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Can someone give me some deck advice?


Antyself

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I would like to know how good people think my deck is. I've won a few of my local tournaments with it and I would like a second opinion on it.

 

Monsters:

Giant Soldier of Stone

Sangan

Sasuke Samurai #4

Junk Synchron x2

Mystic Tomato x3

Giant Germ x3

Turbo Booster

Penguin Soldier

D.D. Warrior Lady

Quillbolt Hedgehog x2

Turbo Synchron

Road Synchron

The Calculator x2

Spirit Reaper

Caius the Shadow Monarch

Krebons

Blackwing - Mistral the Silver Shield

Guardian Sphinx

Swift Gaia the Fierce Knight

Cat's Ear Tribe

 

Spells:

Black Pendant

Monster Reincarnation

Reinforcements of the Army

Mystical Space Typhoon

Double Tool C&D

Smashing Ground

Bait Doll

Lightning Vortex

Creature Swap

Junk Barrage

Monster Reborn

Brain Control

Fissure

Synchro Boost

Cold Wave

 

Traps:

Scrap-Iron Scarecrow x2

Sakuretsu Armor x2

Urgent Tuning

Mirror Force

Torrential Tribute

Dimensional Prison

Dust Tornado

Magic Cylinder

Bottomless Trap Hole

Needle Wall

Fake Trap


Also:

Junk Warrior x2

Stardust Dragon x2

Black Rose Dragon x2

Turbo Warrior x2

Blackwing Armed Wing

Power Tool Dragon

X-Saber Urbellum

Colossal Fighter

Gaia Knight, the Force of Earth

Road Warrior

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Hmm, it may be very underpowered. But several things to say...

 

Monsters:

Giant Soldier of Stone

Sangan

Sasuke Samurai #4

Junk Synchron x2

Mystic Tomato x3

Giant Germ x3

Turbo Booster

Penguin Soldier

D.D. Warrior Lady

Quillbolt Hedgehog x2

Turbo Synchron

Road Synchron

The Calculator x2 1

Spirit Reaper

Caius the Shadow Monarch

Krebons

Blackwing - Mistral the Silver Shield

Guardian Sphinx

Swift Gaia the Fierce Knight

Cat's Ear Tribe

 

Spells:

Black Pendant

Monster Reincarnation

Reinforcements of the Army

Mystical Space Typhoon

Double Tool C&D

Smashing Ground

Bait Doll

Lightning Vortex

Creature Swap

Junk Barrage

Monster Reborn

Brain Control

Fissure

Synchro Boost

Cold Wave

 

Traps:

Scrap-Iron Scarecrow x2

Sakuretsu Armor x2

Urgent Tuning

Mirror Force

Torrential Tribute

Dimensional Prison

Dust Tornado

Magic Cylinder

Bottomless Trap Hole

Needle Wall

Fake Trap

 

These cards are bad. And the ace needs help. Elaborating soon ^^

 

EDIT: I have a deck building guide. It may not be the most perfect thing ever, but still.

 

[spoiler=guide of my own]

I usually make decks like this. (in this guide, the word “counter” appears a lot, but it doesn’t mean like the “venom token”, it means the cards that can block other decks.) (I will use the Dark Counterparts deck as an example.)

1. Get an awesome card. (like Dark Armed Dragon for example. Well, if there’s no ace for a deck, it’s pretty much always weak, right?)

 

2. Open up your card collection to see cards that are good with the ace. (such as in my case, more Dark counterparts.)

 

3. Add the "staples" to the deck. (necessary)

[spoiler=staples]

Mirror Force

Negotiation cards (such as the “jammer” series)

Searchers (like Sangan)

Destruction (like Smashing Ground and Lightning Vortex. Needed in order to stop opponents from rampaging with their own aces)

Spell/Trap Removal (like heavy storm, needed to destroy things like Gravity Bind)

Scapegoat and Attack negaters (negate attack, sakuretsu armor, etc.)

And much much more!

 

 

 

4. Think up what this deck is weak against. THIS IS REALLY IMPORTANT!! (As an instance, Dark Counterparts are weak against Removal decks.) Then add the cards that can "counter" that deck. (For example, my Dark Counterpart Deck can add more Spell/Trap Removal cards to destroy the key cards of the Removal Deck such as Macro Cosmos.) This makes your deck almost unbeatable against what SHOULD beat it.

 

5. Get monsters in of the same concept or archetype so that they are about balanced. (In my case, Dark Counterparts. I will add some Dark Armed Dragons and Creators, etc…)

 

6. Get spells and traps in to cover more bad parts and stretch the good. (Makes it better balanced. “Only-Monster decks” never win.)

 

7. SECONDARY IMPORTANT!! THROW OUT ANY UNNEEDED CARDS!!

Unneeded cards are such as Raviel and other “un-summonables”, Blue-Eyes and other High Vanillas (unless you have Sin) and any monsters there for no reason such as the occasional 3 Junk Synchrons. Think-what is the best card fitting inside? And what is not needed much? If you’re throwing in cards just to get to 40 cards, that’ll be a horrid deck.

 

8. MOST IMPORTANT!! TEST DUEL!!

The test decks I use are the following:

[spoiler=My test decks]

Burn (direct damage)

Lock (using cards that restrict opponent's moves)

High ATK Beat-down (many monsters with high ATK such as Gene Warped Warwolf)

 

 

These decks are the ones that seem to be often used in tournaments, so check out what your deck is weak against using the test duel. You can always call your friends to do this. Try to duel with each of the test decks 3 to 5 times. When you duel against them and you realize that there is a deck type you are still weak against, try getting more "counters” in, and take out the bad cards that didn't help you. They try again with that deck, and do this until you win. Yes, it takes time. But nonetheless, it makes your deck even more invincible against all sorts!!

 

9. Really dueling. The more decks your friends have, the better because you can see what decks most people use besides the main 3 concepts. The decks friends use are normally what many people use, thinking logically. Make a list of the decks you dueled with, and write whether you won or lost. After that, when the friends leave, you can get more cards to counter it. In the next play date, duel them again to see if you win. Once you can counter any deck, your deck will be stronger. In my opinion, decks become strong when they have good cards. They become truly strong by being able to always win. If you beat any type of deck, that deck is unbeatable.

 

 

P.S. Deck building is similar to writing stories. You make up the plot, add details, and revise again and again. A good deck should have an Ace, Supports, Staples, and Counters of the weakness. Remember, any deck has a weakness, no matter how good it looks. Just shoveling in rare cards you glimpse in your folder doesn't make it good. I always revise my deck a lot if I have time. As months pass, more cards and deck concepts arise, and the old decks vanish. So you'll have to change your deck a few times a month if a new booster or structure deck comes out. For instance, I had to change some cards when Synchros were created. Good luck!

 

 

 

The staples are way out. And unneeded cards brim. And my suggestion-stop making Fudo Yusei's every card your ace. There's a saying-

The reason Yugi became King of Games was because the writing staff made his freaking cards gods.

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