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[Max Darkness] Skyde Revisited (Synchro Tuner Added)


Max Darkness

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Skyde...burning. Blazing in the sky, roaring on the ground, fire has two sides, two personas. It can create and give life, and can take it away so easily. When light and darkness come together, a perfect inferno is born...

 

 

119569e.jpg

p><p>This card is also treated as a DARK Pyro-Type Monster. When this card is Summoned, you can remove 1 of the Synchro Material Monsters from play to remove 1 Monster in your opponent

 

 

p><p>This card is also treated as a DARK Pyro-Type Monster. When this card is Summoned, you can remove from play 1 Fusion, Synchro or Dark Synchro Monster your opponent controls. During the End Phase of the turn this card was Summoned, you can remove from play 1 Monster Card in your Extra Deck. If you do, as long as this card remains face-up on the field, your opponent cannot Special Summon Monsters of the same type (Fusion, Synchro, Dark Synchro) as the removed monster. When this card is destroyed and sent to the Graveyard, you can remove it from play to select 1 Monster Card in your opponent

 

 

b] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". This card is also treated as a DARK Pyro-Type Monster. When this card is Summoned, remove from play up to 3 Monster Cards in your opponent

 

 

p><p>This card is also treated as a FIRE Pyro-Type Monster. Once per turn, you can discard 1 card from the top of your Deck to remove from play 1 non-FIRE or LIGHT Monster in your opponent

 

 

 

Effect: 1 Tuner + 1 or more non-Tuner monsters.

This card is also treated as a FIRE monster. When this card is Summoned, you can select 1 Level 7 or lower Monster Card in your opponent's Extra Deck. As long as this card remains face-up on the field, the selected monster cannot be Summoned. If this card inflicts Battle Damage to your opponent, remove from play the top 2 cards of your opponent's Deck. If this card is in face-up Defense Position, once per turn, you can negate the attack OR effect of a Fusion, Synchro or Dark Synchro Monster your opponent controls. When this card is removed from the field, you can return 1 Fusion, Synchro or Dark Synchro Monster in your Graveyard or Removed from Play Zone to your Extra Deck. That monster cannot be Summoned during the turn this effect was activated.

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These are the kinda cards that just leave you staring in awe at your screen like a retard.

 

Although on the first card, I think you need to un-cap the second "monster" in the first sentence.

Edit: Either that or capitalize "monster" in the second sentence, not sure which.

 

The pictures are awesome, the OCG is practically flawless (everyone has their own preferable way to word OCG in certain situations), the effects are excellent.

 

10/10

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Since Dark Synchros don't exist, and probably never will, shouldn't these be in "Any Other Cards"? Either way, the Summoning conditions are simply too insane for me to think of a Deck would would do well to run them. I would ask if you could provide a sample Decklist to see how you actually expect these to be used, but the lack of any actual Dark Synchros makes that kinda impossible =/

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Thanks.

 

Skyde Hjert added.

 

@ Griffon: There are no Dark Synchros in this list, they are all Synchros and Synchro Tuners, the former exist and the latter are soon to exist, they simply refer to Dark Synchros in their Summoning Requirements. And if Dark Synchros were released, they'd probably get a decent amount of support to make them easier to summon, so it might be possible.

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Dark Synchros will never exist in the real game. They were converted to standard synchro monsters with positive levels:

400px-Hundred-EyesDragonJUMP-EN-UR-LE.jpg

Since Dark Synchros do not exist, this should be in Any Other, and it's impossible to comment on balance since they're technically un-summon-able =/

Just because you haven't directly posted a Dark Synchro doesn't mean that the first few cards aren't effectively Dark Synchro support because of the Summon Requirements - they can only exist in a game with Dark Synchros, not the TCG or OCG, so not Realistic.

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