swade Posted February 14, 2010 Report Share Posted February 14, 2010 okey heres my 2nd set. i ran outa ideas for Death Bringers... This card cannot be Special Summoned. While this card is face-up on the field, all face-up "Pathfinder" monsters gain 700 ATK. Once per turn you can pick up the top card of your deck and show it to your opponent. If it is a monster Special Summon it disregarding any Summoning restrictions. If it is a Spell or Trap add it to your hand. This card cannot be destroyed by battle. Once per turn destroy one card your opponent controls. If another "Pathfinder" is not on the field negate this cards effect. This card can only be Special Summoned by Tributing 1 "Lost Path - Forest" from your hand or field. This card gains 200 ATK and DEF for every "Pathfinder" in your graveyard. (Re-used image.. i no forgive me... no good animated bees) This card cannot be destroyed by battle as long as another "Pathfinder" is face-up on the field. This card gains DEF equal to all Effect Damgae done to your opponent's Life Points This card cannot be Special Summoned. Return 1 Spell card from your graveyard to your hand during each of your Standby Phases. Remove from play 1 Trap card from your hand, field, or graveyard to destroy 1 monster your opponent controls. If you use this effect this card cannot attack during the same turn. This card cannont be Summoned. If this card is in your hand you may return it to the top or bottom of your deck. This card cannot attack your opponent's Life Points directly. While this monster card is face-up on the field, all "Pathfinder" monsters gain 500 ATK and 300 DEF. Tribute this card to Special Summon 1 level 4 or lower "Pathfinder" from your hand or deck. This card cannot be targeted by your opponent's card effects. Once per turn during your Main Phase you can switch the control of 1 monster on the field. This card is treated as a "Pathfinder". When this card is sent from your hand to the graveyard by your opponents card effect, destroy 2 cards on your opponents side of the field. As long as this face-up Defense Position card remains face up on the field, your opponent cannot summon more then once per turn. This card can only be activated while "Pathfinder - Eraser" is on the field. Each "Pathfinder" gains 200 ATK and DEF for every Spell and Tra your the graveyard. Any card that your opponent controls that specifally designates 1 target is negated and destroyed. When "Pathfinder - Eraser" would be destroyed, this card is destroyed instead. This card can only be activated while "Blocker Shark" or "Pathfinder - Leech" is on the field. Each "Pathfinder" gains 200 ATK and DEF for every card in your hand and on the field. Any card that your opponent controls that specifally designates a "Parthfinder" as a target is negated and destroyed. When "Pathfiner - Leech" would be destroyed, this card is destroyed instead. This card can only be activated while "Pathfinder - Sting" is on the field. Each "Pathfinder" gains 200 ATK and DEF for every monster in the graveyard. Any card that your opponent controls that specifally designates 1 target is negated and destroyed. When "Pathfinder - Sting" would be destroyed, this card is destroyed instead. This card can only be activated while "Pathfinder - Striker" is on the field. Each "Pathfinder" gains 400 ATK and DEF for every monster on the field. No monsters on your side of the field can be destroyed by battle as long as this Field Spell is active. When "Pathfiner - Striker" would be destroyed, this card is destroyed instead. Add 1 Feild Spell to your hand, from the graveyard or deck when this card is activated. As long as this card is face-up on the field, Field Spell cards can be placed in Spell and Trap card zones. Up to 3 Field spells may be acitve at once. okey thats all. Rate and Critize please Link to comment Share on other sites More sharing options...
Lady_Killer Posted February 14, 2010 Report Share Posted February 14, 2010 Hay you based tis off of by Rath of Nature set. So Rip off. Any way good set, I dislike how you need the Monster to activate the field spell, Though it is good how you link the cards through the field spells. Very good set, However your pics are a little overused, The OCG could use a little help too. but good all in all. i give 7/10 cuz i'm a fielder too. Link to comment Share on other sites More sharing options...
swade Posted February 14, 2010 Author Report Share Posted February 14, 2010 yeah i got the Field Spell ideas from you... however the monsters were all my orginal ideas i didnt base off of anything i knew about. And i wanted to make sure they werent OP'd so i made them more reliant on each other. thanks for feedback Link to comment Share on other sites More sharing options...
Lady_Killer Posted February 14, 2010 Report Share Posted February 14, 2010 Good job, Keep up the good work. Link to comment Share on other sites More sharing options...
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