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IRL Morphs


burnpsy

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Main Issue: Opponents with bigger beaters than mine. Perhaps I should add 2x Waboku?

 

Morphtronic OTK (40)

 

Monsters (20)

 

1x Cyber Dragon

3x Cyber Valley

2x Morphtronic Boarden

3x Morphtronic Boomboxen

3x Morphtronic Celfon

3x Morphtronic Remoten

3x Morphtronic Radion

2x Morphtronic Scopen

 

Spells (15)

 

1x Brain Control

1x Future Fusion

1x Heavy Storm

3x Junk Box

1x Limiter Removal

2x Machine Duplication

1x Monster Gate

2x Morphtronic Accelerator

1x One for One

1x Overload Fusion

1x Reasoning

 

Traps (5)

 

2x Bottomless Trap Hole

1x Mirror Force

1x Return from the Different Dimension

1x Torrential Tribute

 

Extra Deck (15)

 

1x Ancient Fairy Dragon

1x Ancient Sacred Wyvern

1x Armory Arm

1x Black Rose Dragon

1x Chimeratech Fortress Dragon

2x Chimeratech Overdragon

1x Colossal Fighter

1x Goyo Guardian

1x Magical Android

1x Power Tool Dragon

2x Stardust Dragon

1x Thought Ruler Archfiend

1x XX-Saber Gottoms

 

Side Deck (15)

 

1x Gorz the Emissary of Darkness

2x Light-Imprisoning Mirror

3x Morphtronic Map

1x Morphtronic Slingen

1x My Body as a Shield

1x Mystical Space Typhoon

2x Prohibition

2x Royal Decree

2x Shadow-Imprisoning Mirror

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OK then.

 

Any idea for what I could do with the Side Deck to use the 3 Maps like I mentioned? With Decree and Oppression Semi'd, I don't need Trap Eater very much anymore, but the last space is sorta... difficult to figure out. I'm guessing Gorz, since LS was hit heavily and thus I lack the need to use it against nukers since JD won't be seen as much?

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Grrr :S How often do you need to side in the 3rd Boarden?

 

I know. >___>

 

...Fairly rarely, actually. Attack Locks aren't as common as they were LONG back, and I don't really have to care about attacking enemy monsters until GBs get superpowered again (but then that card in TSHD will kill them by EXISTING, so yeah).

 

*removes Boarden #3*

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I think Fortress is worth testing' date=' but I think that may require a different build, it would require more grave play.

[/quote']

 

Define "grave play". If you mean simply more revival, that's a piece of cake (since, as you know, Morphs have Junk Box/Repair Unit/Map, all I'd need to do is main the Maps...).

 

Still, I'm happy to test different builds if it ends up more effective than before.

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Well, I would only want to fit in 2 Machina Fortress as to disrupt the deck as little as possible, but I'm not really sure what to neg. Ideally we would neg 2 monsters for them to keep the ratios proper, but the only ones I really see that could be negged are the Remoten since all of the other numbers work so well.

 

With the Remoten removed (or sided most likly) RftDD can be sided along with them allowing for a Machina Armored Unit to be teched to test; however, I don't really think it will test well. The "lower ATK" isn't a problem, but having to be the same lvl could be, unless Radion works with it.

 

With Machina Fortress in here, it can be dumped with FuFu and reved after using Overload to really push for game or just left there for later advantage.

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I'll e-mail Konami on Armored Unit. I was also going to ask about Mother Spider and TCG DT01 card legality, so yeah.

 

I'll test the changes... chances are that I'll just be going Celfon + Fortress to summon it as-is, then revving Celfon and maybe Monster Gating it after using its effect. :P

 

Should I add the Maps back into the main deck to try to use the larger amount of Morphs in the Graveyard?

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@Maps: It couldn't hurt


"Machina Armored Unit" refers to the destroyed monster's ATK and Attribute while the destroyed monster is in the Graveyard when determining which monsters may be Special Summoned from the Deck.[2]

 

Why must Konami taunt me with seemingly-promising support? >____>

 

Anyways, I was trying to find space for the Maps. Armored Unit is now not worth it, thus I'll side RftDD for that instead. Dupe is now at 2 for 2 targets, so I'll toss one. The last slot is an issue, and I'm already a slightly iffy on the rest, but yeah. :/ The extra revival should help in the long run, and the re-addition also re-adds the 2x Ancient combo.

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