sbdnate Posted February 6, 2010 Report Share Posted February 6, 2010 Deck: 41 Monsters: 211 DAD3 Junk Synchron1 Gale1 PSZ3 Tuningware2 Tomato3 Tragodia 3 Cyber Valley1 Cyber Dragon1 Sangan2 Sorcerer Spells: 142 Allure2 De-Synchro3 Machine Dupe 1 1-4-11 Dark Eruption1 Brain1 Mind1 Storm1 RotA1 Lightning Traps: 62 Roar1 TT1 CotH2 BTH Extra: 1 Mist Wurm2 Stardust1 Colossal1 Red Dragon1 Junk Archer1 Armor Master1 Arcanite1 Black Rose1 Goyo1 Brionic1 Uruquizas2 Catastor1 Fortress Dragon Link to comment Share on other sites More sharing options...
El Majishan Posted February 6, 2010 Report Share Posted February 6, 2010 Why not run the new Cyber monster for an easy field clear? Link to comment Share on other sites More sharing options...
sbdnate Posted February 6, 2010 Author Report Share Posted February 6, 2010 Link please. Edit: I don'y think it will have enough juice to be effective... Though it could definitely come in handy. Link to comment Share on other sites More sharing options...
daboss144 Posted February 6, 2010 Report Share Posted February 6, 2010 Maybe add in quickdraw? Just a thought. Link to comment Share on other sites More sharing options...
sbdnate Posted February 6, 2010 Author Report Share Posted February 6, 2010 Maybe add in quickdraw? Just a thought. Doesn't really work here... Link to comment Share on other sites More sharing options...
El Majishan Posted February 6, 2010 Report Share Posted February 6, 2010 I would drop the foolish and run one. Link to comment Share on other sites More sharing options...
sbdnate Posted February 6, 2010 Author Report Share Posted February 6, 2010 I would drop the foolish and run one. Sounds good, +rep. Link to comment Share on other sites More sharing options...
burnpsy Posted February 6, 2010 Report Share Posted February 6, 2010 12 DARKs, 8 LIGHTs, Chaos Sorcerer maybe? Link to comment Share on other sites More sharing options...
Professional Duelist Posted February 6, 2010 Report Share Posted February 6, 2010 You like spies? Link to comment Share on other sites More sharing options...
sbdnate Posted February 6, 2010 Author Report Share Posted February 6, 2010 12 DARKs' date=' 8 LIGHTs, Chaos Sorcerer maybe?[/quote'] I want it but I can't find room... I will take out that Cyber thing for 1... You like spies? They keep up the synchro fodder and provide access to Arcanite. I forgot 141... What to neg? Lightning maybe? Link to comment Share on other sites More sharing options...
BehindTheMask Posted February 6, 2010 Report Share Posted February 6, 2010 -1 Mirror Force+1 141 Link to comment Share on other sites More sharing options...
sbdnate Posted February 6, 2010 Author Report Share Posted February 6, 2010 That seems better... +rep Link to comment Share on other sites More sharing options...
Professional Duelist Posted February 6, 2010 Report Share Posted February 6, 2010 -1 POAorDARK EURP +1 chaos sorc Link to comment Share on other sites More sharing options...
sbdnate Posted February 6, 2010 Author Report Share Posted February 6, 2010 The deck needs foolish... -1 Dark Eruption-1 Sorcerer+1 foolish Link to comment Share on other sites More sharing options...
Professional Duelist Posted February 6, 2010 Report Share Posted February 6, 2010 -1 POAorDARK EURP +1 chaos sorc Think about this... With Dark Eruption and POA, it partially flaws Chaos Sorcerer. I don't like POA anyways, but whatever floats your boat. Link to comment Share on other sites More sharing options...
sbdnate Posted February 6, 2010 Author Report Share Posted February 6, 2010 -1 PoA+1 SorcererI am thinking that The Tricky would work well here... Easy Mist Wurm and an alternate way to get Tuningware to the grave. -2nd PoA+2nd SorcererI should change this into a Mist Wurm Spam deck... Synch>Return 3 and draw 3> De-Synch> Repeat steps 1&2I am really liking the way Tricky is sounding now... -2 Spy-1 Guard+2 Tricky ??? Link to comment Share on other sites More sharing options...
b0b3rt Posted February 6, 2010 Report Share Posted February 6, 2010 I'm not seeing 3x Darksea Rescue. Why Link to comment Share on other sites More sharing options...
sbdnate Posted February 6, 2010 Author Report Share Posted February 6, 2010 I'm not seeing 3x Darksea Rescue. Why All it does is clog the fuck out of your hand, and provide dead draws... Hell, it can't even do anything on the field... Link to comment Share on other sites More sharing options...
b0b3rt Posted February 6, 2010 Report Share Posted February 6, 2010 Works with machine dupe + PSZ, and then Junk synchron.If you get it out, it's a +1 ... Link to comment Share on other sites More sharing options...
Professional Duelist Posted February 6, 2010 Report Share Posted February 6, 2010 Correct me if I'm wrong, but doesnt Rescue have to be destroyed to draw? Link to comment Share on other sites More sharing options...
Raikoh Posted February 6, 2010 Report Share Posted February 6, 2010 Correct me if I'm wrong' date=' but doesnt Rescue have to be destroyed to draw?[/quote'] No, that is Darksea Float. Rescue allows you to draw after it was used for a Synchro Summon. Link to comment Share on other sites More sharing options...
Guest setojim Posted February 6, 2010 Report Share Posted February 6, 2010 maybe -2 Tragoedia, -1 Foolish, +3 Darksea Rescues +1 DAD, or +1 Future, +1 Overload, +1 Eltanin Link to comment Share on other sites More sharing options...
b0b3rt Posted February 6, 2010 Report Share Posted February 6, 2010 The point is you somehow bring one out and SS a tuner (or SS it and bring out the tuner), machine dupe and then you draw 3. Link to comment Share on other sites More sharing options...
sbdnate Posted February 6, 2010 Author Report Share Posted February 6, 2010 Trust me when I say that Darksea Rescue sucks... I have tried it on many occasions andf all it does is get in the way and take up valuable deck space... I was able to test this today and have made some changes. Link to comment Share on other sites More sharing options...
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