legolover09 Posted February 19, 2010 Report Share Posted February 19, 2010 Since I finished (at least for now) one of my other sets I decided to make another set. Its name is Revenge of Time Itself and it is based around removing you and your opponents' monster from play, except the "Time" monster come back. Without further ado... Lore will not be found in set list[spoiler=Set List][spoiler=EN000 - Rewind Time] [spoiler=EN001 - Big Bang] [spoiler=EN002 - Time Warrior] [spoiler=EN003 - Time Archer] [spoiler=EN004 - Time Guardian] [spoiler=EN005 - A Teleport Through Time] [spoiler=EN006 - Clock] [spoiler=EN007 - Time Snap] [spoiler=EN008 - Time People] [spoiler=EN009 - Bladed Stopwatch] [spoiler=EN010 - The Time Village] [spoiler=EN011 - King of Time] [spoiler=EN012 - Bodyguard Throughout Time] [spoiler=EN013 - Royal Time Guardsman] [spoiler=EN014 - Soul Catcher] [spoiler=EN015 - Time Ranger] [spoiler=EN016 - Royal Time Swordsman] [spoiler=EN017 - Palace of Time] [spoiler=EN018 - Mighty Time Dragon] [spoiler=EN019 - Time Arrow] [spoiler=EN020 - Collapse of Time] [spoiler=Monsters] [spoiler=Lore] This card can't be normal summoned or set. This card can only be Special Summoned by its effect(s). This card can be Special Summon it two "Royal Time" monster are face up on the field. During your main phase two you can remove all monster cards on the field from play. Special Summon all cards removed by this effect three turns after it was activated. Destroy a number of cards on field equal to half the cards removed. This card gains 200 ATK for every "Time" monster on the field. There can only be one King of Time on the field. [spoiler=Lore] This card cannot be normal summon or set. This card may be special summon by removing from play two "Time" monster from your graveyard. Once per turn, on your turn, you can remove one monster from your graveyard and have this card gain its effect until the end of the turn. Once per turn, on your opponent's turn you can remove one monster in your opponent's graveyard and have this card gain its effect until the end of the turn. [spoiler=Lore] This card cannot be normal summoned or set. You can remove this card from play while it is in your hand. Special summon this card during your next standby phase. You can remove this card from play while it is in your deck. Special Summon this card during your second standby phase after activation. There can only be one Time People removed from play. [spoiler=Spells] [spoiler=Traps] [spoiler=Lore] This card can only be activated when a "Time" monster is attacked. The attacking monster is removed from play until your opponent's next standby phase. After this card is activated you can equip it to Time Archer, Soul Catcher, or Time Ranger. The equipped monster gains 500 ATK. If this card is removed from the field after being equipped deal 500 points of direct damage to both players. [spoiler=Synchros] [spoiler=Lore] 1 "Time" tuner + 1 or more non-tuner(s)This card cannot be Special Summoned except by its effect. Once per turn you can remove this card and two others on the field from play. Special Summon the cards removed by this effect two turns after this card has been activated. When this card is summoned this way, destroy two of your opponent's monsters. This card isn't destroyed by the effects of "Collapse of Time". Link to comment Share on other sites More sharing options...
legolover09 Posted February 21, 2010 Author Report Share Posted February 21, 2010 BUMP Link to comment Share on other sites More sharing options...
Gredious AKA. Solomon409 Posted February 22, 2010 Report Share Posted February 22, 2010 the card "Time Village i think might sound better as:" The Village Suspended in Time"(just a suggestion, overall other than needing a back ground for some cards, i love it! 7/10, if background, 8.9/10 Link to comment Share on other sites More sharing options...
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