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Draconian Archetype


Lappyzard

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I know there are already a ton of dragons out there. I like dragons.

 

This is supposed to be an all Dragon Archetype, with a focus on LIGHT and DARK and having them work together, or maybe work against each other. Light and Darkness Dragon fits this theme, as do the Chaos cards. There are a bunch of different ways one could use them.

 

MEMBERS:

 

First, the basic DARK monster: Draconian Footsoldier.

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Weak, but has a survivability effect. Good if you need a sacrifice or just to help swarm.

 

Next, the basic LIGHT: Draconian Divinity.

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This Draconian can be used to exchange for more powerful (or maybe just different) ones in your Graveyard. Good way to get around the Field Spell (be patient, it's coming up).

 

More powerful DARK: Draconian Knight.

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Piercing beatstick. Plain and simple.

 

More powerful LIGHT: Draconian Spirit.

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Sort of an anti-thesis to Knight. Bypasses monsters rather than destroy them.

 

Tribute DARK: Draconian Demon.

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Powerful beatstick. Good for taking out strong monsters.

 

Tribute LIGHT: Draconian Demigod.

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Not much to say about this card. Simple.

 

Ace of the set: Draconian Champion.

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Not much ATK to start, but his effects automatically push him up to 2900, and he can swell far beyond that.

 

Versatility: Draconian Mimicry.

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This one allows you to copy any Draconian you also have out, which is more helpful than you might think. Attribute versatility comes into play for other cards.

 

Beatstick: Draconian Allies.

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This guy helps to tie the Attributes together. He can get very dangerous if you swarm fast enough. He also mentions a Field Spell, which I'll get to in a minute.

 

SUPPORT:

 

Field Spell: Draconian Destiny.

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This might sway some users to stick to only one Attribute. You make a decision here that affects the rest of the duel.

 

Destruction: Chaos Devastation.

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Reminiscent of Short Circuit. Hopefully, this effect is powerful enough to make people use both Attributes.

 

Draw Power: Draconian Surge.

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A relatively heavy cost for draw power, but huge payoff.

 

Versatility: Draconian Distortion.

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This card can make it easier if you've activated the Field Spell. It also makes for quick summoning of the Tribute monsters.

 

Defense: Counter Draconian.

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This allows the simple negation of Spells and Traps. A basic card, really.

 

Last Resort: Draconian Rebirth.

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MASSIVE cost, but powerful. Can save your butt in a tight spot (provided you have enough Life Points). It's also very risky, though.

 

That about wraps it up for the Draconians. This is my first attempt at making cards, so let me know what you think.

 

NOTE: I did NOT draw any of these pictures. I found them all using Google. Angry copyright people, I apologize.

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