Saturn of Elemia Posted February 6, 2010 Report Share Posted February 6, 2010 Saturn here with a card idea that I've been working on for a while. It's actually part of a larger concept that works off the Turn Count. This is just one of the many ideas for it. This card gains an effect when the Turn Count is a multiple of 3, 4, or 5. The good part is that you can get multiple effects to activate if you summon it at the right time. Without further ado: CARD EFFECTThis card gains the following effect(s) if it is Summoned when the Turn Count is a multiple of: o3: When this card is Summoned, destroy 1 monster on the field. o4: When this card is Summoned, destroy 1 monster on the field and remove it from play. o5: When this card is Summoned, destroy 1 monster on the field and inflict damage to your opponent equal to its original ATK or DEF. Please rate/hate/comment. IF YOU SPAM OR FLAME IN MY THREAD, YOU WILL BE NEGGED AND REPORTED - NO QUESTIONS ASKED!!! Link to comment Share on other sites More sharing options...
Aximil Posted February 6, 2010 Report Share Posted February 6, 2010 The name makes me want to kick the card in it's taco for something strange reason. Also, the beggining of the effect "This card gains the following effect(s) if it is Summoned" doesn't seem quite right. Shouldn't it be activate them or something? 47.228/50 EDIT: *pushes this thread down a well so that nobody else will notice it* Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted February 6, 2010 Author Report Share Posted February 6, 2010 This one in particular has its effect(s) activate when it comes out (which is the effect it gains). I have another one in the works that gains double attack, piercing, or direct attack when it comes out on the respective multiple. Thanks for rating. 8) Link to comment Share on other sites More sharing options...
Aximil Posted February 6, 2010 Report Share Posted February 6, 2010 Just seems Rainbow Ruin-ish to me. The card already has the effect, just isn't allowed to use it unless it meets the requirement(s), right? Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted February 6, 2010 Author Report Share Posted February 6, 2010 You could say that. The effects are all turned 'off' - and will only be turned 'on' when the card meets the requirements. The 'gains the following effect(s)' was the first thing I thought of on how to say that. Link to comment Share on other sites More sharing options...
Aximil Posted February 6, 2010 Report Share Posted February 6, 2010 This card gets these effects, based on the Turn Count in which it was Summoned: o3: When this card is Summoned, destroy 1 monster on the field. o4: When this card is Summoned, destroy 1 monster on the field and remove it from play. o5: When this card is Summoned, destroy 1 monster on the field and inflict damage to your opponent equal to its original ATK or DEF. I pictured it to be something like that.http://yugioh.wikia.com/wiki/Ancient_City_-_Rainbow_Ruins Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted February 6, 2010 Author Report Share Posted February 6, 2010 Ah, now I see why you said Rainbow Ruin-ish. I can see how my OCG would be a TINY bit off - but for some reason, the way I have it worded feels right (for the opening line; dun like how Rainbow Ruin has it worded). This is what I get for reading MTG cards... Now, let's hope others rate this card. :( Link to comment Share on other sites More sharing options...
Aximil Posted February 6, 2010 Report Share Posted February 6, 2010 Yeah. Rainbow Ruins doesn't do it quite right. Although it's probably the closest card we'll find with an effect like that. (Unless I haven't been up to date with the new cards or am overlooking one.) Link to comment Share on other sites More sharing options...
Flaring Rose Posted February 6, 2010 Report Share Posted February 6, 2010 Nice Saturn, Interesting effect. Cant wait to see the bigger project. :)10/10 Link to comment Share on other sites More sharing options...
Salior Posted February 6, 2010 Report Share Posted February 6, 2010 Just an FYI saturn, you cant compare magic the gathering to yugioh, the quality levels are just so far apart that you cant compare the two. trust me, ive tried, it just doesnt work. Though admittedly its hilarious when a yugioh card has shroud. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 6, 2010 Report Share Posted February 6, 2010 nice to see you're still in the business, Saturn what's with the o3, o4, and o5? Are the "o"s supposed to represent bullets or something in the text? anyways, there's nothing imbalanced on this, nor on the OCG, so I'll give this 9.9/10 Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted February 6, 2010 Report Share Posted February 6, 2010 Too much work involved behind it (to make sure lol), I can only see this card being played in a Video Game style duel where Turn Count is ALWAYS kept. Name is rather generic =/ (lol noticed it). The idea behind is reasonable but not quite there, sorry =/... Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted February 6, 2010 Author Report Share Posted February 6, 2010 @Salior = I'm well aware of that, but it doesn't mean that I cannot get inspiration. (And I agree with the shroud joke) @Rag = Yeah, those are meant to be bullets. Since you cannot make bullets in the cardmaker, I use lowercase o for a bullet then fill it in with black in Paint. @Icy = The Turn Count is just another aspect of Yu-Gi-Oh. Otherwise, things like 'Pyro Clock of Destiny' would never have been made. I see the Turn Count as an untapped resource - which these new cards intend to take advantage of. These types of cards will actually make you pay attention to the Turn Count - instead of only seeing it as a video game aspect that gives you points based on how long or short a duel takes place. As for the name, I was going on the formula I use for my Rival and Cursed monsters - where the name and the trait have the exact same letter. Thanks for rating, everyone. Keep it up. Link to comment Share on other sites More sharing options...
Guest Zeonark Posted February 6, 2010 Report Share Posted February 6, 2010 So in short, you're saying that you're working on a project which involves a player to actually keep up with the turn count? ...Original. But I don't think it would happen in real life. xDI would only summoning it on the 4 or 5 turns though. Though it's 3 effect would be good in case you need to destroy a quick monster. Like a DAD or JD. I don't know about this idea. Atleast, not until I see more. But I guess it's good for now. Link to comment Share on other sites More sharing options...
:^) Posted February 6, 2010 Report Share Posted February 6, 2010 Shouldn't it be... This card gains the following effect(s) if it is Summoned when the Turn Count is a multiple of: o3: When this card is Summoned, destroy 1 monster on the field.o4: When this card is Summoned, destroy 1 monster on the field and remove it from play.o5: When this card is Summoned, destroy 1 monster on the field and inflict damage to your opponent equal to its original ATK or DEF. ohwells, nice card Saturn :3 Link to comment Share on other sites More sharing options...
Jolta Posted February 6, 2010 Report Share Posted February 6, 2010 Puzzling effect, but its nice :D Actually reminds me of some Touhou character who manipulates time and stabs people with knives. That's better than post count! 10/10 for being awesome! Link to comment Share on other sites More sharing options...
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