GoblinKing01 Posted February 4, 2010 Report Share Posted February 4, 2010 This monster is also treated as being a DARK attribute monster. This monster cannot be Normal Summoned or set. You can Special Summon this monster from your hand or Graveyard by removing from play 2 DARK and 2 LIGHT Monsters from either Graveyard. You can pay Life Points in multiples of 1000 to increase this cards ATK by the amount paid until the end of the turn. When this card battles your opponent's monster your opponent gains Life Points equal to this card's ATK. You can Tribute 1 monster to gain Life Points equal to the Tributed Monster's DEF. If you have 30000 or more Life Points when you summon this card then you win the duel. This monster is also treated as being a DARK attribute monster. This monster cannot be Normal Summoned or set. You can remove from play 2 DARK and 1 LIGHT Monster from either Graveyard to Special Summon this card from your hand or Graveyard. You can reduce this card's ATK by 500 to take control of 1 monster your opponent controls. If this card's ATK goes below 2000 because of this Effect it is destroyed along with all Monsters on the field that are not controlled by their original owner. This monster is also treated as being a DARK attribute monster. This card can be Special Summoned by discarding 2 monster cards from your hand. When this card attacks you can double its ATK during the Damage Step. If you do, you lose Life Points equal to this cards original ATK. When this card deals Battle Damage to your opponent the amount dealt is halved. This monster is also treated as being a DARK attribute monster. This monster cannot be Normal Summoned or set. This card can be Special Summoned by removing from play 1 DARK monster and 2 LIGHT monsters from either Graveyard. Once per turn you can equip 1 monster your opponent controls to this card as an Equip Spell Card (it counts as being in your opponents Spell and Trap Zone). This card gains half of the original ATK of the monster(s) equipped to it. If this card would be destroyed you can destroy an equipped monster instead. This monster is also treated as being a DARK attribute monster. This card cannot be Normal Summoned or set. This card can be Special Summoned by removing from play 1 LIGHT and 1 DARK monster from either player's Graveyard. Once per turn you can remove from play 1 card on the field. The owner of the removed card gains 1200 Life Points. This card cannot attack the turn you use this effect. This card can be Special Summoned from your Graveyard by sending 2 LIGHT monsters from your Deck to the Graveyard. This card cannot be Normal Summoned or set. This card can only be Special Summoned from your Graveyard by sending 1 DARK monster and 1 LIGHT monster from your Deck to the Graveyard. This card is treated as a DARK and LIGHT monster. When this card is Special Summoned by its own effect you can equip as many Equip Spells as possible from your Graveyard to "Angel" monsters you control. Monsters equipped this turn by this effect cannot attack this turn. This card cannot be Normal Summoned or set. You can Special Summon this card from the Graveyard by destroying all LIGHT and DARK monsters on the field. There must be at least 1 LIGHT and 1 DARK monster on the field for you to activate this effect. This card cannot be destroyed by LIGHT or DARK monsters. When this card battles a LIGHT or DARK monster destroy it with this card's effect (after applying damage calculation). Your opponent's DARK and LIGHT monsters must attack this monster. Any Battle Damage involved with this card is doubled. This card's effects cannot be negated. This card cannot attack. This card cannot be destroyed by battle. This monster is also treated as being a LIGHT attribute monster. This monster cannot be Normal Summoned or set. This card cannot be Special Summoned from your hand or Graveyard except by removing from play 1 DARK and 1 LIGHT monster from either Graveyard. You can Tribute this card to destroy 1 card on the field. If the destroyed card is a monster you gain Life Points equal to its ATK and its DEF combined. This card can be Special Summoned from your Graveyard by sending 2 DARK monsters from your Deck to your Graveyard. All Monsters on the field and in both player's Graveyards are treated as LIGHT attribute and DARK attribute Monsters. When you activate this card you can send up to 15 cards from the top of your Deck to the Graveyard to have this card gain effects based on the number of cards sent to the Graveyard by this effect. 5 cards or more: Gain 500 Life Points during each Standby Phase (including your opponent's Standby Phase). 7 cards or more: Gain 1000 Life Points during each Standby Phase (Including your opponent's Standby Phase). 9 cards or more: Once per turn destroy 1 card on the field and gain 1000 Life Points. 11 cards or more: Once per turn destroy 1 card on the field and send 1 card from your Deck to the Graveyard. 13 cards or more: Once per turn pay 3000 Life Points to Special Summon 1 "Angel" Monster from your Deck, hand, Graveyard, or removed from play zone to the field in face-up attack position. 14 cards or more: Any battle damage you take is doubled. 15 cards: This card cannot be destroyed. Once per turn you can gain Life Points equal to 300x the number of LIGHT and DARK monsters on the field or the number of Spells and Traps on the field. If you choose monsters then DARK and LIGHT monsters you control gain 600 ATK until the End Phase. If you choose Spells and Traps then you can look at all set cards on the field and destroy 1 of them. Pay 1000 Life Points when you activate this card. All monsters you control gain 1000 ATK and monsters they battle have their effects negated. This effect lasts until the end of your opponent's next turn. Monsters that are affected by this effect are destroyed at the end of your opponents next turn. You lose Life Points equal to the destroyed monster's combined ATK's. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 4, 2010 Report Share Posted February 4, 2010 just say DARK monster, no need for the "attribute" in the text that's pretty much about it for the OCG though Temple of Conversion is merely a stronger form of DNA Transplant though, but it's still useful 9.5/10 Link to comment Share on other sites More sharing options...
GoblinKing01 Posted February 7, 2010 Author Report Share Posted February 7, 2010 bump Link to comment Share on other sites More sharing options...
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