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Imperial Army Deck


rax_7

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If this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 level 4 or lower "Imperial Infantry" monster from your Deck. Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Imperial Armor" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. If the equipped monster is destroyed by battle, destroy this card.

 

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This card can only declare an attack when it is in Defense Position. This card can attack your opponent directly. Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Imperial Armor" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. If the equipped monster is destroyed by battle, destroy this card.

 

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When this card destroys a monster by battle, this card gains 1 level star. When this card's level becomes 6 or higher, you can Tribute this card and Special Summon 1 "Imperial Infantry - Rumbo" from your hand or Deck. Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Imperial Armor" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. If the equipped monster is destroyed by battle, destroy this card.

 

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This card can only be Special Summoned by the effect of "Imperial Infantry - Rambo" or "Imperial HQ" you control. Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Imperial Armor" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. If the equipped monster is destroyed by battle, destroy this card.

 

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You opponent cannot activate any Trap Card or Spell Card during your Battle Phase. Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Imperial Armor" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. If the equipped monster is destroyed by battle, destroy this card.

 

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When this card battles with a WIND monster, increase the ATK of this card by 500. Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Imperial Armor" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. If the equipped monster is destroyed by battle, destroy this card.

 

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If this card you control remains in effect, a "Imperial Infantry" monster you control gains 100 ATK each time it destroys a monster by battle or inflict battle damage to your opponent. Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Imperial Armor" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. If the equipped monster is destroyed by battle, destroy this card.

 

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This card can only be Special Summoned by the effect of "Imperial Weapon - Sniper Rifle". This card is unaffected by the effect of all Trap Cards and Spell Cards that target this card. If this card attacks a face-down monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. If this card attacks a face-up monster, decrease the ATK of the attacked monster by half during damage calculation only.

 

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When this card is Normal Summoned, you can return 1 "Imperial HQ" from your Graveyard to your hand. Each time an "Imperial" monster you control destroys a monster by battle or inflict battle damage to your opponent, this card gains 1 Veteran Counter. All "Imperial" monster you control gains 100 ATK for each Veteran Counter on this card.

 

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[spoiler=Monster Cards 2]

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1 Tuner + 1 or more non-Tuner "Imperial" monsters

If you do not control at least 2 face-up "Imperial Infantry" monsters, this card is changed to Defense Position. When this card attacks a Machine-Type monster, the attacked monster loses 500 ATK and DEF. If this card destroys a monster by battle, inflict damage equal to the ATK of the destroyed monster to your opponent.

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[spoiler=Monster Cards 3]

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[spoiler=Spell Cards]

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[spoiler=Trap Cards]

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It appears I'm your first reviewer. The pics are good; there are very few OCG and grammar errors ("Daredevil" and "Air Buster" should be Union monsters, if I remember correctly; that's about it); and the concept of infantry supplying the various armor and artillery card added some realism. My biggest complaint is the lack of naval and aerial cards; they would definitely add some firepower. Of course, maybe that's better left for a different set.

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