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Final Fantasy XII - Esper cards


DarkRank1

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Yeah. A long time ago, after I played Final Fantasy XII, I decided to make a fanfiction surrounding 13 people who controls the espers as part of the story. While I didn't bother doing so, I did make the basic outline of what the card's effects will be like. I will obviously have Support cards for these fallen dieties, although if these cards were real, you can easily incorporate them into some specific decks. Here are the cards:

 

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You can only control 1 "Scion of Darkness" monster on the field. Control of this card cannot switch. This card can be Special Summoned from the Graveyard by removing from play 5 FIRE Attribute monsters from your hand, field, and Graveyard. This card can attack twice during your Battle Phase. During your Main Phase 1, you can pay 2000 Life Points to activate one of the following effects and end your turn after the effect resolves:

*Destroy all face-up cards on the field (except this card).

*Destroy all face-down cards on the field.

 

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You can only control 1 "Scion of Darkness" monster on the field. Control of this card cannot switch. Once per turn, during your Main Phase 1, you can activate one of the following effects:

*Special Summon 2 "Ice Azer Tokens (Aqua-Type/WATER/Level 1/ATK 700/DEF 700) on your side of the field. The tokens cannot attack and cannot be Tributed or used as a non-Tuner this turn.

*Destroy all Spell and Trap cards on the field and end your turn.

 

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This card is also treated as a Winged Beast-Type. You can only control 1 "Scion of Darkness" monster on the field. Control of this card cannot switch. This card can be Special Summoned from the Graveyard by removing from play 5 Thunder-Type monsters from your hand, field, and Graveyard. Once per turn, during your Main Phase 1, you can activate one of the following effects:

* Increase any Thunder-Type Monster's ATK by 800 until the End Phase, except this card.

*Send 3 cards you control to the Graveyard to destroy all monsters your opponent controls and inflict 500 points of damage for each cards destroyed by this effect. Then end your turn.

 

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You can only control 1 "Scion of Darkness" monster on the field. Control of this card cannot switch. This card can be Special Summoned by removing from play 3 Zombie-Type monsters or 1 "Scion of Darkness" card from your Graveyard. When this card attacks, destroy the targeted monster without damage calculations. You can send 4 cards from your hand, field, or the top of your deck to the Graveyard to destroy all monsters on the field (except this card). If you activate this effect, then your turn ends after the effect is resolved.

 

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You can only control 1 "Scion of Darkness" monster on the field. Control of this card cannot switch. You can Special Summon this card when it is in the Removed from Play Zone by removing 3 cards from your side of the field from play. This card can attack directly by reducing its ATK in half. Once per turn, during your Main Phase 1, you can activate one of the following effects:

*Select 3 cards from either player's Graveyard and remove them from play.

*Remove from play 5 cards from the top of your deck, field, or Graveyard to remove from play all cards on the opponent's side of the field, except this card.

 

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You can only control 1 "Scion of Darkness" monster on the field. Control of this card cannot switch. This card cannot be Normal Summoned or Set. This card can be Special Summoned by removing from play 4 DARK monsters from your field or Graveyard. When this card is Summoned, this card's original ATK and DEF becomes equal to the difference between both player's Life Points. When the controller of this card loses Life Points, increase this card's ATK by the amount of Life Points lost. When the opponent gains Life Points, decrease this card's ATK by the amount of Life Points gained. When you enter your Battle Phase, you can activate the following effect:

*This effect can only be activated when there is a monster on the opponent's side of the field. During the Battle Phase, only this card can attack. When this card attacks, double its ATK during the Damage Step. During damage calculations, reduce the Battle Damage inflicted by this card by half. After the damage calculation, switch this card to Defense mode and decrease its DEF by half. Then you must end your turn.

 

NOTE: I don't know if Zodiark is the Scion of Light for Ultima, for those of you who played the game. However, just cuz I said so, I'll make Zodiark as Ultima's counterpart. Also, I'm planning to create 12 Scions of Light, although it's gonna be a pain to think of pictures for beings I never saw before...

 

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This card cannot be Normal Summoned or Set. You can only control 1 "Scion of Light" monster on the field. Control of this card cannot switch. This card cannot be destroyed by battle. If this card attacks an opponent's monster, you can remove the opponent's monster at the start of the Damage Step (without damage calculation). When this card is removed from the field by an opponent's card effect, you can Special Summon 1 DARK or LIGHT or "Scion of Darkness" monster from your Graveyard or hand (except this card). During your Main Phase 1, you can Tribute this card to destroy all cards on the field and inflict 300 Life Points to the opponent for every card destroyed by this card's effect. If you do, then you must end your turn after this effect resolves.

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OCG is good (not perfect) pics needs background' date=' Zodiark needs only 1 "0" not 4 and aah yeah 7/10

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Haha I think Zodiark is too awesome to be left with 1 "0" so I gave him 4. :D I wish I was a good enough artist to draw backgrounds...or I could have took background pictures during a game or something...meh either way, I'll probably have a new edition of these cards (LIMITED EDITION haha). Of course, I'll make all the Scions eventually, but every single one gotta have some form of a drawback. I don't want some perfect card like Black Luster Soldier - Envoy of the Beginning or something.

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I don't think Belias should be allowed double attacks.

 

Meh...couldn't think of what else he could do besides Burn effects, and I didn't feel like it...so I thought I could make his extra appendages to be more useful...can u give me what u think his ability should be, then? Every little info helps.

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