D.V.D Posted February 18, 2010 Report Share Posted February 18, 2010 White Light Dragon RitualWhite Light Dragon Ritual [align=center]White Light Dragon Effect: This card cannot be Special Summoned except by the effect of "White Light Shine". When this card is sent from the field to the Graveyard, you can tribute 3 "Blue Eyes White Dragon" from the field any turn after this card is destroyed and Special Summon this card onto the field. Select up to 3 monster cards on your side of the field and place those cards in your Spell and Trap card zone. Treat those cards as equip spell cards. You can activate one of the following effects: ● Add half of each cards attack points to this card until the next End Phase ● Destroy a equipped spell card to destroy a random card in your opponents hand. ● Destroy 1 equip spell cards attached to this card to negate the activation of a card effect and destroy the card. White Light Shine:Tribute 1 monsters on your side of the field who's level is equal to 7 or higher. Discard 3 cards from your hand ( not including "White Light Dragon" ) and select 1 face up trap card and 1 face up spell card on your side of the field and destroy both. Special Summon 1 "White Light Dragon" from your hand, deck or graveyard onto your side of the field. This cards activation cannot be negated and "White Light Dragon" cannot be destroyed in the phase that it is summoned. Anargon - Superior White Dragon Effect: ( "White Light Dragon" , "Blue Eyes Shiny Dragon" )This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by fusion summoning this card with the above fusion materials. At least one of those cards must be on your side of the field. When this card is Fusion Summoned, destroy all cards on your side of the field. Select up to 3 monster cards from your graveyard with "Blue Eyes" in their name and place them in your magic and trap card zone. Treat these cards as equip spell cards. Add half of the attack of each equip monster card attached to this card to this cards attack points. You can then activate one of these effects per turn: ● Negate the effect of a card targeting this card and destroy that card. The added attack of 1 of the equip monster card attached to this card becomes 0 ( the monster equip cannot be selected by this effect again ). ● When this card destroys a monster in Battle, select a card from your graveyard and add it to your hand. ● Destroy all equip monster cards attached to this card to destroy all magic and trap cards on the field. Only this card can attack the turn this effect is activated.[/align] Pictures were edited by me. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 19, 2010 Report Share Posted February 19, 2010 for the ritual you don't need the first sentence If it's ritual, then that alone automatically means you need a ritual spell card to get it onto the field unless stated otherwise in the card text Choose should be Select graveyard should be Graveyard as for the atk gaining effect, 4000 atk is enough, make the atk gain only last 1 turn 7/10 Link to comment Share on other sites More sharing options...
D.V.D Posted February 19, 2010 Author Report Share Posted February 19, 2010 Changed and decreased attack to 3000 because I think 4000 with this cards effect is to high. Any more comments? Link to comment Share on other sites More sharing options...
BlueEyes22 Posted February 19, 2010 Report Share Posted February 19, 2010 wicked awesome pic dude Link to comment Share on other sites More sharing options...
D.V.D Posted February 19, 2010 Author Report Share Posted February 19, 2010 Thanks and the picture is just a edit, not fully made by me. Also added a new fusion card requiring White Light Dragon. Link to comment Share on other sites More sharing options...
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