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Phantasy Star Online - Sinow Series


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Keep up PSO series?  

1 member has voted

  1. 1. Keep up PSO series?

    • Yes
      3
    • No
      0
    • Maybe, but no more Sinows, ok?
      1


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OCG corrected.

Zoa: As long as this card is face-up on the field, your opponent cannot select another "Sinow" monster you control as an attack target.

Zele: Once per turn, you can return 1 "Sinow" monster in your Graveyard to your Deck. If you use this effect, this card gains 500 ATK.

Berill: Once per turn, you can pay 1000 Life Points to destroy 1 card on the field. If you use this effect, this card cannot declare an attack this turn.

Spigell: As long as this card is face-up on the field, you can negate the effects of Spell, Trap, and Monster Cards that designate "Sinow" monsters you control.

Beat: This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Machine-Type Synchro Monster. Once per turn, you can pay 500 Life Points to return 1 card on the field to the owner's hand.

Gold: This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Machine-Type Synchro Monster. Once per turn, you can reveal the top card of your opponent's Deck. If it is a Monster Card, send it to the Graveyard.

Blue: "Sinow Beat" + 1 or more non-Tuner Monsters.

This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent, you can pay 1000 Life Points to select and activate 1 of these effects.

- Destroy all Monster Cards your opponent controls.

- Destroy all Spell and Trap Cards you opponent controls.

Red: "Sinow Gold" + 1 or more non-Tuner Monsters.

During your Standby Phase, this card gains 200 ATK for each other "Sinow" monster on the field and in either player's Graveyard. If this card is destroyed by a card effect, Special Summon 1 "Sinow" monster from your hand or Graveyard.

Swift Back-Stab: Activate only when a face-up "Sinow" monster you control is selected as an attack target. Decrease the ATK of the attacking monster by half of the ATK of 1 "Sinow" monster you control.

Weapon Defense Break: While this card is face-up on the field, "Sinow" monsters cannot be destroyed by the effects of Trap Cards. When a "Sinow" monster attacks, negate the effects of all other face-up Trap Cards.

Knock Out: Negate the effect of a Spell, Trap, or Monster Card that designates 1 "Sinow" monster you control. Special Summon 1 Level 4 "Sinow" monster from your Graveyard.

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