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NEW DARK TRINITY SET!!! PLEASE COMMENT REALLY FREAKING COOL CARDS!!!!


The-Wick!

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[align=center]Hey guys, here i'm going to post my set together with his pack:

 

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[spoiler=N0000 - Dark Trinity Spellcaster]

 

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lore:

When a "Dark Trinity" monster in your side of the field is destroyed, put 1 Trinity Counter on this card. You can remove as many Trinity Counters as you want from this card to heal your Life Points 500 X the number of Counters you removed.

 

 

 

 

[spoiler=N0001 - Dark Trinity Dragon LV1]

 

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lore:

When this card is in your side of the field while "Dark Trinity Dragon LV12" is Summoned, put 1 Armagedom-Counter on it. Once per turn, you can pay 1000 Life Points and destroy this card to Special Summon 1 "Dark Trinity Dragon LV4" or "Dark Trinity Dragon LV6".

 

 

 

 

[spoiler=N0002 - Dark Trinity Dragon LV4]

 

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lore:

When this card is Summoned, put 1 Trinity Counter on any face-up monster on the field. At the End Phase, if you control another "Dark Trinity" monster in your field, Special Summon 1 "Dark Trinity Dragon LV6" from your hand or Deck.

 

 

 

 

[spoiler=N0003 - Dark Trinity Dragon LV6]

 

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lore:

When this card is Summoned, put 2 Trinity Counter on any face-up monster on the field. At the End Phase, if you control another "Dark Trinity" monster in your field and this card has attacked, Special Summon 1 "Dark Trinity Dragon LV9" from your hand or Deck.

 

 

 

 

[spoiler=N0004 - Dark Trinity Dragon LV9]

 

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lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned with the effect of "Dark Trinity Dragon LV6" When this card is Summoned, your opponent can't activate any Trap or Spell card until the end of the turn. When this card is Summoned, put 3 Trinity Counters on 1 face-up monster on the field. At the End Phase, if you control 1 "Dark Trinity Dragon LV4", 1 "Dark Trinity Dragon LV6" and another any "Dark Trinity" monster in your side of the field, Special Summon 1 "Dark Trinity Dragon LV12" in your side of the field.

 

 

 

 

[spoiler=N0005 - Dark Trinity Dragon LV12]

 

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lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Dark Trinity Dragon LV9" This card Summoning cannot be negated. This card is not affected by any card effect. When you Summon this card, put 4 Trinity Counters on any face-up monster on the field. You can remove 12 Trinity Counters from anywhere on the field. If you do that, destroy all cards on the field and in both players hand except for this card. When this card destroys a monster, you can pay 1500 Life Points to add 1 Armagedom Counter to this card. If this card attacks your opponent's Life Points directly while it have 3 or more Armagedom Counters, you win the duel.

 

 

 

 

[spoiler=N0006 - Dark Trinity Fiend]

 

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lore:

This card cannot be Special Summoned. When this card is Normal Summoed, is Set instead. When a monster attack this face-down defense positon card, select 1 monster in the field. If it is an opponent monster, this monster loses 500 ATK points. If it is one of your monster, that monster gains 500 ATK. If this card is destroyed, it is removed from play instead.

 

 

 

 

[spoiler=N0007 - Dark Trinity Ghost]

 

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lore:

Once per turn, you can select 1 face-up monster on the field. That monster loses 200 ATK x for every card in your hand until the end of the turn.

 

 

 

 

[spoiler=N0008 - Dark Trinity Golem]

 

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lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summon from your hand when one of your Spell or Trap cards are destroyed by a card effect. Once per turn, you can add 1 Spell or Trap cards from your Graveyard to your hand, if you activate this effects this turn, this monster cannot declare an attack.

 

 

 

 

[spoiler=N0009 - Dark Trinity Trio: Dalvagus]

 

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[spoiler=N0010 - Dark Trinity Trio: Dinamaldus]

 

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lore:

This card is also treated as an Spellcaster-Type.

 

 

 

 

[spoiler=N0011 - Dark Trinity Trio: Donagou]

 

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[spoiler=N0012 - Dark Trinity Vampire]

 

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lore:

Once per turn, select one card on the field. Discard 1 card from your hand and destroy the selected card. Once per turn, select one face-up monster on the field. Halve the selected monster ATK and this card gains 500 ATK points until the end of the turn.

