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Duel of Fate - Yankeefan


Yankee

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Hello all,

I'm making my return official with my newest game changing card. I hope you all enjoy "Duel of Fate"

 

 

[align=center][spoiler=Duel of Fate]25511a.jpg

 

[spoiler=Effect]This card cannot be activated if your opponent controls less face-up monsters than you do. When this card is activated, each player removes from play face-down the top 6 cards of their Deck. Monsters cannot attack players directly. Both players can only attack with 1 monster during their respective Battle Phases. When a monster attacks, if the attack target is not destroyed by battle, destroy the attacking monster. If a monster is attacked but not destroyed, it loses ATK if in Attack Position or DEF if in Defense Position equal to the ATK of the attacking monster. When a monster is destroyed by battle, its owner's opponent can randomly add 1 of their cards removed from play by this card's effect to their hand. If a player controls no monsters, they lose the duel. If a player moves all cards removed from play by this card's effect to their hand, they win the duel.

 

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Thank you very much for looking,

Please remember to rate and comment.

 

Cheers,

Yankeefan ^_\\\

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I like the way it completely changes battle rules....

However since monsters can easily be destroyed, 6 cards to win are very few.... Perhaps you should increase the face-down removed from play cards, each time a player attacks and his monster is destoyed, as a penalty, or something like that....

 

I'll say 7/10

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No, lol!

This way, you have to think about attacking more!

 

Now you can sacrafice your monster, and give your opponent another step to victory in an attempt to take out his big monster.

So, I can use two 1600's to take out a BEWD, and my opponent would still get one of the rfp cards, making it, well..more thought goes into the move..XD

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No' date=' lol!

This way, you have to think about attacking more!

 

Now you can sacrafice your monster, and give your opponent another step to victory in an attempt to take out his big monster.

So, I can use two 1600's to take out a BEWD, and my opponent would still get one of the rfp cards, making it, well..more thought goes into the move..XD

[/quote']

 

mmm your right..... 8/10 :P

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No' date=' lol!

This way, you have to think about attacking more!

 

Now you can sacrafice your monster, and give your opponent another step to victory in an attempt to take out his big monster.

So, I can use two 1600's to take out a BEWD, and my opponent would still get one of the rfp cards, making it, well..more thought goes into the move..XD

[/quote']

 

mmm your right..... 8/10 :P

 

Thank you very much ^_\\\

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Well, as the cards says: If you control no monsters, you lose the Duel

 

Example:

 

ME: 1 monster/2500 ATK

OPPONENT: 1 monster/2000 ATK

ME: attacks and destroy the monster

OPPONENT: Controls no monsters.

ME: WIN ?

 

OR

 

ME: Activate this card while I have 1 monster and my opponent don't

OPPONENT: I lost ? =/

ME: Eeeeh... I think so. :/

 

eeeh... lol.

 

I don't get the point of this card.

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This a very epic card but can fail you regardless unless you have a unkillable by battle monster like Spirit Reaper or Marshmallon. This card has a very unique effect with loads of twists and turns to help and backfire your own fate in the fuel. 9/10

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  • 2 weeks later...
Guest Random Dude

9/10

completely changes the duel. Can be used with Wall of Revealing Light to completely screw your opponents.

and do that thread you were talking about, it looks like a really good idea.

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