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ZEO Golems (three card fusion set)


pherronboy

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Well, here ya go:

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LORE: This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. Once per turn, you can send all "ZEO Golem" Monsters in your hand to the Graveyard. You gain 100 Life Points for each card sent to the Graveyard this way. Once per turn, remove from play one "ZEO Golem" Monster in your Graveyard and send one face-up Spell or Trap card to the Graveyard. During your opponent's Standby Phase, you may send this card and one other "ZEO Golem" Monster from your hand to the Graveyard and destroy three Monsters on your opponent's side of the field.

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~Note: A VANILLA!!!!~

LORE: Resurrected from its ancient prison, Nanuarva destroys all in its path, leaving only its allies left alive. It can destroy anything from a slug to a mountain. The horns on its back provide both protection and help when fighting.

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LORE: "ZEO Golem Nanuarva - Rock Breaker" + "ZEO Golem Bnjiir - Fire Beacon"

This monster cannot be Special Summoned except by Fusion Summon. Once per turn, you can send one "ZEO Golem" Monster from your hand to the Graveyard to double this card's ATK. Once per turn, you may activate one of the following effects:

@ Add one "ZEO Golem" Monster to your hand. It cannot be sent to the Graveyard this turn.

@ Remove from play one "ZEO Golem" Monster from your Graveyard to have this card gain 100 ATK.

@ Once per turn, if this attacking card destroys an opponent's Monster by battle, this card can attack again during the same Battle Phase.

~note: Fluxor is supposed to say EN001 but i did the holo early~

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