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My Red vs. Blue card set REVISED. Please rate and comment!


gridfreak598

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This is what I have complete of my card set based on the Machinima series Red vs. Blue. Please let me know about any OCG errors or give me any advice you have to make them more balanced!

 

 

MONSTER CARDS:

 

CardBSC.jpg

 

Increase this monster's ATK by 500 when it is equipped with 1 or more equip cards.

 

CardBST.jpg

 

While 1 or more other monsters with "Blue Soldier" in their name are on your side of the field, increase the ATK and DEF of this card by 300 points. If this card is equipped with "Tucker's Sword", you may remove it from play to Special Summon 1 "Sword Tucker" from your hand or deck.

 

CardBSCA.jpg

 

During your standby phase, if "Omega Unleashed" is equipped to this card, you may remove it from the game to summon one "Michael J. Caboose" from your hand or deck to the field. When a "Michael J. Caboose" you control is sent to the graveyard, special summon this "Removed From Game" card in face-up attack or defense position.

 

CardMedic.jpg

 

This card's name is treated as a "Blue Soldier - Doc". When a monster other than "Medic - Doc" on your side of the field is destroyed by battle and sent to the graveyard, you may flip a coin. If heads, special summon that monster to the field. If tails, destroy "Medic - Doc" and send it to the graveyard.

 

CardTK.jpg

 

When "Blue Soldier - Tucker" is on the field, increase the ATK and DEF of this card by 500 points. When this monster is attacked by a monster your opponent controls, you can select 1 "Blue Soldier - Tucker" on your side of the field to become the target instead.

 

CardGC.jpg

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play one Monster in your graveyard with "Blue Soldier" in it's name. This card's name is treated as "Blue Soldier - Church" This monster cannot be targeted or destroyed by battle. Once per turn, you may equip this card to any monster to raise its ATK and DEF by 500 points.

 

CardST.jpg

 

This card cannot be Normal Summoned or Set. This card can only be special summoned by the effect of "Blue Soldier - Tucker". This card's name is treated as "Blue Soldier - Tucker".When this monster attacks a monster your opponent controls, you may pay 500 life points to destroy that monster immediately.

 

CardMJC.jpg

 

This card cannot be Normal Summoned or Set. This card can only be special summoned by the effect of "Blue Soldier - Caboose". This card may attack every monster your opponent controls once during the Attack Phase. Destroy this card on your 2nd standby phase after it is Summoned.

 

CardRS.jpg

 

This card's name can be treated as "Blue Soldier - Sister" or "Red Soldier - Sister. When this card is destroyed by battle and sent to the graveyard, you may special summon 1 Warrior type monster with DEF 1500 or less from your hand or deck.

 

CardMT.jpg

 

This cards name can be treated as "Blue Soldier - Tex" or "Red Soldier - Tex". When this card would be destroyed as a result of battle, you may flip a coin. If heads, this monster is not destroyed. Damage calculation is still applied normally.

 

CardAIO.jpg

 

At the End Phase of a turn this monster is destroyed and sent to the graveyard as a result of battle, you may special summon it to the field as an equip card and equip it to 1 monster you control. The equipped monster's ATK is increased by 500.

 

CardATB.jpg

 

FLIP: Discard 1 card to inflict 1000 points of direct damage to the opponent's life points. If you cannot discard a card, inflict 500 points of direct damage to your own life points.

 

CardMBT.jpg

 

During the attack phase, instead of attacking with this monster, you may flip a coin. If heads, destroy one monster your opponent controls. If tails, discard a card. If you have no cards in your hand, nothing happens.

 

CardOMA.jpg

 

"Medic - Doc" + "A.I. - Omega"

While this monster is equipped with one or more equip cards, it cannot be destroyed as a result of battle. Damage calculation is still applied normally.

 

CardAlpha.jpg

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Epsilon - Alpha's Awakening". If "Blue Soldier - Church" was offered to Special Summon this monster, it cannot be destroyed by the effects of trap cards activated by your opponent.

 

 

SPELL CARDS:

 

CardIGOT.jpg

 

This card can only be activated while there is at least 1 monster with "Blue Soldier" in their name on your side of the field. Pay 500 Life Points to Equip 1 "Sniper Rifle" card from your deck to a monster on your side of the field.

 

CardBTA.jpg

 

This card can only be activated during your Main Phase while there are 3 or more Monsters with "Blue Soldier" in their name on your side of the field. Desroy all monsters your opponent controls.

 

CardSR.jpg

 

When the equipped monster attacks an opponent's monster, you may flip a coin. If heads, destroy the target monster during the damage step and the equipped monster is not destroyed. Damage calculation still applies.

 

CardTS.jpg

 

This card has no effect if it is not equipped to "Blue Soldier - Tucker". When the equipped monster attacks an opponent's monster, you may pay 500 Life Points to destroy the target monster immediately.

 

CardGary.jpg

 

Once per turn when your opponent attacks a monster you control, you may flip 2 coins. If you get heads both times, negate the attack.

 

CardBG.jpg

 

Increase the ATK and DEF of all "Red Soldier" and "Blue Soldier" Monsters on the field by 200.

 

CardEAA.jpg

 

This card is used to Ritual summon "Alpha, the Original A.I." You must offer monsters who's total level stars equal 8 or more as a tribute from the field or your hand.

 

 

TRAP CARDS:

 

CardGTM.jpg

 

When a level 4 or lower monster on your side of the field is destroyed and sent to the graveyard as a result of battle, you may special summon from your hand or deck 1 monster with the same name as the destroyed card.

 

CardOU.jpg

 

Increase the equipped monster's ATK by 600 points.

 

CardPOM.jpg

 

Activate this card when your opponent attacks a monster you control. Flip the attacked monster and up to 2 other monsters you control face down. Your opponent chooses one at random. If they choose the original target monster, destroy the attacking monster. If they choose another monster, it becomes the new target for the attack.

 

Thank you for viewing, please rate and comment!

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Blurry pics. No equip traps.

 

7-10

 

Hmm... How about a continuous trap that says "after this card is activated' date=' equip it to a monster on your side of the field"?[hr']

I see that you fixed the OCG and effects but...

 

The pics are awful

 

7.8/10

 

I increased the rating

 

Thanks' date=' I mostly care about the OCG because it is near impossible to find any better pics of such underground characters... I searched for HOURS for good pics

[/quote']

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