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COMPELTED BOOSTER Magical Earth (61/61)


jayjack

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COMPLETE

Booster contains:

Girl counterparts for Dark Paladin and Dark magician of Chaos. In addition, a new lvl8 Spell counter monster and a Buster Blader support. Lightsworn and Blackwing Supports. Many other random cards and 2 Archetype:

Cherubim/Seraph: LIGHT Fairy-type archetype (With the exception of Cherubim Dragon which is dragon)This archetype focuses on swarming the field by Special summoning themselves from RFG. They also have some healing power.

Mephisto: A DARK archetype. It has many beatstick monsters and the archetype has unique effect. They cannot be destroyed by your card effects. This is important because many of the monster effects destroy all your monsters, and because of this effct the monsters are unaffected by the destuction.

 

33mbyw2.jpg

[spoiler=Magical Earth]

30b2rm0.jpg

348588f.jpg[/align][align=center]LORE:[/center]

348588f.jpg[/align][align=center]When this card is Normal or Special Summoned, by paying 800 Life Points, select and add 1 Spell Card from your Graveyard to your hand. You cannot activate that Spell Card this turn. This card cannot be destroyed by the effect of a Trap Cards that do not target it. This card inflicts Piercing Damage.

 

[spoiler=MCE-En001 ( C )]

348588b.jpg[/align][align=center]LORE:

348588b.jpg[/align][align=center]An evil fiend locked away in The Underworld Prison.

 

[spoiler=MCE-En002 ( C )]

348588.jpg[/align][align=center]LORE:

348588.jpg[/align][align=center]When this card is sent from the field to the Graveyard, add 1 Level 3 or lower "Cherubim" monster from your Deck to your hand (except "Cherubim Dragon").

 

[spoiler=MCE-En003 ( R )]

348588.jpg[/align][align=center]LORE:

348588.jpg[/align][align=center]While at least 1 other "Cherubim" monster exists on your side of the field, your opponent cannot select this card as an attack target. When a "Cherubim" monster is destroyed, you gain 1000 Life Points. During the End Phase, remove from play all "Cherubim" monsters that were destroyed this turn.

 

[spoiler=MCE-En004 ( C )]

348588z.jpg[/align][align=center]LORE:

348588z.jpg[/align][align=center]You can remove this card in your Graveyard from play to remove up to 2 "Cherubim" monsters in your hand from play. Afterward, you can draw cards from your deck equal to the monsters removed by this effect. If this card is removed from play, discard 1 card during the End Phase.

 

[spoiler=MCE-En005 ( SR )]

348588.jpg[/align][align=center]LORE:

348588.jpg[/align][align=center]This card cannot be Normal Summoned or Set. When this card is removed from play by the effect of a "Cherubim" monster, Special Summon it. Afterward, you can select and remove 1 monster in your Hand. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. This card inflicts Piercing Damage.

 

[spoiler=MCE-En006 ( SR )]

348588.jpg[/align][align=center]LORE:

348588.jpg[/align][align=center]You can Special Summon this card by removing 1 "Cherubim" monster you control. This card gains 200 ATK for each of your removed from play "Cherubim" monsters. Once per turn, you can discard 1 Card to Special Summon 1 of your removed from play "Cherubim" monsters.

 

[spoiler=MCE-En007 ( R )]

348588g.jpg[/align][align=center]LORE:

348588g.jpg[/align][align=center] When this card is removed from play by the effect of a "Cherubim" monster, Special Summon it. If this card was Special Summoned by this effect, destroy 1 card on the field. Once per turn, you can select 1 card in your Graveyard. Remove the selected card from play.

 

[spoiler=MCE-En008 ( C )]

348588.jpg[/align][align=center]LORE:

348588.jpg[/align][align=center]When this card is removed from play by the effect of a "Cherubim" monster, Special Summon it.

 

[spoiler=MCE-En009 ( UR )]

348588a.jpg[/align][align=center]LORE:

348588a.jpg[/align][align=center]If this card is removed from play, by discarding 1 "Cherubim" monster, Special Summon this card. Afterward, gain 1000 Life Points. If this card battles with your opponent's monster, you can Tribute 1 "Cherubim" monster (except "Cherubim Warrior") to destroy the monster immediately and inflict damage to your opponent equal to that monster's ATK.

