Dream Cabbage Posted February 14, 2010 Report Share Posted February 14, 2010 This is my first card set so I hope you enjoy it! Whenever a Level 8 or higher monster is Summoned, place one Castle Counter on it (max 2). A monster with Castle Counter(s) on it can only attack depending on how many Castle Counters it has on it.(Other monsters with Castle Counter(s) on them do not count as other monsters).1: There must be atleast 2 other monsters on their side of the field.2: There must be atleast 3 monsters on their side of the field. When this card is destroyed, remove all Castle Counters from the field. This card is destroyed at the End Phase of the turn it it Summoned unless there is a "MToonlight Castle" on the field. Once per turn by tributing one "Moonlight" monster (other that "Moonlight Assasin") you can destroy one monster your opponent controls and inflict 700 ponts of damage to your opponent's Life Points. "Moonlight Assasin"+"Moonlight Guardian"While this card is on the field, all "Moonlight" monsters can be Summoned without the need of "Moonlight Castle". Once per turn if you remove from play half your deck, this card gains 2000 ATK points. This card is destroyed at the End Phase of the turn it was Summoned unless there is a "Moonlight Castle" on the field. When this card attacks a monster, reduce that monsters ATK by 500. If this card is destroyed by battle and sent to the Graveyard, Special Summon it during your next Standby Phase. This card cannot be Normal Summoned or Set. This card can only be Special Summoned when "Moonlight Genesis" is on the field. When this card is on the field, increase the ATK of all "Moonlight" monsters you control by 1000. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 5 "Moonlight" monsters from your side of the field. Once per turn you can destroy all cards on the field except "Moonlight Genesis" to inflict 3000 points of damage to your opponents life points. This card cannot attack on the turn this effect is activated. While this card is on the field, you can control no other monsters except "Moonlight Dragon". This card is destroyed at the End Phase of the turn it it Summoned unless there is a "Moonlight Castle" on the field. If this face down card is attacked by a monster who's attack is lower than the defence of this card, double the battle damage your opponent recieves. "Moonlight Beast"+"Moonlight Guardian"All "Moonlight" monsters are not destroyed during the End Phase of the turn they are Summoned. During each of your opponent's Standby Phases, inflict 500 points of damage to your opponent's Life Points for each "Moonlight" monster in your Graveyard. When this card is activated, select one monster your opponent controls. During each of your Standby Phases, the selected monster loses 100 ATK, on your next Standby Phase, the selected monster loses double the amount it took on the previous turn. When the selected monster reaches 0 ATK, place this card in your deck and shuffle it. If you see any errors or would like to make a comment. Just post! Link to comment Share on other sites More sharing options...
The_Duck Posted February 14, 2010 Report Share Posted February 14, 2010 How are you going to make Moonlight Zombie when the two to make it aren't tuners. Same with moonlight spirit. 5/10 Link to comment Share on other sites More sharing options...
ihop Posted February 14, 2010 Report Share Posted February 14, 2010 Beast + Guardian cannot Synchro into any monster, even if they were Tuners. Their level adds up to 13. Link to comment Share on other sites More sharing options...
Dream Cabbage Posted February 14, 2010 Author Report Share Posted February 14, 2010 Oh yeah soz I'll just change that. EDIT:Changed them. Link to comment Share on other sites More sharing options...
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