Ayasato-chan Posted February 11, 2010 Report Share Posted February 11, 2010 In a world in the distant future... mankind has all but died out, due to the nuclear warfare between rivaling nations. Out of the ashes of the dying civilization rose the Deathbound. These machines exist for one purpose... to kill anything in their way. Even if they're destroyed... they will get you. Increase the ATK and DEF of each face-up "Deathbound" monster by 300 for each Machine-Type monster removed from play. When your opponent declares an attack on a face-up "Deathbound" monster, you can pay 500 Life Points to negate the attack. If this card would be destroyed by an opponent's card effect, you can remove 1 Machine-Type monster in your hand from play to negate the effect. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 Machine-Type monsters from in your hand from play. This card's Attribute is also treated as FIRE. During your End Phase, if this card is the only Machine-Type monster on your field, remove it from play. During your Standby Phase, while this card is in the Removed from Play Zone, you can discard 1 DARK or FIRE monster from your hand. Call a monster Attribute (FIRE, WATER, EARTH, WIND, LIGHT, or DARK). Destroy each face-up monster with the selected Attribute. Inflict damage to your opponent's Life Points equal to the number of cards destroyed by this effect x 400. This card can only be activated while you control 2 or more "Deathbound" monsters. During your Standby Phase, you can discard 1 Machine-Type monster from your hand. Inflict damage to your opponent's Life Points equal to the Level of the discarded monster x 400. If the monster discarded was a "Deathbound" monster, remove it from play instead. This card can be Special Summoned by removing 1 Machine-Type monster in your hand from play. If this card is Special Summoned by this effect, increase the ATK of this card by 400 for each Machine-Type monster removed from play. During your Standby Phase, if this card exists in the Removed from Play Zone, you can add 1 "Deathbound" monster from your Deck to your hand. This card can be Special Summoned by removing 1 Machine-Type monster you control from play. If this card is Special Summoned by this effect, this card gains the following effect: This card can attack each face-up monster on your opponent's field. This card cannot attack your opponent directly. During your Standby Phase, if this card exists in the Removed from Play Zone, decrease the ATK of each face-up monster on your opponent's field by 200 for each Machine-Type monster removed from play. This card can be Special Summoned by removing 1 Machine-Type monster you control from play. If this card is Special Summoned by this effect, draw a card. If the card drawn is a monster card, remove them from play. Inflict direct damage to your opponent's Life Points equal to the Level of the monster removed from play x 200. During your Standby Phase, if this card exists in the Removed from Play Zone, you can pay 500 Life Points to destroy 1 face-up monster card on your opponent's field. This card cannot be Special Summoned. Monsters used to Tribute Summon this card are removed from play. When this card is Summoned, you can discard 1 Machine-Type monster in your hand to destroy 1 face-down card in your opponent's Spell & Trap Card Zone. If this card exists in the Removed from Play Zone, each face-up "Deathbound" monster you control are not affected by Spell Cards. "Deathbound Synchron" + 2 or more non-Tuner Machine-Type MonstersWhen this card is Synchro Summoned successfully, remove each face-up card on the field from play, except this card. Inflict direct damage to your opponent's Life Points equal to the number of cards removed from play by this effect x 300. The ATK and DEF of this card is equal to the number of Machine-Type monsters removed from play x 500. When this card is Summoned, you can add 1 Level 2 or lower Machine-Type monster from your Deck to your hand. During your Standby Phase, you can remove 1 Machine-Type monster from play to decrease the Level of 1 face-up monster you control (except "Deathbound Synchron"). If this card is used to Synchro Summon a Machine-Type monster, remove this card from play instead. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 3 face-up Machine-Type monsters on your field from play. When this card is Special Summoned, you can remove the top 3 cards of your Deck from play. For each Machine-Type monster removed from play by this card's effect, inflict direct damage to your opponent's Life Points equal to the combined ATK of the monsters removed from play. During your Standby Phase, for each "Deathbound" card removed from play, increase the ATK of this card by 400. During your Battle Phase, this card can attack your opponent's Life Points directly. This card's ATK is halved during the Damage Step when this effect is activated. