special Summon 1 monster that was used for a Ritual Summon of a level 4 monster. At first this might seem confusing as it's effect says "This effect can only be activated when you Ritual Summon a Level 4 or lower monster. Select and Special Summon 1 monster that was used for that Ritual Summon." This just means that RFW's special effect activates when you Ritual Summon a monster like Cú Chulainn the Awakened, and it allows you to special summon 1 of the monsters you tributed for Cú's summoning.

 

2) Dark Arising: Dark Arising's secondary effects are only activated while you control Ancient Room of Symbols of Runes. That means that if this card is played without ARoSoR then it is sent to the graveyard like an ordinary ritual spell card.

 

3) Ancient Room of Symbols of Runes: This card is a field spell that cannot be destroyed while you control 3 or more Continuous Ritual Spells. It's last effect (the draw effect) can only be activated after you activate the effect before that.

 

4) Gifted Sacrifice: Has the same ruling as Battle Tuned.

 

5) Chivalrous Areana: Has the same ruling as Dark Arising.

 

6) Portals of 6: Same ruling as Dark Arising. When you activate this cards secondary effect, you special summon 6 Majestic right after the attack is negated and after the attacking monster was switched to defense. If you special summon at the end of the turn, you are using this card wrong.

 

 

 

Rules of this Booster

1) Any and all use of the cards within must given permission by none other then me.

 

2) You must give credit when using these cards.

 

3) Don't ask where the images came from. They came from Jazin Kay's IMG Archieves and ♥Łövëły Ċ.Ċ♥'s IMG Archives[/align]

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Guest Delinquent Girl NiAtSoFi

Ancient Room Field Spell confuses me. Ritual Spells go to the grave after you play them, so to "control" them, you have to set them. This means you can set any 3 cards and tell your opponent they're Ritual Spells.

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Gentleman Gladiator has too much atk for lv5

 

make it lv6 instead, though the balance of the card is perfect

 

for Gifted Sacrifice, the last 2 sentences on the text can be combined into one sentence with a "and" in there, so do that

 

the new updates are excellent, just as I expected from you, so they get 9.7/10 from me

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