 

[spoiler=MCE-En010 ( C )]

348588f.jpg[/align][align=center]LORE:

348588f.jpg[/align][align=center]If this card is used as a Synchro Material Monster, the other Synchro Material Monsters must all be "Cherubim" monsters. When this card is selected as a Synchro Material for the Synchro Summon of a Synchro Monster, the other Synchro Material Monsters can be sent from your hand.

 

[spoiler=MCE-En011 ( R )]

348588h.jpg[/align][align=center]LORE:

348588h.jpg[/align][align=center]During your Standby Phase, gain 500 Life Points for each of your removed from play "Cherubim" monsters. During your End Phases, gain 1000 Life Points for every "Cherubim" monster you control (except "Cherubim Raphael").

 

[spoiler=MCE-En012 ( C )]

348588p.jpg[/align][align=center]LORE:

348588p.jpg[/align][align=center]If this card is removed from play by the effect of a "Cherubim" monster, draw 1 card. When this card is destroyed, you can select 1 "Cherubim" monster in your deck and remove it from play.

 

[spoiler=MCE-En013 ( C )]

348588h.jpg[/align][align=center]LORE:

348588h.jpg[/align][align=center]If this card is removed from play by the effect of a "Cherubim" monster, Special Summon this card and then destroy 2 cards on the field.

 

[spoiler=MCE-En014 ( SR )]

348588.jpg[/align][align=center]LORE:

348588.jpg[/align][align=center] 1 "Cherubim" Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, Special Summon as many of your removed from play "Cherubim" monsters as possible. During the End Phase, remove from play all monsters that were Special Summoned by this effect. Once per turn, during your Draw Phase, if the card you draw is a "Cherubim" Monster, you can draw 1 more card by showing the card to your opponent.

 

[spoiler=MCE-En015 ( UR )]

348588.jpg[/align][align=center]LORE:

348588.jpg[/align][align=center]1 "Cherubim" Tuner + 2 or more non-Tuner monsters

Once per turn, select 1 Face-Up monster on both players' fields. Destroy the selected cards and remove them from play. If you activate this effect, this card cannot attack this turn. If this card destroys a Level 5 or higher monster in battle, Draw 2 cards, then discard 2 cards.

 

[spoiler=MCE-En016 ( UR )]

348588.jpg[/align][align=center]LORE:

348588.jpg[/align][align=center]1 Tuner + 1 or more non-Tuner "Cherubim" monsters

Once per turn, you can Special Summon 1 Fairy-Type monster in your Graveyard.

 

[spoiler=MCE-En017 ( C )]

348588.jpg[/align][align=center]LORE:

348588.jpg[/align][align=center] Add 1 "Cherubim" monster from your Deck to your hand.

 

[spoiler=MCE-En018 ( R )]

348588.jpg[/align][align=center]LORE:

348588.jpg[/align][align=center] This card can only be equipped to a "Cherubim" monster. A monster equipped with this card increases its ATK by 700 points. When the equipped monster is destroyed, you can select 1 of your removed from play "Cherubim" monsters. Special Summon that monster and equip it to this card.

 

[spoiler=MCE-En019 ( C )]

348588e.jpg[/align][align=center]LORE:

348588e.jpg[/align][align=center]You can only activate this card is you control 1 or more "Cherubim" monsters. Negate the activation of an opponent's Spell or Trap Card and destroy it.

 

[spoiler=MCE-En020 ( UR )]

348588u.jpg[/align][align=center]LORE:

348588u.jpg[/align][align=center]While at least 1 other Spellcaster-Type monster exists on your side of the field, your opponent cannot select this card as an attack target. Negate the activation of any Spell Card that targets this card, and destroy that card. This card gains 200 ATK for each Dragon and Spellcaster-Type monster on the field and in either player's Graveyard.

