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[Aya] War on Two Fronts (New Set)


Ayasato-chan

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There existed two planes of existence. The Netherworld and the Sanc Dimension. Both of these worlds were originally united, but a rift has caused them to seperate into factions. Whose side will you be on?

 

IMG Credits to Father Wolf (For all, if not most of the art.)

 

[spoiler=Netherworld Cards]

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When this card is Summoned, you can pay 300 Life Points to draw 1 card from your Deck. If the card drawn is a Spell or Trap Card, discard it. During your Standby Phase, if this card exists in your Graveyard, you can add 1 "Nether Knight" monster from your Deck to your hand.

 

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You can Tribute this card face-up to draw 1 card. If the card drawn is a monster card, Special Summon it. During your Standby Phase, if this card exists in your Graveyard, you can pay 700 Life Points to Special Summon 1 "Nether Knight" monster in your hand.

 

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When this card is Summoned, you can remove 1 Spell Card in your Graveyard from play to draw 1 card. During your Standby Phase, if this card exists in your Graveyard, you can discard 1 card in your hand. Select 1 face-up monster on your opponent's field. The selected monster cannot attack during your opponent's next Battle Phase.

 

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When this card is Summoned, you can decrease the ATK of 1 face-up monster you control by 500 to draw 1 card from your Deck. During your Standby Phase, if this card exists in your Graveyard, you can Tribute 1 face-up "Nether Knight" you control. Inflict direct damage to your opponent's Life Points equal to the Level of the Tributed monster x 300.

 

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You can Special Summon this card by discarding 1 Spell Card from your hand. When this card is Summoned, you can draw 1 card. Depending on the card drawn, activate one of the following effects:

- Monster Card: Increase the ATK of each face-up monster you control by 400.

- Spell Card: Add 1 Warrior-Type monster from your Deck to your hand.

- Trap Card: Skip your Battle Phase.

 

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When this card is Summoned, toss a coin. If Heads, draw 1 card from your Deck. If Tails, discard 1 card. Once per turn, during your opponent's Battle Phase, if this card exists in your Graveyard, you can pay 500 Life Points to negate the attack of 1 monster on your opponent's field.

 

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If this card is added to your hand due to a card effect, draw 1 card from your Deck. When this card is Summoned, you can decrease the ATK of 1 face-up monster on your opponent's field by 500 until the End Phase. During your Draw Phase, if this card exists in your Graveyard, you can pay 500 Life Points to add 1 Spell Card in your Graveyard to your hand instead of conducting your normal draw.

 

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This card can only be activated when your Deck has less than 20 cards. Neither player can conduct their respective Draw Phases. During your End Phase, discard 2 cards from your hand. If not, this card is destroyed.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 face-up "Nether Knight" monsters you control. When this card is Special Summoned, draw 3 cards. For each monster card drawn by this effect, inflict 1000 points of damage to your opponent's Life Points. This card cannot be destroyed by battle. During your End Phase, you can pay 800 Life Points to draw 2 cards from your Deck.

 

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This card cannot be Special Summoned. When this card is Summoned, you can discard 1 Spell Card in your hand to increase the ATK of this card by 800. When this card destroys a monster by battle, draw 1 card from your Deck. If the card drawn is a monster card, inflict damage to your opponent's Life Points equal to half the ATK of the monster drawn.

 

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This card cannot be Special Summoned. When this card is Summoned, you can discard any number of cards from your hand. Draw the same amount of cards discarded from your Deck. For each monster card drawn by this effect, inflict 700 points of damage. During your Battle Phase, you can decrease the ATK of this card by 1000 to directly attack your opponent's Life Points.

 

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This card cannot be Special Summoned. When this card is Summoned, send the top 3 cards of your Deck to your Graveyard. For each monster discarded by this effect, increase the ATK of this card by 600. This card inflicts Piercing Damage. During your End Phase, you can draw 1 card from Deck.

 

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Once per turn, during your Standby Phase, you can remove 1 Warrior-Type monster in your hand from play to draw 1 card from your Deck. If the card rawn is a monster card, inflict direct damage to your opponent's Life Points equal to the Level of the monster drawn x 400. If this card would be destroyed by the effect of a Spell or Trap Card, you can send the top 2 cards of your Deck to the Graveyard to negate the effect.

 

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This monster can only be Ritual Summoned with the Ritual Spell Card, "Netherworld Pact". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. When this card is Ritual Summoned successfully, draw 3 cards. Special Summon any Warrior-Type monster drawn by this effect in face-up Defense Position. Increase the ATK of each face-up Warrior-Type monster on your field by 300 for each Spell Card in your Graveyard.

 

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[spoiler=Sanc Dimension Cards]

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If this card is added to your hand by a card effect, you gain 500 Life Points. During your Battle Phase, you can remove 1 Warrior-Type monster in your Graveyard from play. This card can attack your opponent's Life Points directly during the turn this effect was activated.

 

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This card is also treated as a Spellcaster-Type monster. When this card is Summoned, you can draw cards equal to the number of Warrior-Type monsters removed from play divided by 2 (Round if neccessary). Increase the ATK of each face-up "Sanc Knight" you control by 100 for each card in your hand.

 

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When this card is Summoned, increase your Life Points by 300 for each Warrior-Type monster in your Graveyard. During your Battle Phase, you can remove 1 Warrior-Type monster in your Graveyard from play. This card inflicts Piercing Damage during the turn this effect was activated.

 

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When this card is Summoned, remove 2 Warrior-Type monsters in your hand from play. Increase your Life Points equal to the combined Level of the monsters removed x 300. During your Battle Phase, if you control another face-up "Sanc Knight" monster, increase the ATK of this card by 1000 during the Damage Step only.

 

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If this card is added to your hand by a card effect, you can decrease the ATK of this card by 500 to Special Summon it to the field in face-up Attack Position. During your Standby Phase, inflict damage to your opponent's Life Points equal to the number of Warrior-Type monsters in your Graveyard x 400. If this card would be destroyed by battle, you can pay 500 Life Points to negate the attack.

 

 

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