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*~ Rituals have forgotten their Roots! ~*


Starly_64

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[align=center]Because of the lack of Ritual Monsters being made, I may as well chip in.

 

 

 

130752.jpg

 

Lore

"This card can only be Ritual Summoned with the Ritual Spell Card, "Natural Ritual". When this card is Ritual Summoned successfully, you can equip 2 Level 3 or lower Plant-Type monsters from your hand to this card. This card gains 1 additional attack for each Plant-Type monster equipped to it. When this card is removed from the field, return the equipped monsters to their owner's Deck."

 

 

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Lore

"Select and activate 1 of the following effects:

* Tribute 1 Level 8 EARTH monster you control to Special Summon 1 Ritual Monster from your Graveyard. This is treated as a Ritual Summon.

* This card is used to Ritual Summon "Metallic Root Hydra". You must also Tribute monsters whose total Levels are equal to 6 or more from the field or your hand."

 

There is a big price to pay in order to Ritual Summon MRH and to allow it to attack twice, so it shouldn't be at all OP'd.

Enjoy![/align]

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This card can only be Ritual Summoned with the Ritual Spell Card, "Natural Ritual". When this card is Ritual Summoned successfully, you can equip 2 Level 3 or lower Plant-Type monsters from your hand to this card. This card gains 1 additional attack for each Plant-Type monster equipped to it. When this card is removed from the field, return the equipped monsters to their owner's Deck.

 

I've correct the OCG.

You can't SS into a S/T Zone you can place a monster in there much like CB's but in this scenario it's better to just state equip 2 level 3 or lower plant monsters to it. I've modified the effect slightlyto state "you can" otherwise your current wording makes it a mandatory effect which makes the card more situtional. In this scenario when its removed from the field I've opted to say their owner's Deck rather than your Deck in the off chance you've equipped your opponent's monsters to this card. Plus, there's no need to say shuffle your deck as that ocg died out a long time ago.

 

Besides that I really like this card as well as the ritual card since it gives you another means of summoning it. The tiple attack is hardly overpowered as it's at the very least a -3 to your hand (2 plant-types and 1 ritual spell) if you use the Djinn ritual summoners otherwise it's too much hand loss for a 2100 triple attacker. You also run the risk of having an imablanced deck as you want to run a good chunk of plant monsters as well if you are using the ritual presiders. Could be used with a Naturia/Natural monster base or incorporated within a modified plant lockdown deck.

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