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[ Theory ] Multi-Arm Samurai


Theory

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[align=center]Hey, you all might be wondering why of this title, right? Or not. Well, I have seen that many people type their usernames (Theory, in my case) and after the card's name. I found it cool, and used this time xD.

Here goes, my third card. Not that bad, I guess?

A card that works with Counter, I like them ;)

 

[image found in Jazin Kay's Image Archive]

 

483958.jpg

 

[spoiler=Lore]Once per turn, put Multi Counters on this card equal to the number of Warrior-Type monsters you control, including this card. You can remove 3 Multi Counters from this card to Special Summon 1 Level 6 or lower Warrior-Type monster from your hand. If, in the End Turn, there are not enough Multi Counters on this card to activate this effect, remove all of them from this card. You can only control 1 "Multi-Arm Samurai".

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Once per turn, place Multi Counters on this card equal to the number of Warrior-Type monsters you control, including this card. You can remove 3 Multi Counters from this card to Special Summon 1 Level 6 or lower Warrior-Type monster from your hand. If you do so, during your End Phase, if there are not enough Multi Counters on this card to activate this effect, remove all of them from this card. You can only control 1 "Multi-Arm Samurai".

 

The remove effect I don't understand actually. The not enough counters part. But I will leave it since I think it is working. Cool effect on this card, and fixed theh OCG errors you had. Pic looks "Six Samurai"-ish, nice card man!

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What Deck do you plan to use this in?

Sams won't want to tribute their names for using their effects

Bushi doesn't need it, and it will often conflict with Oppression

Heros are fine with monsters in the hand, Fusion Material is Fusion Material

 

Since Warrior.dek isn't much of a Deck, this needs to be designed to fill a more specific role. Realistic as a whole needs to work on interacting with the actual card game.

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  • 4 weeks later...

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