 

[spoiler=MCE-En021 ( SR )]

348588dz.jpg[/align][align=center]LORE:

348588dz.jpg[/align][align=center]As long as this card remains face-up on the field, players can Flip Summon monsters or change the position of monsters twice per turn. In addition, when a player switches an Attack Position monster to Defense Position, it is flipped Face-down into Defense Position.

 

[spoiler=MCE-En022 ( C )]

348588x.jpg[/align][align=center]LORE:

348588x.jpg[/align][align=center]If this card is sent to the Graveyard for a Synchro Summon, you can paying 800 Life Points to add 1 Dragon-type monster from your deck to your hand.

 

[spoiler=MCE-En023 ( R )]

348588p.jpg[/align][align=center]LORE:

348588p.jpg[/align][align=center]Tribute 1 WATER monster. Destroy 2 face-up cards on the field

 

[spoiler=MCE-En024 ( R )]

348588k.jpg[/align][align=center]LORE:

348588k.jpg[/align][align=center]Once per turn, you can Special Summon 1 "Mephisto" monster in your Graveyard. Afterward, destroy all face-up monsters you control. This card is not destroyed by cards you control.

 

[spoiler=MCE-En025 ( C )]

348588.jpg[/align][align=center]LORE:

348588.jpg[/align][align=center]This card is not destroyed by cards you control. During your End Phase, destroy all monsters you control.

 

[spoiler=MCE-En026 ( C )]

348588j.jpg[/align][align=center]LORE:

348588j.jpg[/align][align=center]This card cannot attack unless you control 1 or more other "Mephisto" monsters. This card is not destroyed by cards you control.

 

[spoiler=MCE-En027 ( SR )]

348588n.jpg[/align][align=center]LORE:

348588n.jpg[/align][align=center]As long as this card remains face-up on the field, your opponent must set Spell Cards for 1 turn before activating them. During your End Phase, destroy all face-up monsters you control. This card is not destroyed by cards you control.

 

[spoiler=MCE-En028 ( R )]

348588j.jpg[/align][align=center]LORE:

348588j.jpg[/align][align=center]During your Standby Phase, if this card exists in your Graveyard, and you control 1 or more "Mephisto" monsters, Special Summon this card in face-up DEF Position. Afterward, destroy all face-up monsters you control. This card is not destroyed by cards you control.

 

[spoiler=MCE-En029 ( UR )]

348588o.jpg[/align][align=center]LORE:

348588o.jpg[/align][align=center]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Mephisto: Judgment of Death" in your Graveyard from play and Tributing 1 monster you control. This card's ATK is equal to the number of "Mephisto" monsters you control x1000. If this card attacks a monster in ATK position, destroy the monster immediately with this card's effect without applying damage calculation, and inflict damage to your opponent equal to half that monster's ATK. This card is not destroyed by cards you control.

 

[spoiler=MCE-En030 ( R )]

348588h.jpg[/align][align=center]LORE:

348588h.jpg[/align][align=center]This card cannot attack the turn it is summoned. Once per turn, you can make the ATK of this card 2500 until the End Phase of this turn. If you activate this effect, destroy all monsters you control during the End Phase of this turn. This card is not destroyed by cards you control.

 

[spoiler=MCE-En031 ( C )]

348588u.jpg[/align][align=center]LORE:

348588u.jpg[/align][align=center]FLIP: Remove from play 1 "Mephisto" monster in your graveyard to destroy all face-up monsters on the field. This card cannot be destroyed by card effects.

 

[spoiler=MCE-En032 ( C )]

348588p.jpg[/align][align=center]LORE:

348588p.jpg[/align][align=center]During your Standby Phase, the ATK of this card becomes 2100 until the End Phase. During your End Phase, destroy all monsters you control. This card is not destroyed by cards you control.

 

[spoiler=MCE-En033 ( SR )]

348588k.jpg[/align][align=center]LORE:

348588k.jpg[/align][align=center]When this card is Normal Summoned, destroy all monsters on the field. This card is not destroyed by cards you control.

 

[spoiler=MCE-En034 ( C )]

348588.jpg[/align][align=center]LORE:

348588.jpg[/align][align=center]This card cannot be destroyed by card effects.

