Lady_Killer Posted February 12, 2010 Report Share Posted February 12, 2010 I thought this up since i rely a lot on my Field Spells in my Deck. [spoiler=Lore]While this card is Face-up on the field, You may control up to 3 Field Spells. [spoiler=Lore]Activate this card when your opponent declares an attack. You may negate the effect of 1 Field Spell. If your do this your monsters cannot be destoyed by battle. When this Field Spell is removed from the field, destroy this card [spoiler=Lore]Return 1 Field Spell card on the field to the owner's Deck, and Activate 1 Field Spell card from your Deck. [spoiler=Lore]Return your Hand to the deck and Shuffle. Draw 5 cards. [spoiler=Lore]Add 1 Field Spell from your Deck or Graveyard to your hand. You must activate the returned card by the End Phase, if you do not, remove it from play. [spoiler=Lore]Special Summon 1 "Magic Warrior-Pyromancer" from your Hand, Deck, or Graveyard. While this card is face-up on the field, When your opponent draws a card, They must discard 1 card from there hand. When this card is destoyed, add 1 "Magic Field- Summoning Oasis" to your hand, from your Deck or Graveyard. [spoiler=Lore]Special Summon 1 "Magic Warrior-Sky Angle" from your Hand, Deck, or Graveyard. While this card is face-up on the field, Once per turn, Remove from play up to 3 cards from your opponents Graveyard. If you activate this effect, Your opponent draws 2 cards. When this card is destoyed, add 1 "Magic Field- Valley of Reverse Gravity" to your hand, from your Deck or Graveyard. [spoiler=Lore]Special Summon 1 " Magic Warrior - Giant Insect" from your Hand, Deck, or Graveyard. While this card is face-up on the field, your opponent cannot activate any monster effects. Increase the ATK of all "Magic Warrior" monsters by 500. When this card is destoyed, add 1 "Magic Field- No Man's Mountian" to your Hand, from your Deck or Graveyard. [spoiler=Lore]Special Summon 1 "Magic Warrior-Mountian Giant" from your Hand, Deck, or Graveyard. While this card is face-up on the field, You opponent cannot Normal Summon monsters. Decrease the ATK of all monsters that are Summoned after this card takes effect by 500. When this card is destoyed, add 1 "Magic Field- Blaze Wastland" to your hand, from your Deck or Graveyard. [spoiler=Lore]Special Summon 1 "Magic Warrior-Mermaid" from your Hand, Deck, or Graveyard. While this card is face-up on the field, You may Normal Summon 1 Extra Monster per turn. If you activate this ability, Increase the ATK of all Monsters your opponent controls by 400. When this card is destoyed, add 1 "Magic Field- Flying Fortress" to your hand, from your Deck or Graveyard. [spoiler=Lore]Special Summon 1 "Magic Warrior - Golem" from your Hand, Deck, or Graveyard. While this card is face-up on the Field, your opponent cannot activate Spell Or Trap Cards. When this card is Destoyed, add 1 "Magic Field- Magic Seal Woods" to your Hand from your Deck or Graveyard. [spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Sending 1 Field Spell and 2 monsters on the Field to the Graveyard. Once per turn, you may add 1 Field Spell from the Graveyard to the Deck, From the Deck to the Hand, Or from the Field to the Graveyard. When this card is destoyed by battle, Destoy all cards on the field. [spoiler=Lore]Once per turn, you may negate the activation of a card that target 1 Field Spell you control. [spoiler=Lore]When this card attacks. Discard one card from your hand to the graveyard. If this card is Special Summoned by the effect of "Magic Field- Magic Seal Woods" destoy 2 cards on the field. [spoiler=Lore]While this card is face-up on the field, You opponent may draw 1 card from there deck, during their Standby Phase. If this card is Special Summoned by the effect of "Magic Field- Valley of Reverse Gravity," your opponent cannot activate Spell Cards or Trap Cards. [spoiler=Lore]While this card is face-up on the field, no card can be Set face-down. Once per turn, you may add on card from your Deck to your Hand, Instead of conducting your normal Draw Phase. [spoiler=Lore]When this card is Normal Summoned, Flip Summoned or Special Summoned, Special Summon 1 level or Lower monster form your Graveyard. Destoy this card in the End Phase. If this card is Special Summoned by the effect of "Magic Field -Summoning Oasis" You may Special Summon 1 Monster from your Deck that is Level 2 or Lower. [spoiler=Lore]When this card is on the field, You opponent cannot Normal Summon during Main Phase 1. If this card is Special Summoned by the effect of "Magic Field- No Man's Mountian," you must Tribute 2 cards on your side of the field or destoy this card. This card cannot be destoyed by battle. [spoiler=Lore]When this card inflicts Battle Damage to your opponent, Discard 1 card at random from your opponents Hand. If this card is Special Summoned by the effect of "Magic Field- Blaze Wastland" Discard 3 random cards from your opponents hand. [spoiler=Lore]When this card destoys a monster by battle, remove it from play instead of sending it to the Graveyard. If this card is Special Summoned by the effect of "Magic Field- Flying Fortress" You must tribute 1 card on your side of the field. During your Main Phase, you may remove from play 2 cards in your opponent's Graveyard. [spoiler=Lore]When this card is Syncro Summoned, destroy 1 Field Spell on the field and add 1 Field Spell from your Deck or Graveyard to your hand. Once per turn, You may negate the effect of 1 Field Spell to have this card gain 200 ATK. When this card is Destoyed, Destoy 1 Field Spell card on the field. Link to comment Share on other sites More sharing options...
