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My next idea: World Archetype Set (PLEASE RATE!!)


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[spoiler=Legend of the World Monsters]

Thinking... may add this or may not, not sure though. I thought a backstory to this set might be good but I'll see what happens.

 

 

 

 

This set is based around counters on Field Spells once again (I enjoy experimenting with counters) This set focuses around 2 Particular Field Spells: The World of Heaven and The World of Darkness.

Both cards give certain advantages to the type of monster they use on the field. World Counters placed on either card are used to Summon the most powerful monsters in this set as well as being able to activate certain Spell and Trap Cards

Heaven Monsters have the power to generate World Counters although will not hit as hard.

Darkness Monsters Must rely on the effects of the "Atronach" monsters to generate Counters but is comprised of most of the beatsticks in this set.

Set Extra Monsters: I found myself with a little bit of extra time and decided to just dabble and let my mind wander.

 

 

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p><p>[center][img]<a href=http://img708.imageshack.us/img708/6104/218484p.jpg' alt='218484p.jpg'>[/center]

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p><p>Effect: This card can only be Summoned when you have 5 or more World Counters in a "The World of Heaven" in your Field Spell Zone. Once per turn during your Standby Phase, you can select up to 2 monsters your opponent controls. This card

 

 

[spoiler= EN102: World - Angela, Princess of Heaven]

p><p>[center][img]<a href=http://img198.imageshack.us/img198/8219/218484c.jpg' alt='218484c.jpg'>[/center]

p><p>[spoiler= EN104: World - Heaven Sorcerer

p><p>[img]<a href=http://img200.imageshack.us/img200/8816/218484f.jpg' alt='218484f.jpg'>

[/align]

Effect:

While this card is in your Deck, you can pay 500 Life Points to search your Deck and Special Summon this card. If this card is Summoned this way and used for a Tribute Summon, Set, or Synchro Summon, the Summoned monster loses 800 ATK and DEF and cannot attack during this turn.

 

 

[spoiler= EN106: World - Heaven's Gear Protector]

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p><p>[center][img]<a href=http://img194.imageshack.us/img194/5600/218484lz.jpg' alt='218484lz.jpg'>[/center]

p><p>This card can only be Summoned by removing 7 World Counters from a "The World of Heaven" in your Field Spell Zone. This card cannot attack or be destroyed (Damage Calculation from battles involving this card becomes 0). During each of your Standby Phases, you can remove from play 1 monster on your field or in your hand to add the ATK of the removed from play monster to this card. By removing this card from play during your Standby Phase, you can inflict damage to your opponent equal to this card

 

 

[spoiler= EN108: World - Ligero, Prince of Heaven]

p><p>[center][img]<a href=http://img43.imageshack.us/img43/3671/218484hr.jpg' alt='218484hr.jpg'>[/center]

p><p>This card cannot be Special Summoned. This card cannot be Normal Summoned except by removing from play 2 LIGHT "World" monsters on your field or in your Graveyard. This card cannot be destroyed by an opponent

 

 

[spoiler= EN110: World - Radiance Evangel]

p><p>This card cannot be Special Summoned. Each time this card destroys a monster by battle, place World Counters on a "The World of Heaven" in your Field Spell Zone equal to the difference between this card

 

 

[spoiler= EN111: World - Radiant Winged Infinium]

p><p>By removing 3 World Counters from a "The World of Heaven" in your Field Spell Zone during your Standby Phase, this card can attack your opponent directly during this turn. If this card attacks your opponent directly, it cannot be negated by an opponent

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[spoiler= EN112: World - Shining Buster Angel]

p><p>[center][img]<a href=http://img200.imageshack.us/img200/5130/218484iz.jpg' alt='218484iz.jpg'>[/center]

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p><p>[center][img]<a href=http://img132.imageshack.us/img132/5376/218484q.jpg' alt='218484q.jpg'>[/center]

p><p>[img]<a href=http://img26.imageshack.us/img26/8576/218484o.jpg' alt='218484o.jpg'>

Effect:

This card can only be Special Summoned from your hand by removing 12 World Counters from a "The World of Heaven" in your Field Spell Zone. This counts as a Normal Summon. This card cannot be destroyed or removed from play by Spell or Trap Effects. Each time an opponent's monster would be destroyed by battle with this card, place it in your opponent's Spell & Trap Card Zone instead, roll 1 six-sided die and place Seal Counters on it equal to the result instead. During each of your opponent's respective Standby Phases, remove 1 Seal Counter from all monsters with Seal Counters on them in their Spell & Trap Card Zone. When the amount of Seal Counters on a monster reaches 0, the monster is returned to your opponent's Monster Card Zone in face-up Attack Position. This counts as a Special Summon.

 

 

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-[spoiler=[color=#FF0000]Darkness Monsters[/color]]

[spoiler= EN201: World - Dark Void Terror]

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p><p>[center][img]<a href=http://img716.imageshack.us/img716/2342/218484l.jpg' alt='218484l.jpg'>[/center]

p><p>If this card destroys an opponent

 

 

[spoiler= EN204: World - Darkness Hysterious]

p><p>[center][img]<a href=http://img717.imageshack.us/img717/962/218484.jpg' alt='218484.jpg'>[/center]

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p><p>If a "The World of Darkness" exists in your Field Spell Zone, this card can attack twice during the same Battle Phase. Each time this card destroys an opponent

 

 

[spoiler= EN207: World - Oscuro, Overlord of the Darkness]

p><p>This card can only be Summoned from your hand by removing an amount of World Counters from a "The World of Darkness" in your Field Spell Zone. This card

