kingdom hearts man95 Posted February 16, 2010 Report Share Posted February 16, 2010 After very good advice and help from Max Darkness I was able to rework many of the original cards. I hope you enjoy them. lore, name remakes, and some stats were done by Max Darkness!pictures from deviantart. Monsters: Lore: 1 "Antimatter" Tuner + 1 or more non-Tuner monstersAs long as this card remains face-up on the field, Spell and Trap Cards sent to the Graveyard are removed from play instead. When this card destroys a monster by battle, you can remove from play 1 card in your Graveyard to remove from play the destroyed monster. When this card is destroyed by battle and sent to the Graveyard, it is removed from play instead. While this card is removed from play, once per turn, you can skip your Battle Phase to draw 1 additional card during your turn. Lore: If you have no cards in your Removed from Play Zone, you cannot Summon this card. This card gains 100 ATK for each of your removed from play cards. When this card is removed from the field, it is removed from play. While this card is removed from play, once during your opponent's turn, you can decrease the ATK of a Level 4 or lower "Antimatter" monster you control to 0 to gain Life Points equal to half the selected monster's original ATK. Lore: This card can attack your opponent directly. When this card is destroyed by battle, you can remove from play 1 card in your hand to add 1 "Antimatter Jester Dannic" from your Deck to your hand. Lore: If your opponent activates an effect that would destroy a Monster Card(s) you control, you can remove from play this card from your hand to negate the effect. While this card is removed from play, once per turn, you can skip your Draw Phase to add 1 Spell Card from your Deck to your hand. If this card is removed from play by its own effect, you cannot activate this effect. Spells: Lore: Equip only to a DARK monster. The equipped monster gains 500 ATK. In addition, if the equipped monster destroys a monster by battle whose Level is lower than the equipped monster's, that monster is removed from play instead. Destroy this card during your third End Phase after its activation. Lore: All "Antimatter" monsters gain 300 ATK and DEF. All cards sent to the Graveyard are removed from play instead. Each time a monster is removed from play, that monster's controller gains 200 Life Points. Traps (I know there is only one): Lore: Destroy and remove from play 1 card on the field. Link to comment Share on other sites More sharing options...
kingdom hearts man95 Posted March 8, 2010 Author Report Share Posted March 8, 2010 Bump Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 8, 2010 Report Share Posted March 8, 2010 Antimatter's effect is TOO bland, give it another one the OCG looks ok for all the cards though there's more than enough share of the removed from play effects there, reminds me of Dark Magician of Chaos's effect to a degree, so I'll give this 9/10 Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted March 8, 2010 Report Share Posted March 8, 2010 Antimatter's effect is TOO bland' date=' give it another one[/quote'] Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted March 9, 2010 Report Share Posted March 9, 2010 Antimatter's effect is TOO bland' date=' give it another one[/quote'] Still not that creative - and you know it. Back off. That Antimatter card IS bland. Good images and effects (for the most part). 9/10 Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted March 9, 2010 Report Share Posted March 9, 2010 It's bland but it's not a bad thing. Dark Core does the same thing, but discards at the cost of being activated on your turn. His effect albeit bland, is not a terrible choice. Link to comment Share on other sites More sharing options...
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