Sozee Posted February 18, 2010 Report Share Posted February 18, 2010 (First off, if I posted in the wrong section, could a Mod kindly move this to the right place?) Hi guys! I rarely post my cards here, but I always use YCM. I'm posting some cards I made for a weekly-themed competition on another forum, I just hope someone can rate them and tell me if there's anything to improve. (Theme: Create a Unique Monster Card using a Yu-Gi-Oh! Character)Effect: If this card is used as a Synchro Material Monster, then you can substitute this card for any "Synchron" Tuner monster. In addition you can remove from play this card and the Synchro Monster that was Synchro Summoned using this card as a Synchro Material Monster to Special Summon a "Stardust Dragon" from your Extra Deck to your side of the field in face-up position. Then, put "Stardust Counters" on the "Stardust Dragon" that Special Summoned by this effect equal to the sum of the levels of the cards you removed from play to Special Summon "Stardust Dragon". If the "Stardust Dragon" is removed from the field, then remove 1 'Stardust Counter" from that card instead. Also, if the "Stardust Dragon" activates it's own effect to remove it self from the field, then remove 1 "Stardust Counter from it instead. (Theme: Create a Mythical Hero)Effect: If you have 4 or more "Lightsworn" monsters with different names in your Graveyard, you can Special Summon this card from your hand. As long as this card is face-up on your side of the field and while you control a face-up "Judgment Dragon", this card cannot be targeted by your opponent's card effects, or be selected as an attack target. As long as this card is face-up on the field, if a face-up "Judgment Dragon" is removed from the field, you can remove from play 1 monster that has "Lightsworn" in it's name from your Graveyard to negate the effect and you can choose another vaild target instead. This card is unaffected by the effects of "Judgment Dragon". (Theme: Create a Unique Card that can Counter a Current Meta Deck)Effect: During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal your entire hand to your opponent. This card cannot be Normal or Flip Summoned. This card can only be Special Summoned from your hand by removing from play Monsters in your Graveyard with "Koa'ki Meiru" in their names which Levels combined are equal to this card's Level. Whenever you need to reveal a card in your hand by a Monster Effect that has "Koa'ki Meiru" in it's name, then you can reveal this card in your hand instead. As long as this card is face-up on the field, negate the effects of all face-up Effect Monsters (except Koa'ki Meiru monsters). Once per turn, you can discard 1 card from your hand to negate the activation of a Spell or Trap card and destroy it. This effect can be activated during either player's turn. (Theme: Turn an existing Dark Monster into a Light Monster)Dark: Plague WolfLight:Effect: Once per turn, you can discard 1 card from your hand to negate the effect of DARK-Attribute Monster that your opponent controls. If you do, destroy this card during the End Phase and Special Summon a LV 3 or lower monster from your Graveyard. (It's effect will be negated until the end the next turn.) (Theme: Create your own Ace Monster)Effect:1 Tuner + 1 or more non-Tuner monstersThis card cannot be Synchro Summoned by sending the Synchro Material Monsters from the field to the Graveyard. This card can only be Synchro Summoned by removing from play the Synchro Material Monsters from your Graveyard. This card can only be summoned during your opponent's Battle Phase. Once per turn, during your opponent's Battle Phase, you can redirect an attack from your opponent to one of his/her monsters. As long as this card is face-up on the field, any Battle Damage you would take is inflicted to you opponent instead; in addition, any Effect Damage you would take is reduced to 0. Once during your opponent's turn, you can remove this card from play until the End Phase. (Theme: Create A Level 8 Fairy-Type Synchro Monster)Effect:1 Fairy-Type Tuner + 1 or more non-Tuner Fairy-Type monstersAs long as this card is face-up on the field, if a monster attacks, (excluding this card), destroy it at the end of that turn's Battle Phase, in addition, whenever a monster is destroyed by this effect, you can Special Summon a monster from your Graveyard at the end of that Battle Phase. (excluding the monster destroyed by this card's effect). Once per turn, you can discard 1 card from your hand to negate to effect of a Spell/Trap card and remove it from play until the End Phase of that turn. This card cannot be destroyed by battle involving a DARK-Attribute Monster. There were a lot more cards that I wanted to post, but I had forgot to save to old ones, so most were deleted. >.< I'll edit this thread everytime I submit my entry. Rate and comment plz! :) ~刹那・F・セイエイ Link to comment Share on other sites More sharing options...
thecross Posted February 18, 2010 Report Share Posted February 18, 2010 WOW for a new member...rate ..../10(Check rate chart in meh sig) Link to comment Share on other sites More sharing options...
Leturn Master Posted February 18, 2010 Report Share Posted February 18, 2010 "The Star Paladin" is SORELY overpowered. It's an "Honest"-able, Level 3 (so it's usable w/quite a few cards to Pull out "Brionac", DED, BRD, etc.), AND if it's used in a Synchro Summon, it gets you a "Stardust Dragon" for free, which can't be destroyed a minimum of 4 times (and an average of 6-7 times)... 2 Synchros, a defender and ANYTHING else, and 1 of them is basically invincible. ...I'm basically afraid of rating the other ones now... Link to comment Share on other sites More sharing options...
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