 

 

 

 

[spoiler=N0013 - Dark Trinity Warrior]

 

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lore:

This card cannot attack your opponent's Life Points directly. When this card is Summoned, put 1 Trinity Counter on this card for every card on the field. Once per turn, you can remove 5 Trinity Counters from this card. If you do that, chose of of this effects:

*This card can attack twice this turn.

*This card can attack your opponent's Life Points directly this turn, however, halve the total damage done.

At your End Phase, remove 2 Trinity Counters from this card. At your End Phase, if you can't remove 2 Trinity Counters from this card, destroy this card.

 

 

 

 

[spoiler=N0014 - Dark Trinity Wolf]

 

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lore:

FLIP: Select 1 monster on the field. Distribute Trinity Counters equal to the selected monster Level among face-up monsters.

 

 

 

 

[spoiler=N0015 - Dark Trinity Worm]

 

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lore:

FLIP: If you control another "Dark Trinity" monster other than "Dark Trinity Worm" in your side of the field, destroy 1 card in your opponent side of the field.

 

 

 

 

[spoiler=N0016 - Dark Armor]

 

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lore:

Once per turn, during your Main Phase, you can equip this card to a "Dark Trinity" monster in your side of the field as an Equip Spell. The monster equiped with this card gain 500 ATK and every time it gains a Trinity-Counter, double de numbers of counters the equiped card would gain. If the equiped monster is going to be destroyed, you can destroy this card instead.

 

 

 

 

[spoiler=N0017 - Shadow Fire Armor]

 

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lore:

Once per turn, you can equip this card to a "Dark Trinity" monster in your side of the field as an Equip Spell. The equiped monster gains 1000 ATK and loses 500 DEF. When the equiped monster is destroyed, you can pay 500 Life Points to negate the Battle and/or card effect and destroy it. If you do that, the equiped monster cannot attack this turn.

 

 

 

 

[spoiler=N0018 - Jazin Aqua Shark Armor]

 

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lore:

Once per turn, you can equip this card to a "Dark Trinity" monster in your side of the field as an Equip Spell. The monster equiped with this card gains 50 ATK and DEF points for every card in your Graveyard. If the monster equipe with this card is destroyed, you can destroy this card instead. When the equiped monster is destroyed, destroy this card.

 

 

 

 

[spoiler=N0019 - Dark Ultimate Aqua Armor]

 

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lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 Union monster from your side of the field. Once per turn, you can equip this card to a "Dark Trinity" monster in your side of the field as an Equip Spell. The monster equiped with this card gains 200 X ATK points for every "Dark Trinity" monster in the Graveyard.

 

 

 

 

[spoiler=N0020 - Dark Trinity Master of Ending]

 

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lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from yor hand by removing from play "Dark Trinity Master of Beginning" in your side of the field. If this card is in face-up position with "Dark Trinity Master of Beginning" in your side of the field and you are with less than 2000 Life Points, you win the game.

 

 

 

 

[spoiler=N0021 - Dark Trinity Master of Beginning (Rarest Card on the Pack)]

 

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lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by removing "Dark Trinity Trio: Dalvagus", "Dark Trinity Trio: Dinamaldus" and "Dark Trinity Trio: Donagou" from the field from play OR with its own effect. Once per turn, you can select 1 card on the field. Destroy that card and it's controller takes 500 Damage. When this card is destroyed by card effects, you can Special Summon it at the End Phase in i'ts owner side of the field. This card control cannot be Switched. When this card is Destroyed by battle, you can pay 1000 Life Points to destroy 1 monster on the field and Special Summon this card in face-up position.

 

 

 

 

[spoiler=N0022 - Dark Trinity Doom Worm of Twinshadow]

 

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lore:

1 "Dark Trinity" monster equiped with an union monster + Dark Trinity Worm.

This card can only be Special Summon from your Extra Deck by removing the monster materials from your side of the field from play.(You do not use "Polimerization".) When this card is going to be Special Summoned this way, you can Set this card instead. When this card is Flip-Summoned you can pay 800 Life Points and discart 1 "Dark Trinity" monster from your hand to chose one of this effects:

*Destroy all Spell and Trap cards in your opponent side of the field.

*Destroy all monster in your opponent side of the field.

 

 

 

 

[spoiler=N0023 - Dark Trinity Fire Golem of Twinshadow]

 

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lore:

"Dark Trinity Golem" + "Shadow Fire Armor" + 1 "Dark Trinity" monster.

This card CAN be Special Summoned from your extra deck by removing the following material form your side of the field from play. If this card is equiped with a Spell, Trap or Union monster card, this card gains 300 ATK and DEF points. Once per turn you can remove 1 card equiped with this card from play. Your opponent loses Life Points equal half of the ATK of this monster.

