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Micro Synchro Machines


darkwolf777

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I suck at creating names. The deck basically has a lot of draw and synchro opportunities, and i've been having quite a bit of fun with this. I've had a few changes in mind, but I want to see what you all think.

 

Deck Update (Last Update 2/12)

 

Monsters [24]

 

2 Black Salvo

3 Cyber Valley

3 Dekoichi The Battlechanted Locomotive

3 Junk Synchron

1 Morphing Jar

3 Ryko, Lightsworn Hunter

3 Tuningware

3 Turbo Booster

2 Turbo Rocket

1 Snipe Hunter

 

Spells [13]

 

1 Card Destruction

1 Heavy Storm

2 Machine Duplication

2 Magic Planter

1 Giant Trunade

2 De-Synchro

2 Pot of Avarice

2 Inferno Reckless Summon

 

Traps [8]

 

1 Call of the Haunted

2 Graceful Revival

3 Limit Reverse

1 Mirror Force

1 Torrential Tribute

 

Total: 45

 

Extra Deck:

2x Turbo Cannon

2x Armory Arm

1x Brionac

1x Goyo Guardian

3x Ally of Justice Catastor

1x Black Rose Dragon

2x Stardust Dragon

1x X-Saber Urbellum

2x Mist Wurm

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Deck Update~

 

A few things were added, such as the removal of the Pixie Rings (while occasionally useful, they ended up being mainly Magic Planter food. Switch to using Giant Trunade to either recover leftover Limit Reverses or using Magic Planter on one of them instead.) Even with only 4 Continuous Trap Cards, having 2 Magic Planters has still been useful, and with all the draw power, its hard to have dead draws unless you get a really really bad hand to start.

 

Pot of Avarice was added, mainly for returning Junk Synchron and Synchros back into the deck and adding more draw power.

 

De-Synchro is used to abuse Tuningware by de-synchroing a monster that was synchro'd with 1-3 tuningwares and resynchroing to draw an additional 1-3 cards.

 

Inferno Reckless Summon has been added, especially for more Tuningware Abuse, and the numerous ways to special summon even 1 Tuningware makes it easy to use.

 

Lastly, Snipe Hunter was added... sometimes my hand gets pretty large and easily has a card or two to spare for its effect.

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