Antyself Posted February 13, 2010 Report Share Posted February 13, 2010 I would like to know how good people think my deck is. I've won a few of my local tournaments with it and I would like a second opinion on it. Monsters:Giant Soldier of StoneSanganSasuke Samurai #4Junk Synchron x2Mystic Tomato x3Giant Germ x3Turbo BoosterPenguin SoldierD.D. Warrior LadyQuillbolt Hedgehog x2Turbo SynchronRoad SynchronThe Calculator x2Spirit ReaperCaius the Shadow MonarchKrebonsBlackwing - Mistral the Silver ShieldGuardian SphinxSwift Gaia the Fierce KnightCat's Ear Tribe Spells:Black PendantMonster ReincarnationReinforcements of the ArmyMystical Space TyphoonDouble Tool C&DSmashing GroundBait DollLightning VortexCreature SwapJunk BarrageMonster RebornBrain ControlFissureSynchro BoostCold Wave Traps:Scrap-Iron Scarecrow x2Sakuretsu Armor x2Urgent TuningMirror ForceTorrential TributeDimensional PrisonDust TornadoMagic CylinderBottomless Trap HoleNeedle WallFake TrapAlso:Junk Warrior x2Stardust Dragon x2Black Rose Dragon x2Turbo Warrior x2Blackwing Armed WingPower Tool DragonX-Saber UrbellumColossal FighterGaia Knight, the Force of EarthRoad Warrior Link to comment Share on other sites More sharing options...
Professional Duelist Posted February 13, 2010 Report Share Posted February 13, 2010 you won locals with this? Link to comment Share on other sites More sharing options...
b0b3rt Posted February 13, 2010 Report Share Posted February 13, 2010 If by locals he means get togethers with him and his friends.. then maybe. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted February 13, 2010 Report Share Posted February 13, 2010 Hmm, it may be very underpowered. But several things to say... Monsters:Giant Soldier of StoneSanganSasuke Samurai #4Junk Synchron x2Mystic Tomato x3Giant Germ x3Turbo BoosterPenguin SoldierD.D. Warrior LadyQuillbolt Hedgehog x2Turbo SynchronRoad SynchronThe Calculator x2 1Spirit ReaperCaius the Shadow MonarchKrebonsBlackwing - Mistral the Silver ShieldGuardian SphinxSwift Gaia the Fierce KnightCat's Ear Tribe Spells:Black PendantMonster ReincarnationReinforcements of the ArmyMystical Space TyphoonDouble Tool C&DSmashing GroundBait DollLightning VortexCreature SwapJunk BarrageMonster RebornBrain ControlFissureSynchro BoostCold Wave Traps:Scrap-Iron Scarecrow x2Sakuretsu Armor x2Urgent TuningMirror ForceTorrential TributeDimensional PrisonDust TornadoMagic CylinderBottomless Trap HoleNeedle WallFake Trap These cards are bad. And the ace needs help. Elaborating soon ^^ EDIT: I have a deck building guide. It may not be the most perfect thing ever, but still. [spoiler=guide of my own]I usually make decks like this. (in this guide, the word “counter” appears a lot, but it doesn’t mean like the “venom token”, it means the cards that can block other decks.) (I will use the Dark Counterparts deck as an example.) 1. Get an awesome card. (like Dark Armed Dragon for example. Well, if there’s no ace for a deck, it’s pretty much always weak, right?) 2. Open up your card collection to see cards that are good with the ace. (such as in my case, more Dark counterparts.) 3. Add the "staples" to the deck. (necessary)[spoiler=staples]Mirror ForceNegotiation cards (such as the “jammer” series)Searchers (like Sangan)Destruction (like Smashing Ground and Lightning Vortex. Needed in order to stop opponents from rampaging with their own aces)Spell/Trap Removal (like heavy storm, needed to destroy things like Gravity Bind)Scapegoat and Attack negaters (negate attack, sakuretsu armor, etc.)And much much more! 4. Think up what this deck is weak against. THIS IS REALLY IMPORTANT!! (As an instance, Dark Counterparts are weak against Removal decks.) Then add the cards that can "counter" that deck. (For example, my Dark Counterpart Deck can add more Spell/Trap Removal cards to destroy the key cards of the Removal Deck such as Macro Cosmos.) This makes your deck almost unbeatable against what SHOULD beat it. 5. Get monsters in of the same concept or archetype so that they are about balanced. (In my case, Dark Counterparts. I will add some Dark Armed Dragons and Creators, etc…) 6. Get spells and traps in to cover more bad parts and stretch the good. (Makes it better balanced. “Only-Monster decks” never win.) 7. SECONDARY IMPORTANT!! THROW OUT ANY UNNEEDED CARDS!!Unneeded cards are such as Raviel and other “un-summonables”, Blue-Eyes and other High Vanillas (unless you have Sin) and any monsters there for no reason such as the occasional 3 Junk Synchrons. Think-what is the best card fitting inside? And what is not needed much? If you’re throwing in cards just to get to 40 cards, that’ll be a horrid deck. 8. MOST IMPORTANT!! TEST DUEL!!The test decks I use are the following:[spoiler=My test decks]Burn (direct damage)Lock (using cards that restrict opponent's moves)High ATK Beat-down (many monsters with high ATK such as Gene Warped Warwolf) These decks are the ones that seem to be often used in tournaments, so check out what your deck is weak against using the test duel. You can always call your friends to do this. Try to duel with each of the test decks 3 to 5 times. When you duel against them and you realize that there is a deck type you are still weak against, try getting more "counters” in, and take out the bad cards that didn't help you. They try again with that deck, and do this until you win. Yes, it takes time. But nonetheless, it makes your deck even more invincible against all sorts!! 9. Really dueling. The more decks your friends have, the better because you can see what decks most people use besides the main 3 concepts. The decks friends use are normally what many people use, thinking logically. Make a list of the decks you dueled with, and write whether you won or lost. After that, when the friends leave, you can get more cards to counter it. In the next play date, duel them again to see if you win. Once you can counter any deck, your deck will be stronger. In my opinion, decks become strong when they have good cards. They become truly strong by being able to always win. If you beat any type of deck, that deck is unbeatable. P.S. Deck building is similar to writing stories. You make up the plot, add details, and revise again and again. A good deck should have an Ace, Supports, Staples, and Counters of the weakness. Remember, any deck has a weakness, no matter how good it looks. Just shoveling in rare cards you glimpse in your folder doesn't make it good. I always revise my deck a lot if I have time. As months pass, more cards and deck concepts arise, and the old decks vanish. So you'll have to change your deck a few times a month if a new booster or structure deck comes out. For instance, I had to change some cards when Synchros were created. Good luck! The staples are way out. And unneeded cards brim. And my suggestion-stop making Fudo Yusei's every card your ace. There's a saying-The reason Yugi became King of Games was because the writing staff made his freaking cards gods. Link to comment Share on other sites More sharing options...
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