 

 

 

 

[spoiler=N0024 - Dark Trinity Doom Emblem Dragon of Twinshadow]

 

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lore:

"Dark Trinity Dragon LV12" + "Dark Trinity Master of Beginning".

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your Extra Deck by removing from play the following materials from your side of the field. This card cannot be destroyed by the effect(s) of cards. In your Battle Phase, by removing 10 Trinity Counters from this anywhere in the field, this card can attack your opponent Life Points Directly.

 

 

 

 

[spoiler=N0025 - Dark Trinity Doom Dragon-Beast of Twinshadow]

 

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lore:

Dark Trinity Wolf + Dark Trinity Dragon LV6 + 1 "Dark Trinity" monster with an union monster equiped. This card CAN be Special Summon from your Extra Deck by removing the following materials from your side of the field from play. Once per turn, you can select one monster on the field. This card atribute is now identical to the selected monster atribute. Twice per turn, you can put 1 Trinity Counter in 1 face-up monster on the field.

 

 

 

 

[spoiler=N0026 - Dark Trinity Fire Emblem Dragon of Twinshadow]

 

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lore:

"Dark Trinity Doom Dragon-Beast of Twinshadow" + "Dark Trinity Fire Golem of Twinshadow"

This card cannot be Fusion Summoned. This card can only be Special Summoned from your Extra Deck by removing the following materials from your side of the field from play. This card is not affected by your opponent card effects. This card gains 1000 ATK and DEF points for every card in both Graveyard.(Max ATK and DEF 15000). When this card is destroyed by battle, you lose the game.

 

 

 

 

[spoiler=N0027 - Dark Trinity Death Warrior of Twinshadow]

 

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lore:

"Dark Trinity Master of Ending" + "Dark Trinity Worm" + "Dark Trinity Worm" + 1 Union monster. This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your Extra Deck by removing from play the following materials from your Graveyard. When this card is succefuly Special Summoned, remove from play all the cards in your opponent's Graveyard. Once per turn, remove 3 Trinity-Counters from this card to Special Summon "Dark Trinity Worm" OR "Dark Trinity Wolf" from your removed from play pile or Graveyard.

 

 

 

 

[spoiler=N0028 - Dark Trinity Leader: Darkness of Twinshadow]

 

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lore:

This card cannot be Normal Summoned or Set. This card can only be Ritual Summon with the effect of " Call Of The Darkness Trinity Leader". This card cannot inflict Direct Damage to your opponent with any Spell or Trap cards. This card cannot attack your opponent's Life Points directly. When this card is Ritual Summoned, neither players can activate the effect of cards. This card gains 500 ATK and DEF points for every "Dark Trinity" monster in your graveyard.

 

 

 

 

[spoiler=N0029 - Burst Draw]

 

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lore:

Draw 1 card. If it is a monster with you can Special Summon NOW, Special Summon it. You win Life Points equal the monster ATK and your opponent loses Life Points equal the monster DEF. If it is a Spell, Trap or a monster you cannot Special Summon, you lose 1500 Life Points.

 

 

 

 

[spoiler=N0030 - Dark + Trinity Counter]

 

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lore:

Activate when you have 2 or more "Dark Trinity" monster in your field. Distribute 4 Trinity Counters among face-up monster.

 

 

 

 

[spoiler=N0031 - Call Of The Darkness Trinity Leader]

 

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lore:

This card is used to Ritual Summon "Dark Trinity Leader: Darkness of Twinshadow". You must also tribute: "Dark Trinity Trio: Davalgus", "Dark Trinity Trio: Dinamaldus", "Dark Trinity Trio: Donagou" and +2 "Dark Trinity" monsters from your side of the field.

 

 

 

 

[spoiler=N0032 - Trio Time!]

 

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lore:

Special Summon any "Dark Trinity Trio" monster from your hand or deck in face-up position.

 

 

 

 

[spoiler=N0033 - Skull of Invencibilitie]

 

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lore:

Pay 500 Life Points, Special Summon one "Invencible Skull Token"(Zombie-Type/DARK/0 ATK/ 2000 DEF) in face-up defense position in your side of the field. This token cannot be destroyed by battle.(Damage calculation applied normally.) When the token is destroyed by a card effect, your opponent loses 500 Life Points.