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 Machine-Type monsters in your Deck from play. This card can attack each face-up monster on your opponent's field. Any Battle Damage inflicted to your opponent is reduced to 0 in a battle with this card. During your Standby Phase, if this card exists in the Removed from Play Zone, increase the ATK of each face-up "Deathbound" monster by 200 for each unoccupied Monster Card Zone on your field. This card can be Special Summoned from your hand by removing 1 Machine-Type monster in your hand from play. If this card is Special Summoned by this effect, you can pay 1000 Life Points. Increase the ATK of this card by 300 for each face-up monster your opponent controls. If this card exists in the Removed from Play Zone, "Deathbound" monsters you control cannot be destroyed by battle. "Deathbound Micron" + 2 or more non-Tuner Machine-Type monstersWhen this card is Synchro Summoned successfully, you can add 2 Level 4 or lower monsters that were removed from play to your hand. During your opponent's Battle Phase, you can pay 500 Life Points to switch the attack target of one of your opponent's monsters to this card. If this effect is activated, this card is switched into Defense Position. This card can be Special Summoned by removing 2 Machine-Type monsters in your hand from play. If this card is Special Summoned by this effect, increase the ATK of this card by 300 for each Machine-Type monster you control. If this card exists in the Removed from Play Zone, "Deathbound" monsters are unaffected by Trap Cards. This card can be Special Summoned by removing 1 Machine-Type monster in your Deck from play. If this card is Special Summoned by this effect, inflict direct damage equal to the Level of the monster removed from play x 400. During your Draw Phase, if this card exists in the Removed from Play Zone, you can draw an additional card. This card can be Special Summoned by removing 1 Machine-Type monster in your hand from play. If this card is Special Summoned by this effect, you can destoy 1 card in your opponent's Spell & Trap Card Zone. During your Standby Phase, if this card exists in the Removed from Play Zone, you can pay 500 Life Points to make your opponent discard 1 card at random. This card cannot be Special Summoned. When this card is Summoned, you can remove 1 Machine-Type monster in your Graveyard from play. If this card exists in the Removed from Play Zone, "Deathbound" monsters are unaffected by Monster Effects. This card cannot be Special Summoned. When this card is Summoned, you can add 1 Level 3 or lower monster from you Deck to your hand. If this card is used to Synchro Summon a Machine-Type monster, remove this card from play instead. During your Standby Phase, if this card exists in the Removed from Play Zone, you can pay 500 Life Points to add 1 "Deathbound" monster that was removed from play to your hand. "Deathbound Voyager" + 2 or more non-Tuner Machine-Type monstersThis card can only be Synchro Summoned. When this card is Synchro Summoned successfully, you can pay 2000 Life Points to remove every card on the field from play, except this card. Inflict direct damage equal to the number of cards destroyed by this effect x 600. During your Battle Phase, if this card is the only monster you control, you can attack your opponent's Life Points directly. The ATK of this card is halved during the Damage Step only. As long as this card remains face-up on the field, "Deathbound" Monster Effects that require you to pay Life Points are reduced to 0. Your opponent can attack you directly once per turn, during their Battle Phase. This card cannot be Special Summoned. When this card is Summoned, you can pay 500 Life Points to look at the top 3 cards of your opponent's Deck and rearrange them in any order. During your Draw Phase, if this card exists in the Removed from Play Zone and there are no cards in your Deck, you can pay 1000 Life Points to add each card removed from play to your Deck. 1 "Deathbound" Tuner monster + 2 or more non-Tuner Machine-Type monstershis card is also treated as a Machine-Type monster. When this card is Synchro Summoned successfully, you can discard any number of Machine-Type monsters from your hand. Increase the ATK of this card by 300 for each card discarded by this effect. During your Standby Phase, you can pay 500 Life Points to remove 1 Machine-Type monster