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Druid of the Blazing Inferno


Favela

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Very situational card IMO, really all depends on how many cards are on the field, if there's a low amount, basically useless, if high, it's deadly.Hope you guys like it :). Comments/ratings please :). Image Credit: ~Krimsonblood on deviantART.

 

Druid of the Blazing Inferno

Druid of the Blazing Inferno

 

druidblazing.png

 

Effect: This card can be Special Summoned from your hand or Deck by removing from play 2 FIRE monsters from your field. As long as this card remains face-up on the field, all monsters are treated as FIRE monsters. This card's ATK is equal to the number of FIRE monsters on the field (excluding this card) x350. When this card is destroyed, draw cards equal to the number of FIRE monsters on the field.

Effect: This card can be Special Summoned from your hand or Deck by removing from play 2 FIRE monsters from your field. As long as this card remains face-up on the field, all monsters are treated as FIRE monsters. This card's ATK is equal to the number of FIRE monsters on the field (excluding this card) x350. When this card is destroyed, draw cards equal to the number of FIRE monsters on the field.

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Thanks for the rating :). Well, really didn't people to focus on the DEF, really not dependent on it's DEF, more of an ATK monster that is capable of killing a powerful monster in certain situations. Was thinking of bumping it to x400, so it can destroy a Blue Eyes or other 3000+ ATK monsters, so it would come more in handy in tough spots.

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Actually right now the highest ATK it could get is 3150, since 350x9 (total cards you can have on the field excluding this card). So actually, the ATK boost is fine, but I should mention that it can't be equipped with a spell card, because that would make it very OP'd. So if anyone is reading this post, imagine that it had the effect it couldn't be equipped with spell cards.

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Magician-Type ?

 

This card can be Special Summoned from your hand or Deck by removing from play 2 FIRE monsters from your field. As long as this card remains face-up on the field, all monsters are treated as FIRE monsters. This card's ATK is equal to the number of FIRE monsters on the field (excluding this card) x350. When this card is destroyed, draw cards equal to the number of FIRE monsters on the field.

 

Only 350 ? I would change the effect to: This card gains 400 ATK for each card on the field.

 

Seriously, it is a Level 7 monster and it really need more power. You will never get a higher ATK monster with this card, since it only gains 350 for each monster, it would be destroyed during the first turn you summon it.

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