Space Ranger Gold Posted February 14, 2010 Report Share Posted February 14, 2010 This is the deck I use on Yugioh Network, and it hasn't failed me yet, defeating both a Spider Lockdown, and a lightsworn deck. Mosnters: 20Red Ant Azcatl x3Supay x3Vice Dragon x3The Tricky x3SanganOracle of the Sun x3Apocatequil x3Morphing Jar Spells: 10Double SummonAncient Forest x2Magical Mallet x2One for OneReasoningPot of AvariceSmashing GroundMystical Space Typhoon Traps: 10Call of the HauntedSkill DrainCall of the Death GodTorrential TributeReckless Greed x3Mirror ForceThreatening Roar x2 Extra Deck: 6Sun Dragon Inti x3Moonlight Dragon Quilla x3 Rate, hate, I don't care, but just same something constructive Link to comment Share on other sites More sharing options...
burnpsy Posted February 14, 2010 Report Share Posted February 14, 2010 Redo the traps. Reckless at 3 or 0. Side IIW, not everything will be RFPing your stuff. Either go 2 Roars or 2 Waboku. Toss the other. Link to comment Share on other sites More sharing options...
evilfusion Posted February 14, 2010 Report Share Posted February 14, 2010 I've been playing with an Inca deck for a little bit, so a few things jump out at me. -Oracle of the Sun should be at 3. It's heavily supported by both the deck's goal and the cards you're using. It searches the tuners when destroyed, Synchros easily with the tuners, and the tuners' effects can summon it, plus Apocatequil works with it. I don't see any reason why this isn't at 3. -Magical Mallets. This deck in my experience drains the hand so fast that the -1 is too painful, much less running 3 of them. Consider Pot of Avarice to refresh your hand advantage while recycling the good cards. -No Cyber Dragon? It's a level 5 without Vice Dragon's downside. -Why do you run Imperial Walls AND Cyber Valley? -Reckless Greed, even at 3, is not a very good idea (in my opinion) in a deck that drains your hand the way this one does. Skipping the draw phase will come back to bite you so hard. -I recommend adding Limit Reverse, as it lets you reuse Oracle or the tuners. -Double Summon strikes me as a problem, again, in a deck that drains your hand the way this one can. Most of your 5 star monsters can be special summoned, so two normal summons is almost unnecessary, and usually won't even be pulled off. You aren't running any spell/trap removal like Storm or Trunade or monster removal like Lightning Vortex, etc. I guess the Forest field spell kind of counts as monster removal, but I'm not convinced on its effectiveness. Link to comment Share on other sites More sharing options...
Space Ranger Gold Posted February 14, 2010 Author Report Share Posted February 14, 2010 Edited it. Link to comment Share on other sites More sharing options...
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