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Powered Machines [9/??]


ShadeZero

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Taking a break from Pop Culture.. ^^

Machines that require counters (Power Life?)

The more Counters (Power Life) they have, well the stronger they are ha..

 

Ammo Supplier

3* / DARK / Machine-Union

ATK: 0 / DEF: 0

 

When this card is Summoned equip it to 1 face-up Machine-type monster you control. Once per turn, you can Special Summon 1 "Ammo-Token" (Machine-Type/DARK/Level 1 /ATK 0/ DEF 0) in Defense Position to your side of the field. You can destroy 1 token to destroy 1 Spell or Trap Card your opponent controls.

 

Powered Supplier

2* / DARK / Machine-Union

ATK: 0 / DEF: 0

 

When this card is Summoned equip it to 1 face-up "Powered" monster you control. If the equipped monsters counters reach 0 you can send this card to the Graveyard to place 2 Power Counters on the equipped monster.

 

Powered-Mecha Heavy Gunner

8* / DARK / Machine-Effect

ATK: ? / DEF: ?

 

When this card is Summoned, discard up to 5 cards. Place Power Counters on this card equal to the number of cards discarded by this effect (5 max). This card gains 600 ATK and DEF for each Power counter on it. If this card is destroyed remove 1 Power counter, and it is not destroyed. Destroy this card if the number of Counters on this card is 0.

 

Powered Infrantry

4* / DARK / Machine-Effect

ATK: 1500 DEF: 1000

 

When this card is Summoned place 1 Power Counter on all face-up monsters you control except this card. When this card is destroyed add 1 "Powered Infrantry" to your hand from your Deck.

 

Powered Artillery

5* / DARK / Machine-Effect

ATK: 0 DEF: 2000

 

When this card is Summoned you can Special Summon 1 "Ammo Supplier" to your field. Place 3 Power Counters on this card (Max 5). This card gains 700 ATK for each counter. Once per turn, you can remove 1 Counter from this card to destroy 1 monster on the field. Inflict damage equal to half the ATK of this monster. Destroy this card if the number of Counters on this card is 0.

 

Power Up

Continuous Spell Card

Increase the maxium amount of counters on all face-up monsters you control by 2.

 

Quick Charge

Quickplay Spell Card

Send 3 cards from the top of your Deck to the Graveyard. Place 2 Power Counters on all face-up "Powered" monsters you control.

 

Return Fire!

Trap Card

Activate this card if your opponent declares an attack and you control 1 face-up Machine-type. Negate the attack and destroy the attacking monster.

 

Powered Mine

1* / DARK / Machine-Type

ATK: 0 / DEF: / 0

 

FLIP: Destroy the attacking monster and all face-up monsters on your opponents field with a level equal to or higher then the attacking monster.

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