 

[spoiler=MCE-En035 ( SR )]

348588.jpg[/align][align=center]LORE:

348588.jpg[/align][align=center]"Mephisto: The Summoner" + 1 or more non-Tuner monsters

When this card is Special Summoned, select 1 monster in your Graveyard. This card's ATK becomes equal to the selected monster's ATK x2. Battle Damage this card deals to your opponent's Life Points is halved. This card cannot be destroyed by the effects of "Mephisto" monsters.

 

[spoiler=MCE-En036 ( UR )]

348588.jpg[/align][align=center]LORE:

348588.jpg[/align][align=center]"Mephisto: The Summoner" + 1 or more non-Tuner monsters

This card is unaffected by the effects of "Mephisto" monsters. Once per turn, this card cannot be destroyed by battle.

 

[spoiler=MCE-En037 ( C )]

348588e.jpg[/align][align=center]LORE:

348588e.jpg[/align][align=center]This card's activation cannot be negated. All "Mephisto" monsters on the field are unaffected by the effects of Trap Cards.

 

[spoiler=MCE-En038 ( R )]

348588j.jpg[/align][align=center]LORE:

348588j.jpg[/align][align=center]Special Summon 1 "Mephisto" monster in your Graveyard.

 

[spoiler=MCE-En039 ( C )]

348588.jpg[/align][align=center]LORE:

348588.jpg[/align][align=center]Inflict 500 points of damage to your opponent's Life Points for every "Mephisto" monster you control. If you activate this card and inflict over 1000 points of damage to your opponent's life points using this card's effect, and this card exists in your Graveyard, you can remove it from play to destroy 1 cards on the field

 

[spoiler=MCE-En040 ( UR )]

348588m.jpg[/align][align=center]LORE:

348588m.jpg[/align][align=center]This card is unaffected by the effects of Trap Cards. If this card destroys a monster by battle, both players draw 1 card. This card can attack twice during the same Battle Phase.

 

[spoiler=MCE-En041 ( C )]

348588p.jpg[/align][align=center]LORE:

348588p.jpg[/align][align=center] If this card is face-up on your side of the field during your Standby Phase, you can tribute it to Special Summon 1 monster from your hand or graveyard.

 

[spoiler=MCE-En042 ( C )]

348588.jpg[/align][align=center]LORE:

348588.jpg[/align][align=center]A sacred bird that holds the power of fire. It consumes all its enemies with intense magical flames.

 

[spoiler=MCE-En043 ( C )]

348588o.jpg[/align][align=center]LORE:

348588o.jpg[/align][align=center]By paying 1000 Life Points, a player can can Normal Summon a Dragon-Type monster without Tributing monsters. As long as this card remains face-up on the field, Negate the activation of Spell Cards that target Dragon-type monsters, and destroy them.

 

[spoiler=MCE-En044 ( SR )]

348588.jpg[/align][align=center]LORE:

348588.jpg[/align][align=center]Pay 1000 Life Points. Special Summon 1 Synchro monster from your Graveyard. It cannot attack or activate it's effect this turn.

 

[spoiler=MCE-En045 ( R )]

348588.jpg[/align][align=center]LORE:

348588.jpg[/align][align=center]Discard 1 card, add 1 Level 4 or lower Dragon-Type monster from your Deck to your hand.

 

[spoiler=MCE-En046 ( C )]

348588.jpg[/align][align=center]LORE:

348588.jpg[/align][align=center]Once per turn, you can Special Summon 1 "Frog" monsters from your Hand. For every face-up "Frog" monster on your side of the field, increase the ATK of all "Frog" monsters on your side of the field by 200 points.

 

[spoiler=MCE-En047 ( C )]

348588s.jpg[/align][align=center]LORE:

348588s.jpg[/align][align=center]Pay 1000 Life Points. Toss a Coin.

- Heads: Select 1 Trap Card from your Deck and place it on top of your Deck.

- Tails: Select 1 Spell Card from your Deck and place it on top of your Deck.

