Dark_Armed_Zombie Posted February 19, 2010 Report Share Posted February 19, 2010 Monsters: [18] 3| Ancient Gear Gadjiltron Dragon2| Black Salvo2| Cyber Dragon3| Dekoichi the Battlechanted Locomotive2| Demise, King of Armegeddon3| Machina Fortress2| Phantom of Chaos1| Plaguespreader Zombie Spells: [18] 1| Allure of Darkness2| End of the World1| Foolish Burial3| Geartown1| Giant Trunade1| Heavy Storm1| Limiter Removal2| My Body as a Shield1| Mystical Space Typhoon1| Overload Fusion2| Terraforming2| Trade-in Traps: [4] 1| Call of the Haunted1| Magical Hats1| Mirror Force1| Torrential Tribute Extra Deck: 1| Chimeratech Fortress Dragon1| Chimeratech Overdragon13| Generic Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted February 20, 2010 Author Report Share Posted February 20, 2010 Bump Personally, I like the idea of the deck, but it needs to be refined. Link to comment Share on other sites More sharing options...
.dek Posted February 20, 2010 Report Share Posted February 20, 2010 djinn of rituals? Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted February 20, 2010 Report Share Posted February 20, 2010 Isn't Demise limited? I don't pay a lot of attention to minor changes like this one so I might be wrong. Anyway, I'd somehow fit in 1-2 Arm Knight if I were you. They can get PSZ and Deko in the grave, and if you have a PoC ready, you can mill Demise for a nuke. This will also allow you main/side some Djinns. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted February 20, 2010 Author Report Share Posted February 20, 2010 Suggestions on a neg? -1 Machina Fortress is pretty obvious, I don't need 3, but otherwise I'm lost... and Demise is semi'd next list. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted February 23, 2010 Author Report Share Posted February 23, 2010 Bump Link to comment Share on other sites More sharing options...
Vayu Posted February 23, 2010 Report Share Posted February 23, 2010 Where are the djinns? :S Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted February 23, 2010 Author Report Share Posted February 23, 2010 I need more ways that just 1 Foolish to dump Djinn for Demise. It would make the deck much more effective, but I need to fit in: 2-3 Armageddon Knights3-4 Djinn for Djinn to be a priority. As it is, I can call Priority on Demise's effect so he still has his uses. I'm more than willing for suggestions on negs.Definatly need room for Armageddon Knights either way. Link to comment Share on other sites More sharing options...
Vayu Posted February 23, 2010 Report Share Posted February 23, 2010 How necessary is Salvo, plague and Dekos? Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted February 23, 2010 Author Report Share Posted February 23, 2010 Deko: draw and fuel for Machina Fortress + Overload targetBlack Salvo: easy field clear with BRD or an easy Ancient Fairy DragonPlague: ... not really needed, but it's synchro powa I could cut: -1 Black Salvo-1 Deko-1 Plague-1 Machina Fortress-1 CyDra which would open up 5 slots... I really need to test this... maybe tomorrow, I've been swamped with school work. Link to comment Share on other sites More sharing options...
Vayu Posted February 23, 2010 Report Share Posted February 23, 2010 This is more a machine build with Demise tech than Demise town. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted February 23, 2010 Author Report Share Posted February 23, 2010 Then I have no idea what Demise town is :S the Black Salvo and Deko aren't really needed, but being able to pull of an insta BRD at pretty much any time is tempting.I called it Demisetown because it has Demise and Geartown... shows what I know Link to comment Share on other sites More sharing options...
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