Lady_Killer Posted February 12, 2010 Author Report Share Posted February 12, 2010 Come on PPLz Please take a look at my cards. Link to comment Share on other sites More sharing options...
Joey Miles Posted February 12, 2010 Report Share Posted February 12, 2010 i like em keep up the good work Link to comment Share on other sites More sharing options...
Lady_Killer Posted February 13, 2010 Author Report Share Posted February 13, 2010 Someone plz critique my work, Preferably non-noobs, no offence to noobs, or you ekim Link to comment Share on other sites More sharing options...
.:Shaymin:. Posted February 13, 2010 Report Share Posted February 13, 2010 Minor OCG Errors Meh Pics 5.7/10 Link to comment Share on other sites More sharing options...
Lady_Killer Posted February 13, 2010 Author Report Share Posted February 13, 2010 WHAT DO YOU MEAN Meh Pics! THESE PICS FIT PERFECTLY. [-P As for the OCG and everything else i aparently messed up on can you help me out so i can fix them. Link to comment Share on other sites More sharing options...
bakupenguin Posted February 13, 2010 Report Share Posted February 13, 2010 division of land is a bit oped because of the eathbound immortals Link to comment Share on other sites More sharing options...
.:Shaymin:. Posted February 13, 2010 Report Share Posted February 13, 2010 The pics dont really suprise me They dont wow me Link to comment Share on other sites More sharing options...
Lady_Killer Posted February 13, 2010 Author Report Share Posted February 13, 2010 I was looking for matching pics not Perfect pics.division of land is a bit oped because of the eathbound immortals How is it OP'ed, It gives you 2 extra field spells, the Earthbound monsters only have one field spell. . . don't they. Link to comment Share on other sites More sharing options...
.:Shaymin:. Posted February 13, 2010 Report Share Posted February 13, 2010 I was looking for matching pics not Perfect pics.division of land is a bit oped because of the eathbound immortals How is it OP'ed' date=' It gives you 2 extra field spells, the Earthbound monsters only have one field spell. . . don't they.[/quote'] Oh Okay Here your Offcial Rating 7.5/10 Link to comment Share on other sites More sharing options...
Teejermiester Posted February 13, 2010 Report Share Posted February 13, 2010 It's a good idea. ( I may have started on this site a week ago, but I've been playing yugioh for 7 years - I'm not a noob) I liked the pics and the way to slowly bring out monsters to swarm or overpower your opponent. That's what most of my decks focus around :) Link to comment Share on other sites More sharing options...
Lady_Killer Posted February 13, 2010 Author Report Share Posted February 13, 2010 Thank you Shaymin, And thanks for the Compliment Tee. The set is a work in progress. I plan on makeing a full blown Set out of these. Link to comment Share on other sites More sharing options...
ABB Posted February 15, 2010 Report Share Posted February 15, 2010 7/10. Pics are great. Minor OCG problems. But I don't like OP sets. Link to comment Share on other sites More sharing options...
Lady_Killer Posted February 15, 2010 Author Report Share Posted February 15, 2010 How are these cards Op'ed. I want to know. THe set is completely fair. The deck is very easy to beat, Just dont mess with the Field Spells. Link to comment Share on other sites More sharing options...
snetonobre Posted February 17, 2010 Report Share Posted February 17, 2010 good, man. I've liked this cards a lot because of the gameplay that focus on field spell cards. they're really good but you have writed "destoy" various times. 9/10 Link to comment Share on other sites More sharing options...
Lady_Killer Posted February 18, 2010 Author Report Share Posted February 18, 2010 Ooops. Ill look at that and fix right away. Link to comment Share on other sites More sharing options...
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