 

[spoiler=MCE-En048 ( R )]

348588a.jpg[/align][align=center]LORE:

348588a.jpg[/align][align=center]Discard 1 card. Negate the activation of an opponent's Spell or Trap Card and return that card to the top of its owner's Deck.

 

[spoiler=MCE-En049 ( C )]

348588.jpg[/align][align=center]LORE:

348588.jpg[/align][align=center]Special Summon 1 Level 5 or higher monster in your Graveyard. It cannot attack or activate it's effect. That monster is destroyed during the End Phase of this turn.

 

[spoiler=MCE-En050 ( UR )]

348588s.jpg[/align][align=center]LORE:

348588s.jpg[/align][align=center]You can Tribute 1 "Blackwing" monster you control to Special Summon this card from your Graveyard. By decreasing the ATK of this card by 500, decrease the ATK of 1 face-up monster your opponent controls by 1500.

 

[spoiler=MCE-En051 ( R )]

348588.jpg[/align][align=center]LORE:

348588.jpg[/align][align=center]When a "Blackwing" monster is destroyed by battle, the ATK of the monster that destroyed it is halved.

 

[spoiler=MCE-En052 ( C )]

348588.jpg[/align][align=center]LORE:

348588.jpg[/align][align=center]When a monster is sent from your Deck to your Graveyard, you gain 500 Life Points. When a "Lightsworn" monster is sent from your Deck to your Graveyard, you gain 500 more Life Points.

 

[spoiler=MCE-En053 ( C )]

348588a.jpg[/align][align=center]LORE:

348588a.jpg[/align][align=center]For every face-up Insect-Type and Plant-Type monster on your side of the field, decrease the ATK of all monsters your opponent controls by 200 points.

 

[spoiler=MCE-En054 ( C )]

348588.jpg[/align][align=center]LORE:

348588.jpg[/align][align=center]Remove from play 5 FIRE monsters in your Graveyard to destroy all cards your opponent controls.

 

[spoiler=MCE-En055 ( C )]

348588o.jpg[/align][align=center]LORE:

348588o.jpg[/align][align=center]You can only activate this card when your Graveyard has 10 or more cards. Discard 1 card, add 1 card from your Graveyard to your hand.

 

[spoiler=MCE-En056 ( C )]

348588z.jpg[/align][align=center]LORE:

348588z.jpg[/align][align=center]Activate only while you control a face-up "Buster Blader". Roll a six-sided die. Destroy cards on the field equal to the result.

 

[spoiler=MCE-En057 ( C )]

348588e.jpg[/align][align=center]LORE:

348588e.jpg[/align][align=center]When a Zombie-type monster is Special Summoned from your Graveyard, draw 1 card.

 

[spoiler=MCE-En058 ( UR )]

348588c.jpg[/align][align=center]LORE:

348588c.jpg[/align][align=center]When this card is summoned, place 2 Spell Counters on this card. This card gains 400 ATK for each Spell Counter on it. Each time a Spell Card is activated, place 1 Spell Counter on this card. You can remove 5 Spell Counters on this card to destroy all cards on the field.

 

[spoiler=MCE-En059 ( C )]

348588w.jpg[/align][align=center]LORE:

348588w.jpg[/align][align=center]This turn only, "Majestic" Synchro monsters remain face-up on the field and do not return to their owner's Extra Deck during the End Phase.

 

[spoiler=MCE-En060 ( ScR )]

348588w.jpg[/align][align=center]LORE:

348588w.jpg[/align][align=center]"Majestic Dragon" + "Black Rose Dragon" + 1 non-Tuner monster

When this card is Synchro Summoned, you can destroy all other cards on the field. This card is unaffected by the effects of all other cards. Once per turn, you can remove from play 1 monster from your Graveyard. This card gains ATK equal to the removed monster's ATK. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Black Rose Dragon" from your Graveyard.

 

 

 

 

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There ok' date=' nothing amazing. There a OCG errors, and some of them are OP'ed. Also you would probably consider adding some non-monsters and maybe another vanilla or two, considering it's a booster-pack.

[/quote']

 

Thanks for comment. I will add more spells/traps and vanillas. Am working on the 2nd archetype now.

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