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Night and Day - My Inca Deck


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This is the deck I use on Yugioh Network, and it hasn't failed me yet, defeating both a Spider Lockdown, and a lightsworn deck.

 

Mosnters: 20

Red Ant Azcatl x3

Supay x3

Vice Dragon x3

The Tricky x3

Sangan

Oracle of the Sun x3

Apocatequil x3

Morphing Jar

 

Spells: 10

Double Summon

Ancient Forest x2

Magical Mallet x2

One for One

Reasoning

Pot of Avarice

Smashing Ground

Mystical Space Typhoon

 

Traps: 10

Call of the Haunted

Skill Drain

Call of the Death God

Torrential Tribute

Reckless Greed x3

Mirror Force

Threatening Roar x2

 

Extra Deck: 6

Sun Dragon Inti x3

Moonlight Dragon Quilla x3

 

Rate, hate, I don't care, but just same something constructive

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I've been playing with an Inca deck for a little bit, so a few things jump out at me.

 

-Oracle of the Sun should be at 3. It's heavily supported by both the deck's goal and the cards you're using. It searches the tuners when destroyed, Synchros easily with the tuners, and the tuners' effects can summon it, plus Apocatequil works with it. I don't see any reason why this isn't at 3.

 

-Magical Mallets. This deck in my experience drains the hand so fast that the -1 is too painful, much less running 3 of them. Consider Pot of Avarice to refresh your hand advantage while recycling the good cards.

 

-No Cyber Dragon? It's a level 5 without Vice Dragon's downside.

 

-Why do you run Imperial Walls AND Cyber Valley?

 

-Reckless Greed, even at 3, is not a very good idea (in my opinion) in a deck that drains your hand the way this one does. Skipping the draw phase will come back to bite you so hard.

 

-I recommend adding Limit Reverse, as it lets you reuse Oracle or the tuners.

 

-Double Summon strikes me as a problem, again, in a deck that drains your hand the way this one can. Most of your 5 star monsters can be special summoned, so two normal summons is almost unnecessary, and usually won't even be pulled off.

 

You aren't running any spell/trap removal like Storm or Trunade or monster removal like Lightning Vortex, etc. I guess the Forest field spell kind of counts as monster removal, but I'm not convinced on its effectiveness.

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