MujinTengu Posted February 6, 2010 Report Share Posted February 6, 2010 Can't say its amaizing cards but its more then enouth for me.... Lore:While on the field you can pay 300 Life Point, on that turn your Life Point cannot be damaged, you can activate this effect once per turn. This card's unaffected from effects of Monster Cards. Lore:As long as this card remains face-up on your side of the field, your opponent's cannot activate any Spell or Trap Cards while your turn. This card cannot be destroyed by battle a Level 4 or lower monsters. When destroyed, the next Level 4 or lower Monster Card you Summon gains an additional bonus of 500 ATK and DEF. Lore:This card cannot be Special Summoned from the Graveyard. This card cannot be destroyed by Level 6 or lower monsters. When this card is Special Summoned, destroy all WIND monsters on the field (except this card). This card cannot destroy a Fiend or Spellcaster-Type monsters. Lore:As long as this card remains face-up on your side of the field, at each of your turn one of the following effects can be activated:-Remove this card from play up to three of your turns, then Special Summon it with improve of 300 ATK (effect cannot be negated)-Increase this card's DEF by 500-Destroy one Pyro-Type Monster Card on the field Lore:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by discard 2 or more LIGHT and/or 2 or more DARK monsters from your side of the field to the Graveyard. When successfuly Summoned, increase this card's ATK by 100 for each Monster Card that discarded by the effect of this card. While on the field this card's ATK increase by 200 for each Monster Card on your side of the field and decrease by 300 for each Monster Card on your opponent side of the field.if I please, can you fix my OCG errors....thanks (7)_(7) Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 6, 2010 Report Share Posted February 6, 2010 Gryphon needs another effect, right now it's too dull for Phoenix, the 800 atk gain shouldn't be a permanent one. It'd be too powerful if it was and the same is true for the 500 atk gain in its effect Cerberus's effect is OPed as hell in preventing your opponent from draining your LP under ANY circumstances as long as it's face up on your side of the field. You should have just made it so that you take no battle damage as long as it's face up on your side of the field you need to look at the OCG thread, there's a LOT of OCG errors 5/10 Link to comment Share on other sites More sharing options...
MujinTengu Posted February 6, 2010 Author Report Share Posted February 6, 2010 thanks for the rate, and there is 800 def not 800 atk bonus....my OCG errors its somthing else I really need to work on it...and cerberus can be destroyed by spell or trap card that I think it ok, and it's not OP but....can someone fix my errors OCG...and how i do that circule(insted of the - ) Link to comment Share on other sites More sharing options...
asdasdel Posted February 6, 2010 Report Share Posted February 6, 2010 nice set. good ocg cerberus is looking overpowered (: 9/10 but did you noticed that first 2 are magical creaturelast 3 are megical creature Link to comment Share on other sites More sharing options...
MujinTengu Posted February 6, 2010 Author Report Share Posted February 6, 2010 0_o right Link to comment Share on other sites More sharing options...
MujinTengu Posted February 6, 2010 Author Report Share Posted February 6, 2010 fixed Megical to Magical O_xsome effects are changed, Cerberus no longer O'Ped....OCG errors mmm...still need help with that...and i need to to change the (-) to a big dot or how that it called....more rate please im really need it... (7)_(7) Link to comment Share on other sites More sharing options...
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