Dark Ω Posted February 14, 2010 Report Share Posted February 14, 2010 [spoiler=Lore] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 Rock-type monsters. This card cannot be destroyed by Spell or Trap cards. As long as this card remains on the field, Rock-type monsters gain 500 ATK and DEF points. If "Exxod, Master Of The Guard" is on the field, each Standby Phase both players must Draw one card. If it is a Spell or Trap card, discard it. If it is a Effect or Normal Monster, add it to your hand. When this card destroys a monster, your opponent must choose one random card from your hand. If it is a level 4 or lower monster, Special Summon it on the field. If it is a Spell Card, remove it from play. If it is Trap card, put it at the bottom of your Deck. Your Deck is then shuffled. If this card destroys a non Rock-Type monster by battle, your opponent loses 500 Life Points. When this card is sent to the Graveyard, both players lose 1000 Life Points. Rate and Comment please! Link to comment Share on other sites More sharing options...
-Griffin Posted February 14, 2010 Report Share Posted February 14, 2010 "Hey look. A Rock-Type. I like Rocks, let's see if this would be runnable anywhere."-Walks into thread--Sees a Level 8 Rock-Type that expects me to Special Summon it via a -2, run Exxod, throws advantage to luck and has a good chance to -1 me when it destroys something- Sorry, but I don't think any Rock Deck would really use this. Rock Decks are, right now, Rock Stun and Megarock, with that flipping thing being a bit of a skeleton that some people might attempt, and this doesn't fit into any of those 3. Link to comment Share on other sites More sharing options...
BoxedCrate Posted February 14, 2010 Report Share Posted February 14, 2010 Complicated, but like it! 9.5/10 Link to comment Share on other sites More sharing options...
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