 

 

 

 

[spoiler=N0034 - Rivals Ultimate Battle]

 

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lore:

This card can only be activated during your Battle Phase or your opponent's Battle Phase. This card can only be activated when there is more than 1 monsters in the both sides of the field. Chose one monster on each side, these two monsters gets 400 ATK points X the monster Level. After that, this monsters enter in a battle. The controller of the loser monster lose 1000 Life Points. If was a tie, the two monster are destroyed and the Battle Phase ends. In the end of the turn, destroy all monster cards on the field that entered in that battle.

 

 

 

 

[spoiler=N0035 - Right Back to Dark Heaven]

 

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lore:

 

When a "Dark Trinity" monster in your side of the field is destroyed, draw 2 cards.

 

 

 

 

[spoiler=N0036 - Reborn! The Dark One!]

 

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lore:

Pay 500 Life Points. Special Summon 1 "Dark Trinity" monster from your graveyard to your side of the field in face-up position. This monster cannot be destroyed by battle.(Damage calculation applied normally.)

 

 

 

 

[spoiler=N0037 - Portal to Twinshadow]

 

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lore:

Special Summon up to 3 "Dark Trinity" monster from your deck to your side of the field. Every time 1 of the Summoned monsters is destroyed, you lose 500 Life Points.

 

 

 

 

[spoiler=N0038 - Is It a Defeated Fiend?]

 

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lore:

This activation cannot be negated. When a "Dark Trinity" monster in your side of the field is destroyed, Special Summon 2 monster from your graveyard to your side of the field in face-up attack position.

 

 

 

 

[spoiler=N0039 - Spel of Tributing Fusion]

 

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lore:

Tribute 2 Level 4 Monsters in your side of the field and Special Summon 1 Level 8 or lower Fusion Monster with 4000 ATK or less from your Extra Deck. The Summoned monster effects are negated.

 

 

 

 

[spoiler=N0040 - Darkness Trinity]

 

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lore:

You can only have 1 copy of this card in your Deck. Each of your Standby Phase, pay 1000 Life Points.(This is not Optional.) This card cannot be destroyed by your opponent cards. Once per turn, you can Special Summon 1 Level 4 or lower "Dark Trinity" monster from your hand. As long as this card remains on the field, "Dark Trinity" monsters cannot be destroyed by battle, however, any Battle Damage is Doubled. If you Special Summon any Level 8 or higher "Dark Trinity" monster to your side of the field, you won Life Points equal to the Half of the monster total ATK points. Twice per turn, during your Main Phase 1 or 2, distribute 3 Trinity Counters among face-up monsters on the field.

 

 

 

 

[spoiler=N0041 - Demon Body LV1]

 

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lore:

Equip this card to a "Dark Trinity" monster in your side of the field. The equiped monster gains 1000 DEF points. The equiped monster can attack in Defense Position now. When the monster is destroyed, destroy this card.

 

 

 

 

[spoiler=N0042 - Demon Body LV2]

 

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lore:

You can only activate this card if there is a "Demon Body LV1" face-up in the field. The monster equiped with "Demon Body LV1" gains 1000 ATK and DEF points. The monster cannot be destroyed by battle(Damage calculation applied noramlly). The monster can attack your opponent directly now.

 

 

 

 

[spoiler=N0043 - Dark Trinity Seal]

 

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lore:

Equip this card to a "Dark Trinity" monster in your side of the field. The monster equiped with this card cannot be destroyed by battle and you don't receive any Battle Damage involving that monster. The monster equiped with this card gains 1500 ATK and DEF points. In the 4rd Standby Phase after you activate this card, destroy the equiped monster and this card. When this card is destroyed, both players loses 1000 Life Points.

 

 

 

 

[spoiler=N0044 - Kodoku Pyro Armor]

 

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lore:

Equip this card to a "Dark Trinity" monster in your side of the field equiped with "Shadow Fire Armor". The monster equiped with this card gains 1000 ATK and DEF points. When you activate the effect of "Shadow Fire Armor", halve the Damage you would have taken. You can only have 1 "Kodoku Pyro Armor" in your side of the field.

 

 

 

 

[spoiler=N0045 - Dark Fire Punch]

 

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lore:

Activate this card when a "Dark Trinity" monster enters in a battle. This monster gains 1000 ATK points until the end of the Battle Phase. Any Battle Damage done to either players involving that monster is doubled.

 

 

 

 

[spoiler=N0046 - Break Time!]

 

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lore:

Activate during your opponent's turn. Your monsters cannot be selected as an attack target and your opponent can't attack you directly this turn. Skip your next Draw Phase.