in your Graveyard from play. This card can be Special Summoned by removing 1 Machine-Type monster from play. If this card is Special Summoned by this effect, select 1 face-up monster on your opponent's field. Increase the ATK of this card by half the ATK of the selected monster. During your Standby Phase, if this card exists in the Removed from Play Zone, you can select 1 face-up "Deathbound" monster you control. The selected monster can attack twice in the same Battle Phase. This card can be Special Summoned from your hand by removing 1 Machine-Type monster in your hand from play. If this card is Special Summoned by this effect, inflict 400 points of damage to your opponent's Life Points for each Machine-Type monster you control. During your Standby Phase, if this card exists in the Removed from Play Zone, you can add 1 Level 4 or lower Tuner monster from your Deck to your hand. This card cannot be Special Summoned. When this card is Normal Summoned, you can add 1 "Deathbound Voyager" from your Deck or Graveyard to your hand. During your Standby Phase, if this card exists in the Removed from Play Zone, you can increase or decrease the Level of 1 face-up "Deathbound" monster you control by 1. This card can only be equipped to "Deathbound" monsters. Increase the equipped monster's ATK by 1000. The equipped monster can attack each monster on your opponent's field once. Inflict damage to your opponent's Life Points equal to the number of monsters destroyed by the equipped monster x 400. During your End Phase, decrease the ATK of the equipped monster by 500. When the ATK of the equipped monster reaches 0, destroy this card and remove the equipped monster from play. This card cannot be Special Summoned. When this card is Summoned, you can add 1 "Deathbound" Spell Card from your Deck to your hand. During your Standby Phase, if this card exists in the Removed from Play Zone, you can send the top 2 cards of your Deck to the Graveyard to skip your opponent's next Draw Phase. "Deathbound King" + "Deathbound Queen" + "Deathbound Jack" + "Deathbound Fortress" + "Deathbound Dragon"A Fusion Summon of this card can only be conducted with the above Fusion-Material Monsters. When this card is successfully Fusion Summoned, inflict damage to your opponent's Life Points equal to the number of Machine-Type monsters removed from play x 700. During your Standby Phase, you can remove 1 "Deathbound" monster in your Deck from play. When this card is removed from the field, you can Special Summon 1 "Deathbound" monster from your Graveyard in face-up Attack Position. This card can be Special Summoned by removing 1 Machine-Type monster in your hand from play. If this card is Special Summoned by this effect, you can Summon 1 "Constructor Token" (Machine-Type / DARK / Level 3 / ATK 600 / DEF 600) on your field. During your Standby Phase, if this card exists in the Removed from Play Zone, you can pay 500 Life Points to Special Summon 1 "Deathbound" monster in your Graveyard in face-up Attack Position. This card cannot be Special Summoned. Monsters that are used to Tribute Summon this card are removed from play. When this card is Summoned, increase the ATK of each face-up Machine-Type monster on your field by 200 for each "Deathbound" monster removed from play. During your Standby Phase, if this card exists in the Removed from Play Zone, you can Tribute 1 face-up Machine-Type monster you control. Inflict damage to your opponent's Life Points equal to the Level of the Tributed monster x 200. This card can be Special Summoned by removing 1 Machine-Type monster in your Graveyard from play. If this card is Special Summoned by this effect, you can add 1 "Deathbound" Trap Card from your Deck to your hand. During your opponent's Draw Phase, if this card exists in the Removed from Play Zone, you can pay 500 Life Points. If your opponent draws a monster card, inflict damage equal to the level of the drawn monster x 200. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 3 Machine-Type monsters in your hand from play. When this card is Special Summoned, increase the ATK of this card by 400 for each Machine-Type monster removed from play. During your Battle Phase, you can remove 1 face-up "Deathbound" monster you control to increase the ATK of this card by 1000 until the End Phase. When this card is removed from play, you can add 1 "Deathbound Queen" from your Deck or Graveyard to your hand. [spoiler=Art Credits]Cards taken from (http://images.google.com/images?sourceid=navclient&oq=&rlz=1T4TSNA_enUS358US358&q=mecha%20art&um=1&ie=UTF-8&sa=N&hl=en&tab=wi) Link to comment Share on other sites More sharing options...
