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RDD OTK!


BulletMan

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MONSTERS: 37

x3 RDD

x2 DarkNethys

x2 Jinzo

x3 Breaker

x3 Kycoo

x3 Gravekeeper Spy

x3 Dekoichi...Choo Choo!

x3 Krebons

x3 Gravekeepers Guard

x3 Mystic Tomato

x1 Sangan

x1 Gale

x3 Battle Fader

x1 Spirit Reaper

x3 Doomcaliber Knight

 

SPELLS: 3

x2 Veil of Darkness

x1 Recurring Nightmare

 

 

EXTRA DECK: Generic

 

Just a fun thing I made. It's different in WC09, but this will be the one in WC10.

 

It does better than expected. But it does not get the cards I need imediately. Unless I get a lucky hand that includes Recurring Nightmare and a Veil, I might have an OTK if they don't destroy Veil. I load the Graveyard next turn, rvive two RDD's and push for game, hopefully.

 

If I missed anything, Help?

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Why are you running so many monsters?

You really took this overboard...

Try to get the count to say, 26-27, add a few staples, and run 1 of most of these monsters, 2 in some cases.

 

Meh, i'd go into detail but l never made a consistant RDD deck. l do know thay reasoning and monster gate would like spots, as well as dark grepher and a few others.

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Prometheus makes for a good back-up to RDD, it only gets 100 less for each DARK you remove, but it can remove atleast 7 more DARK monsters than RDD which makes-up exactly for how much less orginal attack he has. Necro Gardna and Magical Merchant have been mentioned and both would be good, Necro Gardna more than Merchant, but a first turn set of Merchant could mill basically your entire deck.

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