 

 

 

 

[spoiler=N0047 - Damaged Member]

 

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lore:

When this card is activated, equip it to a "Dark Trinity" monster in the field. When this monster is selected as an attack target, double the monster original ATK until the end of the battle. When the monster is destroyed, destroy this card. When this card is destroyed, DO NOT destroy the monster.

 

 

 

 

[spoiler=N0048 - Dark Trinity Overload]

 

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lore:

Activate this card when your opponent uses one Spell card with targets a "Dark Trinity" monster. Negate the effect and destroy the Spell card. Your opponent loses 100 Life Points for each card in both players Graveyard.

 

 

 

 

[spoiler=N0049 - Envoy of Destruction]

 

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lore:

Activate this card when you have a "Dark Trinity Master of Beginning" and "Dark Trinity Master of Ending". Pay 5000 Life Points. Your opponent remove all his/her Deck from play.

 

 

 

 

[spoiler=N0050 - Exploding Trinity]

 

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lore:

Remove 2 Trinity Counters from anywhere on the field. Destroy 1 card your opponent control.

 

 

 

 

[spoiler=N0051 - Here I am!]

 

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lore:

Activate this card when you Special Summon a "Dark Trinity" monster from your Graveyard. This monster original ATK is doubled until the End Turn and any Battle Damage involving that monster is Doubled.

 

 

 

 

[spoiler=N0052 - Minor Destruction]

 

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lore:

Tribute 1 Level 3 or lower monster on your side of the field. Remove from play 2 Level 4 or higher monster from your opponent side of the field.

 

 

 

 

[spoiler=N0053 - Who's Bad?]

 

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lore:

Activate this card when "Dark Trinity Dragon LV4" or "Dark Trinity Dragon LV6" is selected as an attack target. Special Summon a monster from your hand or Deck that is written in the card text of the attacked monster, ignoring any and all Summoning conditions.

 

 

 

 

[spoiler=N0054 - Trio Power UP!]

 

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lore:

When this card is activated, equip it to a "Dark Trinity Trio: Dalvagus", "Dark Trinity Trio: Dinamaldus" OR "Dark Trinity Trio: Donagou". The equiped monster gain 2000 ATK points and 2000 DEF points. When the monster or this card is destroyed, you lose 1500 Life Points.

 

 

 

 

[spoiler=N0055 - The Last Equiped Dark]

 

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lore:

Equip this card to a "Dark Trinity" monster or "Dark Trinity Master of Beginning". When this card is equiped with a "Dark Trinity" monster, double the monster original ATK and DEF points. When this card is equiped with "Dark Trinity Master of Beginnig",once per turn, you can destroy every card on the field except the equiped monster and this card. Your opponent lose 200 Life Points X the number of cards that were destroyed. At the end of the 3rd Turn this card was activated, destroy this card and you lose 2000 Life Points.

 

 

 

 

[spoiler=N0056 - The Lost Dragon]

 

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lore:

Activate this card when you receive 2000 Damage or more. Search for your Deck a Level 8 or lower Dragon-Type monster. Special Summon that monster in your side of the field ignoring any and all Summoning conditions.

 

 

 

 

[spoiler=N0057 - Tribute for The Right Guy]

 

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lore:

Send 4 monster from your field to the graveyard. Special Summon "Dark Trinity Master of Beginnig" from your hand or deck in face-up attack position ignoring any and all Summonig conditions.

 

 

 

 

[spoiler=N0058 - Trinity Saw]

 

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lore:

Pay 350 Life Points each of your Standby Phases (This is not opcional). Any "Dark Trinity" monsters you control cannot enter in a battle. Once per turn, destroy 1 of your opponent monsters and your opponent loses 100 Life Points.

 

 

 

 

[spoiler=N0059 - Surrender]

 

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lore:

Activate when your opponent select one of your monsters an an attack target. Destroy the targeted monster and the attacking monster.

 

 

 

 

[spoiler=N0060 - Rose Magic]

 

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lore:

Negate the effect of a card and destroy it. If this card was in a chain, you can destroy cards in your opponent side of the field up to the chain number.

 

 

 

 

Special Thansk: JazinKay(for the images),Google(images) and Ⓖⓔⓕⓗⓧ Ⓣⓗⓔ Ⓘⓝⓕⓔⓒⓣⓔⓓ for the incredible booster image =D

 

Well guys that's it, my booster pack and Set, i made with a lot of love som PLEASE even if you don't want to comment, COMMENT!!!.

Rate/Hate/Love/Comment, PLEASE!!!!

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