T-6 Posted February 11, 2010 Report Share Posted February 11, 2010 the field spell's self protection effect should weaken it not make is stronger. Try returning a removed from play Machine to the Graveyard or deck Link to comment Share on other sites More sharing options...
Ayasato-chan Posted February 11, 2010 Author Report Share Posted February 11, 2010 The removed from play effect is to support the other effects for the set. But I'll take your advice into consideration. Link to comment Share on other sites More sharing options...
Zeaux Posted February 11, 2010 Report Share Posted February 11, 2010 I am not a fan of the pictures. But since they fit with theme it's okay. Some of the monsters have a too long effect, and this is bad. Make the card unrealistic, and in most cases, simplicity is the best. Some of the effect is almost impossible to understand. Example: You can Special Summon this card by removing... (Special Summon from where?) Whatever, they can work pretty well if you have a good hand. As I can see, most of them can be Special Summoned by removing a Machine monster in your hand from play, and gaining advantage of it. Good, but I think you need add some card that help you to Draw that monsters, because they will be easily removed from your hand, leaving you with a bad hand, and your monsters removed from play. You need also add a card that can bring them back to your hand from your Removed From Play Zone. Only over powered card I can see now, is "Guardna". Since is not that hard to remove a Machine monster from play with this card, maybe at the first turn you will have this card removed from play, and your monsters gain immunity from all Spell Cards your opponent activate. Keep going, I with a felling that this could be a good Set. Just try to improve your OCG and use better pictures next time. Hope I helped you. Link to comment Share on other sites More sharing options...
Ayasato-chan Posted February 11, 2010 Author Report Share Posted February 11, 2010 Thanks for the feedback! (sent you a reply). Anyone else? Link to comment Share on other sites More sharing options...
Ayasato-chan Posted February 12, 2010 Author Report Share Posted February 12, 2010 I added 4 new cards! Enjoy and rate! Link to comment Share on other sites More sharing options...
Ayasato-chan Posted February 12, 2010 Author Report Share Posted February 12, 2010 Massive bumpage: SET IS FINISHED! ^-^ Any comments? Link to comment Share on other sites More sharing options...
Ayasato-chan Posted February 12, 2010 Author Report Share Posted February 12, 2010 Bumpity bump bump. Really? Not one person? T_T Sad. Aya is sad. Link to comment Share on other sites More sharing options...
Ayasato-chan Posted February 12, 2010 Author Report Share Posted February 12, 2010 Bump again. Link to comment Share on other sites More sharing options...
nabby101 Posted February 12, 2010 Report Share Posted February 12, 2010 As said above, Guardna is pretty powerful, and if you get Annihilator out...Anyway, I think that getting the Lv.7 Synchro Destructor with a Lv.3 and two other monsters is kinda hard, maybe you could make it the Lv.3 Synchron + 1 or more?I think you need more drawpower for these guys though, since most of them gain their effects from removing from play deathbounds in your hand. Maybe something like destiny draw. Remove from play a deathbound and draw 2 cards or something. IDK, up to you.Anyway, other than that good set. Link to comment Share on other sites More sharing options...
Ayasato-chan Posted February 12, 2010 Author Report Share Posted February 12, 2010 As said above' date=' Guardna is pretty powerful, and if you get Annihilator out...Anyway, I think that getting the Lv.7 Synchro Destructor with a Lv.3 and two other monsters is kinda hard, maybe you could make it the Lv.3 Synchron + 1 or more?I think you need more drawpower for these guys though, since most of them gain their effects from removing from play deathbounds in your hand. Maybe something like destiny draw. Remove from play a deathbound and draw 2 cards or something. IDK, up to you.Anyway, other than that good set.[/quote'] Noted. I'll work on that soon enough, but I SO appreciate the comment. ^-^ Thanks nabby-kun. Link to comment Share on other sites More sharing options...
