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A True "Alien" Field Spell


TwoTime

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[spoiler=Effect]Once per turn, you can place 1 A-Counter on any face-up card on the field.(If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) This card gains the following effects based on the number of A-Counters on the field:

1+: This card cannot be destroyed by a card effect.

2+: Card effects that place or remove A-Counters can now do so from anywhere on the field.

3+: If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.

4+: All monsters on the field and in any Graveyard now have "Alien" in their name. Neither player can Tribute Summon monsters, except monsters with "Alien" in their name.

5+: Remove any number of A-Counter(s) from this card(Max. 3). Discard 1 "Alien" monster and draw the same number of cards equal to the number of A-Counter(s) removed.

 

 

Here it is. A true "Alien" field spell not that piece of junk already out. It does what I believe what "Alien" should do? Spread A-Counter and imitate other themes, taking what that theme does best and doing it better.

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Guest JoshIcy

The Alien ATK Decrease Stacks, so the 3+ Effect is fine. It just means it makes your opponents monsters lose 600 ATK/DEF.

 

Aliens tend to supply the field then remove the counters. Not keep them on the field. So I'm not too fond of this card.

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Guest JoshIcy

I don't know... I play a Tier 2 Alien Deck and I wouldn't run this at all. Creatively it's a mix of stuff. And while not a bad card, because hell it looks fun. I dont know... Somethings missing.

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