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Rise Of Berg Machine set[5/??] balance please.


G-Break

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long time no post my card..

to busy.. well this is my new set and will updated..

please balance and comment..

Machine that haz water attribute..

cool hearted machine

[booster pict coming soon]

[spoiler=Rise of Berg Machine]

[spoiler=ROBM-0001]

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Lore:

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field you can Normal Summon it to have it be treated as an Effect Monster with this effect: -Once per turn, you can destroy 1 face-down Spell or Trap Card your opponent controls. If you do, this card cannot attack this turn.

 

[spoiler=ROBM-0002]

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Lore:

Pay 500 life point to active this card, in the turn during this card active, all monster on your side of field cannot destroyed by battle, and you take no battle damage.

 

[spoiler=ROBM-0003]

457100.jpg

Lore:

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field you can Normal Summon it to have it be treated as an Effect Monster with this effect: -Once per turn, you can special summon 1 level 4 or lower monster from your Deck instead of conducting a normal draw in your Draw Phase.

 

[spoiler=ROBM-0004]

457100.jpg

Lore:

Equip only to "Berg" monster. Increase the ATK of the equipped monster by 200, it increase 200 ATK for each monster destroyed by the equipped monster. By removing from play 1 Trap Card from your graveyard return this card to your hand instead of destroyed by opponent card effect.

 

[spoiler=ROBM-0005]

457100.jpg

Lore:

Reveal 1 card in your hand to opponent, you can reveal 1 face down monster in opponent field, then return it to original face down position.

 

 

 

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To be honoust only the Spell or Trap part needed fixing.

And you need to tell how the Spell an/or Trap is treated, becouse it is attacked. Is it treated like a Defence Position Monster with (fill in) DEF or like a Attack Position Monster with (fill in) ATK and is battle calculations aplied? All those questions need anwsering.

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To be honoust only the Spell or Trap part needed fixing.

And you need to tell how the Spell an/or Trap is treated' date=' becouse it is attacked. Is it treated like a Defence Position Monster with (fill in) DEF or like a Attack Position Monster with (fill in) ATK and is battle calculations aplied? All those questions need anwsering.

[/quote']

 

damage calculation not applied. fixed..


added 1 card

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Ignore Ragna and his high post count in future, "boring" or "simple" effects are often the best and he just doesn't understand that.

For the first one, just change the effect to "Once per turn, you can destroy 1 face-down Spell or Trap Card your opponent controls. If you do, this card cannot attack this turn."

The second monster is interesting - like a much slower Summoner Monk. It would be really good support for Gemini Decks in general if it was DARK, but it's still pretty interesting in-Deck support for this set as it is.

The Spell feels that it might become OP'd if you introduce a lot of swarming to the archtype, but I can't really tell at this stage. Leave it for now and don't let anything in the set unbalance it if possible.

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