FSBolthof Posted February 12, 2010 Report Share Posted February 12, 2010 The pictures are just perfect and they represent the them perfectly. The only thing I would suggest is that it is way to easy to summon such a powerfull monster by removing cards from play. Somewhere there should be a negative side effect for this all. Besides that 9/10 Link to comment Share on other sites More sharing options...
Ayasato-chan Posted February 12, 2010 Author Report Share Posted February 12, 2010 The pictures are just perfect and they represent the them perfectly. The only thing I would suggest is that it is way to easy to summon such a powerfull monster by removing cards from play. Somewhere there should be a negative side effect for this all. Besides that 9/10 Thanks for the compliments... as for removing cards from play... that's the point. Most of these cards wouldn't have their effects if they couldn't be removed from play or Normal Summoned. ^-^ Link to comment Share on other sites More sharing options...
Ayasato-chan Posted February 12, 2010 Author Report Share Posted February 12, 2010 Bump added 2 new cards! Link to comment Share on other sites More sharing options...
Rusty Shovel Posted February 12, 2010 Report Share Posted February 12, 2010 Lol. Tanker is an WH40K Dreadnought xD. Link to comment Share on other sites More sharing options...
Ayasato-chan Posted February 12, 2010 Author Report Share Posted February 12, 2010 Yeah... insane robotic killer pics were rare (with backgrounds anyway.) Update: Added last card to the set, may expand if given more ratings/comments. Link to comment Share on other sites More sharing options...
Ayasato-chan Posted February 13, 2010 Author Report Share Posted February 13, 2010 Bump. Added a Dark Synchro and Spell. :D Link to comment Share on other sites More sharing options...
Ayasato-chan Posted February 13, 2010 Author Report Share Posted February 13, 2010 Bump again. Really? No new comments? Link to comment Share on other sites More sharing options...
Ayasato-chan Posted February 14, 2010 Author Report Share Posted February 14, 2010 Bump and an update: Added 9 New Cards! Please rate and comment!!! Link to comment Share on other sites More sharing options...
Ayasato-chan Posted February 14, 2010 Author Report Share Posted February 14, 2010 Update: Set is finished for now... And only 5 comments/rates in the process... that is very discouraging people... At the very least say something to make them better, I WELCOME criticism! It helps make a beter card maker out of me (at least I hope to think so.) So please comment/rate!!!! Link to comment Share on other sites More sharing options...
emperor 217 Posted February 14, 2010 Report Share Posted February 14, 2010 10/10 AWESOME Link to comment Share on other sites More sharing options...
Ayasato-chan Posted February 14, 2010 Author Report Share Posted February 14, 2010 10/10 AWESOME Thank YOU! Even if it is just a rating' date=' I welcome it after this thread's starvation of replies... ^-^[hr']Bump for the night. T_T Link to comment Share on other sites More sharing options...
Ayasato-chan Posted February 14, 2010 Author Report Share Posted February 14, 2010 Bump. Added Booster image. Link to comment Share on other sites More sharing options...
legendhiro Posted February 14, 2010 Report Share Posted February 14, 2010 haven't gotten to read them all yet, but i will. from what i can tell, the pics are perfect, all similar yet with variety enough to make them interesting, and the effects are complex while not over complex and work well together. very nice. Link to comment Share on other sites More sharing options...
Ayasato-chan Posted February 14, 2010 Author Report Share Posted February 14, 2010 Ah... I can always count on you Hiro-kun. ^-^ Now a few more replies, and I can count this thread as a success. Link to comment Share on other sites More sharing options...
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