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✕ fαяιs☠ ✕ Anti - Crystal Beast Card


Lefty

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[align=center] Let's face it, Crystal Beasts are too strong, 1 wit it becoming a continuous Spell card and how its a bit easy to summon them, i personally love Crystal Beast cause i have my own deck of it, and some people moan and stuff when i duel against them with my deck, so i thought of an Anti Crystal Beast card.

 

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Luko, Invader of the Crystal Kingdom

Machine / Level 9 / LIGHT / ATK 2800 DEF 1400

**Effect**

When this card is Summoned successfully, select 1 monster on your side of the field and destroy it. This card gains ATK and DEF equal to half on the destroyed monster, until the End Phase. During each your Standby Phase 1, select 1 Continuous Spell card on the field, and remove it from play. If there is no Continuous Spell cards on the field, you lose 500 Life Points. This card loses 500 ATK for every card removed from play from this card's effect. When a monster is Special Summoned on the field, send the monster to the bottom of the owner's Deck and the owner gains Life Points equal to the monster's ATK.

Image Credit: Jazin Kay

Border Credit: Leo

Rate/Hate/Comment, Whatever.[/align]

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summoned should be Summoned

 

at 3400 atk, it has enough for a lv9 already. No need to boost it even higher, not to mention you didn't say the atk boost is a temporary one

 

yes it does lose atk power, but that's only when the continuous spell card gets removed from play.

 

So what happens if there's no continuous spell card to remove from play?

 

8/10

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This card would be absolutely Forbidden. Not because of it's CB-destroying tactics (since "Crystal Beasts" aren't that great. They're quite easy to beat on nowadays), but because it gets rid of ALL SPECIAL SUMMONS. Seriously, that's an enormous roadblock for the meta. Focusing on this guy and mill makes taking down an LS Deck easy. Add that to the fact that he's an insane beater (and perfectly able to defend himself if you don't attack). All you have to do is pay 500 LP per turn.

 

btw, the picture makes it look like he's CB-support, which kind of conflicts with the whole idea. But visuals are decent.

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ALSO:

This card would be absolutely Forbidden. Not because of it's CB-destroying tactics (since "Crystal Beasts" aren't that great. They're quite easy to beat on nowadays)' date=' but because it gets rid of ALL SPECIAL SUMMONS. Seriously, that's an enormous roadblock for the meta. Focusing on this guy and mill makes taking down an LS Deck easy. Add that to the fact that he's an insane beater (and perfectly able to defend himself if you don't attack). All you have to do is pay 500 LP per turn.

[/quote']

 

Vanities Fiend/Ruler.

Oppression.

Djinn.

Your point is invalid, but it does bring up the fact that this isn't even effective against CBs, which should put things into their backzones far quicker than this removes them, it's better as being an oppression card. Which is good because:

 

ANTI-"x" cards are degenerate card design and should be avoided at all cost. Their creation is bad for the game and you should instead try to work on viable side-Deck material such as Kycoo or Rai-Oh against modern Decks.

 

Luckily for you, this card is too ineffective against CBs to fall into being an "ANTI-"x"" card.

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Luko, Invader of the Crystal Kingdom

 

I read it again. In my country, Luko means crazy. Name looks solid though.

 

OCG FIX:

When this card is Summon, you can destroy 1 monster you control. This card gains ATK and DEF equal to half of the destroyed monster's ATK and DEF until the End Phase. During each your Standby Phases, remove from play 1 Continuous Spell Card on the field. If you cannot, take 500 damage. This card loses 500 ATK for each card removed by this effect. When a monster is Special Summoned, return that monster to the bottom of its controller's Deck and its controller gains Life Points equal to that monster's ATK.

 

Its last effect is abusive but it also affects you making it a double edged effect. Its still lacking some synergy with its other effects.

 

8.6/10

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Vanties never are used.

Oppression and Djinn? -*laughs*- learn the meta...

 

Thank you for proving my point. This wouldn't be used either.

 

You also proved you're an idiot since Oppression is showing up in tourney-level Decks and Djinns are the focus of any modern Deck using Rituals (few, I'll admit.)

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Vanties never are used.

Oppression and Djinn? -*laughs*- learn the meta...

 

Thank you for proving my point. This wouldn't be used either.

 

You also proved you're an idiot since Oppression is showing up in tourney-level Decks and Djinns are the focus of any modern Deck using Rituals (few' date=' I'll admit.)

[/quote']

 

Indeed.

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This card would be absolutely Forbidden. Not because of it's CB-destroying tactics (since "Crystal Beasts" aren't that great. They're quite easy to beat on nowadays)' date=' but because it gets rid of ALL SPECIAL SUMMONS. Seriously, that's an enormous roadblock for the meta. Focusing on this guy and mill makes taking down an LS Deck easy. Add that to the fact that he's an insane beater (and perfectly able to defend himself if you don't attack). All you have to do is pay 500 LP per turn.

[/quote']

 

Oppression outclasses this by a mile and it isn't forbidden.

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Vanties never are used.

Oppression and Djinn? -*laughs*- learn the meta...

 

Thank you for proving my point. This wouldn't be used either.

 

You also proved you're an idiot since Oppression is showing up in tourney-level Decks and Djinns are the focus of any modern Deck using Rituals (few' date=' I'll admit.)

[/quote']

 

Indeed.

 

Find me a decklist that's oppression, and I'll find you 3 that did better.

 

Djinns are still Ritual-focused. Meaning slow. Meaning dead.

 

and I'm pretty sure Zombie-intensive decks are tourney-level.

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Vanties never are used.

Oppression and Djinn? -*laughs*- learn the meta...

 

Thank you for proving my point. This wouldn't be used either.

 

You also proved you're an idiot since Oppression is showing up in tourney-level Decks and Djinns are the focus of any modern Deck using Rituals (few' date=' I'll admit.)

[/quote']

 

Indeed.

 

Find me a decklist that's oppression, and I'll find you 3 that did better.

 

Djinns are still Ritual-focused. Meaning slow. Meaning dead.

 

and I'm pretty sure Zombie-intensive decks are tourney-level.

 

Pretty much all modern Blackwing Decks us Oppression as well as quite a few other competitive Decks. Can't be asked to go find a Decklist.

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Not gonna take up space w/the reply stuff...

 

@"-Griffin": But the modern Blackwing Oppression Deck has been topped by many other Decks. I skimmed SJC Los Angeles (the recent one) and found 2 Oppression Decks (I'm pretty sure) out of the top 16-- a GB Deck and a BW Deck. Neither deck made it to the top 8.

 

That makes for 3 different builds (the top 8 were variations on Zombies, Zombiesworn, and Twilight) that top out oppression of any kind, really.

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Not gonna take up space w/the reply stuff...

 

@"-Griffin": But the modern Blackwing Oppression Deck has been topped by many other Decks. I skimmed SJC Los Angeles (the recent one) and found 2 Oppression Decks (I'm pretty sure) out of the top 16-- a GB Deck and a BW Deck. Neither deck made it to the top 8.

 

That makes for 3 different builds (the top 8 were variations on Zombies' date=' Zombiesworn, and Twilight) that top out oppression of any kind, really.

[/quote']

 

When Oppression makes it into the top 16 at an SJC, you kinda invalidate any point about it being unused/weak. Considering balance around here is to be based on tier 2-3, Oppression might even be considered OP'd for balance in realistic, going by what you have given.

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