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Temporal set, Abyssal Hourglass. Cards Added


ChaosIncarn

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[align=center]Well guys, this all started with the remake of my Century Fiend Durahan, and now, it's gone completely out of control. And so far...a couple of you like it. Which I'm glad for. I appreciate everyone's rates and comments so far, and hope to keep receiving your input. Ok, enough of the speech! On to the newest additions to this sure to be set!

 

 

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[spoiler=Lore]If this is the only card on your side of the field during your Standby Phase, you can Special Summon 1 Level 4 or lower DARK monster from your hand. Once per turn, during your Main Phase, you can send 1 card on your side of the field to the Graveyard to move the turn count forward by 1 turn. Spells, Traps, and Effect Monsters' effects cannot be activated in response to this card's effect.

 

 

 

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[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or Deck by Tributing 1 "Headless Knight" on your side of the field after the fourth turn an "Abyssal Hourglass" has been face-up on your side of the field. When this card is Special Summoned, destroy all other face-up Effect Monsters on the field. The effects of Effect Monsters destroyed by this card as a result of battle are negated.

 

 

 

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[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or Deck by Tributing 1 "Archfiend of Gilfer" on your side of the field after the ninth turn an "Abyssal Hourglass" has been face-up on your side of the field. While this card is face-up on the field, monsters equipped with Equip Cards cannot declare an attack or be Tributed. While there is an Equip Card on your side of the field, this card can only be destroyed in battle.

 

 

 

 

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[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Abyssal Hourglass" on your side of the field after the fourteenth turn it has been face-up on the field. The ATK and DEF of this card become the turn count of the duel x 200 points. At the beginning of each turn, increase this cards ATK and DEF by 200 points. If this card would be removed from the field by the effect of a Spell, Trap, or Effect Monster, negate the activation of that card and reduce this card's ATK and DEF by 500 points. If this card's ATK is reduced to 0 or destroyed by battle and there is not an "Abyssal Hourglass" face-up on your side of the field, skip your next turn.

 

 

 

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[spoiler=Lore]This card can only be Summoned after the fourth turn of the duel. While there is an "Abyssal Hourglass" face-up on your side of the field, this card cannot be destroyed by battle. (Damage calculation is applied normally.)

 

 

 

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[spoiler=Lore]If a face-up "Abyssal Hourglass" you control would be destroyed by an opponent's card effect, you can have this face-up card destroyed instead. If this card was sent to the Graveyard by the effect of "Abyssal Hourglass", during your next Standby Phase, Special Summon 1 "Defender of the Hourglass" from your hand or Deck.

 

 

 

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[spoiler=Lore]This card cannot be Summoned unless you control a face-up "Abyssal Hourglass". If the turn count is past 8, during your Main Phase, you can Special Summon this card from your hand. While this card is face-up on the field, and you use the effect of "Abyssal Hourglass", the turn count moves forward by 2 instead of 1. If "Final Countdown" is active, this card is treated as a Normal Monster while face-up on the field.

 

 

 

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[spoiler=Lore]This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned, you can move the turn count forward or back by 1 turn. (This effect does not apply to "Final Countdown".)

 

 

 

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[spoiler=Lore]1 "Temporal Imp" + 1 or more non-Tuner monsters

This card cannot be Special Summoned except by Synchro Summon. This card can only be Synchro Summoned on the twentieth turn of the duel. While this card is face-up on the field, your opponent can only conduct 3 of his/her turn Phases. (One of which must be their End Phase.) At the beginning of your opponent's turn, he/she must declare which Phases they will be conducting for that turn. If this card is destroyed by your opponent's card effect, skip his/her next turn.

 

 

 

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[spoiler=Lore]Select 1 card on your opponent's side of the field and place it on the bottom of their deck. If the selected card was a Monster Card, you can Special Summon 1 "Temporal" monster from your hand with the same Level as the selected card.

 

 

 

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[spoiler=Lore]This card can only be activated if you control a face-up "Abyssal Hourglass". Flip 1 "Abyssal Hourglass" you control face-down, then activate it. You can add 1 Level 4 or lower "Temporal" monster from your Graveyard to your hand. If this card was activated during your opponent's Battle Phase, you can Special Summon that card instead.

 

 

 

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[spoiler=Lore]When this card is added to your hand from out of play, Special Summon it to your side of the field and remove 1 card your opponent controls from the game.

 

 

 

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[spoiler=Lore]If you control 3 or more "Temporal" monsters, this card can be Normal Summoned without a Tribute(s). When this card is Summoned, add 1 "Abyssal Hourglass" from your Deck or Graveyard to your hand. While you control this face-up card, any "Abyssal Hourglass" on your side of the field cannot be destroyed by your opponent's card effects. Any cards sent to the Graveyard by the effect of "Abyssal Hourglass" are added to your hand instead. If this card would be destroyed by your opponent's card effect, you can Tribute 1 "Abyssal Hourglass" you control to Special Summon this card during your next Standby Phase.

 

 

 

And there you have it. The latest of this madness. Image credits to HP Doom, Wanderley, and Alcander where due.

Well, there you have it. Help yourselves guys and girls xD[/align]

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Card 1:

My word, what a new and interesting effect. I should of made and posted it first lol. 9.5/10

 

Card 2:

Again another unique effect that I wish I should of done first. Nice. 10/10

 

Card 3:

Nice picture, and effect. But, it is hard to get on the feild. 8/10

 

Card 4:

My god, this is cool. When it's summoned, it has 2400 ATK and DEF, and it grows over time. It gains, and looses ATK and DEF with the flow of the battle. And, you miss your turn if you manage to kill it and you should if you loose this card and don't have the card to replace it. 11/10, my first rate over ten.

 

Overall: 9.625/10

This is a beat-stick of a set. I'm going to give you a rep it is so cool.

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Thanks Ayasato-chan ^_^

 

And thank you as well Ragnarok. But if I made him any easier to come out, he would be quite OP. As seeing that AoG floats around for ages after being wiped off the field, bouncing back as an equip card every time he goes to the graveyard. Thus, making Lucian quite the pest.

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The entire point of this set for the most part is turn count manipulation. While using the hourglass or even the artisan, you the 20th turn is really not all that unachievable. Other cards are still going to be added, and there will be a few that will make the summoning of Chronos even less difficult.

 

Thanks for the rate Ragnarok ^_^ Can always count on you for one

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