 

 

[spoiler= EN208: World - Perpetual Night Blader]

[align=center]

http://img696.imageshack.us/img696/962/218484.jpg' alt='218484.jpg'>

[/align]

 

 

[spoiler= EN209: World - Skelegon Dragon of Animus]

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p><p>This card can only be Summoned from your hand by removing 5 World Counters from a "The World of Darkness" in your Field Spell Zone. If this card is attacked by an opponent

 

 

[spoiler= EN210: World - Skull Darkness Fiend]

p><p>[center][img]<a href=http://img16.imageshack.us/img16/7441/218484h.jpg' alt='218484h.jpg'>[/center]

p><p>When this card is destroyed or removed from play by battle or an opponent

 

 

[spoiler= EN212: World - Darkness Hysterium]

p><p>[center][img]<a href=http://img694.imageshack.us/img694/7441/218484h.jpg' alt='218484h.jpg'>[/center]

p><p>[center][img]<a href=http://img717.imageshack.us/img717/1759/218484s.jpg' alt='218484s.jpg'>[/center]

p><p>This card can only be Summoned if "The World of Darkness" exists in your Field Spell Zone with 7 or more World Counters placed on it. This card cannot be destroyed by battle (Damage Calculation is applied normally). If this card is the only monster you control on your field, this card can attack all monsters your opponent controls once each. Each time this card destroys a monster by battle, discard 1 card randomly from your opponent

 

 

[spoiler= EN215: World - Terrorlord Valkyrious]

her field and return all cards in your opponent

 

 

[spoiler= EN216: World - Death, Master of the Darkness]

http://img715.imageshack.us/img715/8219/218484c.jpg' alt='218484c.jpg'>

Effect:

This card cannot be Special Summoned except by its own effect. This card can only be Normal Summoned or Set from your hand by removing 9 World Counters from a "The World of Darkness" in your Field Spell Zone. If this card is destroyed or removed from play, you can Special Summon 1 "Death Token" in face-up Defense Position (Fiend-Type/DARK/Level 2/ATK 300/DEF 200). During your 2nd Standby Phase after a "Death Token" is Summoned, you can destroy the "Death Token" and Special Summon this card in face-up Attack Position. If a "Death Token" is destroyed or removed from play by battle or an opponent's card effect, you can Special Summon another "Death Token" during your next Main Phase. Once per turn during your Standby Phase, you can remove from play 2 DARK monsters in your hand or on your field to destroy 1 monster your opponent controls. If your opponent controls fewer monsters than you do after this effect is activated, skip your Battle Phase.

[spoiler= EN217: Divinious Atronach of Soul Absorption]

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Effect:

This card cannot be Special Summoned. When this card is Summoned successfully, place this card in your Spell & Trap Card Zone. If you Summon another monster with "Atronach" in its card name, this card is returned to your hand. As long as this card remains in your Spell & Trap Card Zone, the max amount of World Counters that can be placed on "The World of Darkness" becomes 10. Each time you Tribute Summon a monster, place 2 World Counters on a "The World of Darkness" in your Field Spell Zone.

 

 

[spoiler= EN218: Magician Atronach of Spellbinding]

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Effect:

When this card is Summoned, it is placed in your Spell & Trap Card Zone. This card cannot be removed from your Spell & Trap Card Zone except by its own effect. If you Summon another "Atronach" monster, this card is sent to your Graveyard. While this card is in your Spell & Trap Card Zone, the max amount of World Counters that you can place on a "The World of Darkness" in your Field Spell Zone, becomes 10. As long as this card remains in your Spell & Trap Card Zone, during each of your Standby Phases, you can place 1 World Counter on a "The World of Darkness" for each monster that you control that was destroyed by battle during your opponent's last Battle Phase.

 

 

[spoiler= EN219: Dimensional Chaos Atronach]

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Effect:

This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by removing from play 3 Level 5 or higher DARK "World" monsters on your field or in your hand. When this card is Summoned, it is placed in your Spell & Trap Card Zone. As long as this card remains in your Spell & Trap Card Zone, place 3 World Counters on a "The World of Darkness" in your Spell & Trap Card Zone during each of your Standby Phases. If your opponent controls 2 or more LIGHT monsters during his/her Standby Phase, place only 2 World Counters on it instead.

 

 

 

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[spoiler= [b]Set Extras[/b]]

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p><p>This card cannot be Special Summoned. As long as you control this face-up card, negate all Spell & Trap Cards that designate a monster in Defense Position. If this card is attacked by an opponent

her hand. This card gains 300 ATK and DEF for each DARK monster on your opponent

p><p>[center][img]<a href=http://img638.imageshack.us/img638/5376/218484q.jpg' alt='218484q.jpg'>[/center]

p><p>This card

DEF 200). This counts as a Normal Summon. While you control 3 or more face-up Normal Monsters, this card

 

 

[spoiler= Spell Cards]

http://img200.imageshack.us/img200/725/218484qr.jpg' alt='218484qr.jpg'>

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[spoiler=Trap Cards]

Coming Soon

 

 

 

Will add Trap Cards when I can. All Criticism is welcomed, whether positive or negative.

All images used here belong to their rightful creators, each card has the artist under the image.

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a heads up for you, you may not be able to fit the whole set all in a single post, so you may need to consider the possibility of opening another thread for the remainder of your set

 

for the OCG and effects, I give them two thumbs up, you did great for every single one of them

 

Stairway to Heaven is the only bland one, maybe give it another effect, so I'll give this set 9.9/10

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