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[March 2010] Rough Demisetown thingy


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Monsters: [18]

 

3| Ancient Gear Gadjiltron Dragon

2| Black Salvo

2| Cyber Dragon

3| Dekoichi the Battlechanted Locomotive

2| Demise, King of Armegeddon

3| Machina Fortress

2| Phantom of Chaos

1| Plaguespreader Zombie

 

Spells: [18]

 

1| Allure of Darkness

2| End of the World

1| Foolish Burial

3| Geartown

1| Giant Trunade

1| Heavy Storm

1| Limiter Removal

2| My Body as a Shield

1| Mystical Space Typhoon

1| Overload Fusion

2| Terraforming

2| Trade-in

 

Traps: [4]

 

1| Call of the Haunted

1| Magical Hats

1| Mirror Force

1| Torrential Tribute

 

Extra Deck:

 

1| Chimeratech Fortress Dragon

1| Chimeratech Overdragon

13| Generic

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I need more ways that just 1 Foolish to dump Djinn for Demise. It would make the deck much more effective, but I need to fit in:

 

2-3 Armageddon Knights

3-4 Djinn

 

for Djinn to be a priority. As it is, I can call Priority on Demise's effect so he still has his uses. I'm more than willing for suggestions on negs.


Definatly need room for Armageddon Knights either way.

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Deko: draw and fuel for Machina Fortress + Overload target

Black Salvo: easy field clear with BRD or an easy Ancient Fairy Dragon

Plague: ... not really needed, but it's synchro powa

 

I could cut:

 

-1 Black Salvo

-1 Deko

-1 Plague

-1 Machina Fortress

-1 CyDra

 

which would open up 5 slots...

 

I really need to test this... maybe tomorrow, I've been swamped with school work.

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